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[Witch Hunter] Dragon Gun

Proposals which did not pass the two week review, were rejected internally, or were not able to be implemented.
SentimentX
Posts: 8

Re: [Witch Hunter] Dragon Gun

Post#21 » Tue Nov 22, 2016 6:57 pm

- PVE: I have to agree. PVE can be frustrating without any viable aoe but your great ST dmg on champs and heroes makes up for the most part esp. in grp.

- PVP: DG needs an insane buff or a complete rework to be somewhat useful. Punish The False, Seal of D., Fanatical Cl. and PW are just to important in comparison.

-suggestion: make DG an build up ability; in order to build up you cant move for the time it does (like Fireball etc.); 1 Accusation = 1 sec build up time (to a max of 5s); dmg is increased with every additional sec used to build up (but you have the choice to release the projectile earlier dealing less (if you fear the enemy gets out of range or something); remove the aoe component and revalue the dmg to fit ST; could be used while stealthed at the cost of breaking stealth when firing off the proj.? =lose the opener; range needs to be slightly increased (65-80 ft)

Please keep in mind its just my personal opinion.
Thanks in advance!

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7rere7
Posts: 166

Re: [Witch Hunter] Dragon Gun

Post#22 » Tue Nov 22, 2016 7:02 pm

Im not sure but does sweeping razor for each enemy target hit give WH a accusation?
If soo, hitting 3 targets at once ,grants WH 3 accustations is sweet bonus to that tactic.
Tactics like Inquisitors Fury: 50% auto attack and fanatical cleansing : 50% dmg increase on critts is scary damage.
WH has a lot of parry with rank 1 Morale and repel blasphemy ,including a 10% parry tactic ,the aoe spec should be very viable .
A personal guard and healer would make this aoe spec very useful for team play and a serious threat against destruction.
I think Dragon Gun is what's lacking for aoe ,maybe if it :Ignore 100% enemy armor ,or each accuations decrease Dragon gun by 1 second.

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TenTonHammer
Posts: 3806

Re: [Witch Hunter] Dragon Gun

Post#23 » Tue Nov 22, 2016 8:03 pm

I dont understand why you guys are obsessing over this oRvR AoE bombing nonsense

the fact of the matter is that WE and WH are single target pick off classes, they can help in orvr by picking off backliners and reinforcements

trying to shoe horn in one spec/ability to force your zerg v zerg bombing cause apparently a class can only function in oRvR and warband conflicts even, only if it has AoE

its a gimmicky, lackluster 13 point ability and strategy

it needs to be changed into something useful and not forced to exist because otherwise the class will appreantly never be welcome in "competitive warbands"
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bloodi
Suspended
Posts: 1725

Re: [Witch Hunter] Dragon Gun

Post#24 » Tue Nov 22, 2016 8:14 pm

So i guess dragon gun is a gimmicky, lackluster 13 point ability with no strategy but adding it a cd increaser in single target will somehow make it a worthwhile ability and not a gimmicky st build that no one will probably use.

No one talks about aoe bombing, we talk it about a tool, the only mind you, that lets you tag people in aoe and has the added benefit of being able to apply debuffs, namely ini and outgoing hdebuff with it.

The only ones trying to shoehorn is the ones trying to change the only aoe ability in another single target tool when they literally have nothing else to aoe with and as already repetead a bunch of times, every single class in this game has some form of aoe, why? Because in many situations, having aoe, any kind, is useful.

So if the choices are lackluester gimmicky aoe damage that applies debuffs and gimping my ST spec to have a gimmicky single target cd increaser i will rather let them have the aoe.

Penril
Posts: 4441

Re: [Witch Hunter] Dragon Gun

Post#25 » Tue Nov 22, 2016 8:18 pm

How about:

- Keeping Dragon Gun AoE damage
- Applying CD increaser & Bullet debuff to the main target only (like On Your Knees for WE, which only knock downs the main target but damages everyone else in the area of effect)

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Panzerkasper
Posts: 588

Re: [Witch Hunter] Dragon Gun

Post#26 » Tue Nov 22, 2016 8:37 pm

Penril wrote:How about:

- Keeping Dragon Gun AoE damage
- Applying CD increaser & Bullet debuff to the main target only (like On Your Knees for WE, which only knock downs the main target but damages everyone else in the area of effect)
If so it will make it even more easy to keep ignoring Dragon Gun -> See my prior post.
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Lileldys
Posts: 666

Re: [Witch Hunter] Dragon Gun

Post#27 » Tue Nov 22, 2016 8:41 pm

Just straight up buffing dragon gun won't help overall. I think Dragon Gun's issues lie with:

1.) No utility
2.) Low damage
3.) Large investment in a weak tree.

1.) As Aza described in his opening, adding some kind of debuff to the skill would increase it's usefulness. Right now, it's only use is applying an AOE outgoing healdebuff. It's effectiveness isn't that bad to be honest, and before I stopped playing it forced some of the better guild groups back in small scale.

2.) Out of all the "finishers", including Witch Elves', Dragon Gun has the lowest damage of all. This could do with increasing, either giving it some kind of armour pen - which the tree overall lacks - or a damage increase, or given the fire related name a DoT component, would help the issue.

3.) The whole of the tree, including almost all of the base granted skills are poor. You spend 13 points to get Dragon Gun, for a selection of un-usable tactics, low dps core tree skills, and 2 defensive skills.
a.)Repel Blasphemy has too high of a cooldown for a 5s duration, and is easily sever-able by any good/nerfbuttons Chosen/WElf, and ignorable by any good mdps player who knows back = no defenses.
b.)Razor Strike is an issue, no armour pen means it's usually equal to Torment on clothies, but costing 5 more AP.
c.)Seeker's Blade is the best cover option for WH from stealth, and has a decent debuff . It's a little AP heavy, but is fine coming out of stealth on the first GCD. Not bad overall.
d.)Trial By Pain....No comment...
e.)Burn Armour gets outclassed by Sudden Accusation 90%+ of the time. Could do with a looking at.

IMO: It'll be better to look at the tree as a whole, rather than focus on just 1 skill. A few skill tweaks could boost the potential of the tree, and might stop the usual Inq/Judge cookie builds. Buffs to Burn Armour, Razor Strike, DragonGun and maybe Repel Blasphemy might help break this up. Along with some reworks of the useless tactics, tree could be strong and contend with Inq/Judge.

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Toldavf
Posts: 1586

Re: [Witch Hunter] Dragon Gun

Post#28 » Wed Nov 23, 2016 12:38 am

http://waronlinebuilder.org/#career=wh; ... ;;0:0:0:0: So this is what the proposed spec might look like.

So you sacrifice your already quiet low dps (for a melee) for more debuffing. I think that's a bad trade a cd increase wont give you the dps or the debuffing to kill a target toe to toe for anything other then solo vs witch elves. The carrot just isn't big enough to climb that tree and sacrifice the other 2 executions.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Chaoself
Posts: 218

Re: [Witch Hunter] Dragon Gun

Post#29 » Wed Nov 23, 2016 1:32 am

Lileldys wrote:Just straight up buffing dragon gun won't help overall. I think Dragon Gun's issues lie with:

1.) No utility
2.) Low damage
3.) Large investment in a weak tree.

1.) As Aza described in his opening, adding some kind of debuff to the skill would increase it's usefulness. Right now, it's only use is applying an AOE outgoing healdebuff. It's effectiveness isn't that bad to be honest, and before I stopped playing it forced some of the better guild groups back in small scale.

2.) Out of all the "finishers", including Witch Elves', Dragon Gun has the lowest damage of all. This could do with increasing, either giving it some kind of armour pen - which the tree overall lacks - or a damage increase, or given the fire related name a DoT component, would help the issue.

3.) The whole of the tree, including almost all of the base granted skills are poor. You spend 13 points to get Dragon Gun, for a selection of un-usable tactics, low dps core tree skills, and 2 defensive skills.
a.)Repel Blasphemy has too high of a cooldown for a 5s duration, and is easily sever-able by any good/nerfbuttons Chosen/WElf, and ignorable by any good mdps player who knows back = no defenses.
b.)Razor Strike is an issue, no armour pen means it's usually equal to Torment on clothies, but costing 5 more AP.
c.)Seeker's Blade is the best cover option for WH from stealth, and has a decent debuff . It's a little AP heavy, but is fine coming out of stealth on the first GCD. Not bad overall.
d.)Trial By Pain....No comment...
e.)Burn Armour gets outclassed by Sudden Accusation 90%+ of the time. Could do with a looking at.

IMO: It'll be better to look at the tree as a whole, rather than focus on just 1 skill. A few skill tweaks could boost the potential of the tree, and might stop the usual Inq/Judge cookie builds. Buffs to Burn Armour, Razor Strike, DragonGun and maybe Repel Blasphemy might help break this up. Along with some reworks of the useless tactics, tree could be strong and contend with Inq/Judge.
Exactly this. Problem of DG is not only the skill, is the whole ability tree. On WE carnage is viable cuz Elixir of Insane Power, OYK and Pierce armor, but on WH none will spec DG no matter if the ability becomes super good due the lack of good abilities on Confession.

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Stmichael1989
Posts: 184

Re: [Witch Hunter] Dragon Gun

Post#30 » Wed Nov 23, 2016 6:44 am

+1 on it being the whole confession tree. My first character on live was a witch hunter, got him to RR 90ish before I stopped playing. Not once did I ever spec confession. It's awful.

Some basic principles of a toe-to-toe spec:

1) AP Efficiency. You're supposed to be sacrificing burst for good, sustained damage. Razor strike shouldn't cost the most out of all basic attacks.

2) Higher baseline survivability. Confession provides only 2 defensive utilities, both on cooldowns suited better to escape rather than staying in the fight.

3) Means to deal with tougher targets. Ironically, the burst tree is the one that wound up with the can opener. Razor strike hits harder at full rank than either Torment or Fervor, but it has no armor ignore. Good for hitting squishies, not so good for getting in fights with medium armor targets.

4) Some sort of advantage over the stealthy assassin trees. This could be anything from mobility to group utility to being higher sustained DPS over the course of a fight. BAL and Exit Wound make corpses, and you give up both of those plus either the crit damage tactic and pistol whip or your incoming heal debuff.

As for dragon gun specifically, you might be able to buff it to correct one of those four things, but it can't account for all of them. On top of that, copying shatter limbs seems kinda cheap to me.
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