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2H Tanks: 9001th thread edition

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roadkillrobin
Posts: 2773

Re: 2H Tanks: 9001th thread edition

Post#21 » Mon Feb 29, 2016 6:55 pm

There's allready 2hander exclusive stuff on moast classes.

Kotbs, Arcing Swing
SM, WoDS, Eather Dance, and Pheonx's Wing. Tactics: GWM
IB's Grudge-Born Fury, Cave-In, Tactics: GAM
Chosen, Rending Blade, Tactic; Oppressing Blows
BO: Da Big Un Tactics: GABC
BG, Crimson Death.

It's an alternative playstyle that gives you acces to something different. Tanks will always be more efficant at their job with a Sheild, coz they are tanks. And i don't think that should change tbh.
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Jaycub
Posts: 3130

Re: 2H Tanks: 9001th thread edition

Post#22 » Mon Feb 29, 2016 7:00 pm

It's an alternative playstyle that almost always gives you access to something worse than what you are losing in almost every situation.

Neglecting 2H tanks viability and balance becuase "tanks should use shields" is dumb TBQH FAM
<Lords of the Locker Room> <Old School>

Dreadspectre
Posts: 217

Re: 2H Tanks: 9001th thread edition

Post#23 » Mon Feb 29, 2016 7:08 pm

roadkillrobin wrote:There's allready 2hander exclusive stuff on moast classes.

Kotbs, Arcing Swing
SM, WoDS, Eather Dance, and Pheonx's Wing. Tactics: GWM
IB's Grudge-Born Fury, Cave-In, Tactics: GAM
Chosen, Rending Blade, Tactic; Oppressing Blows
BO: Da Big Un Tactics: GABC
BG, Crimson Death.

It's an alternative playstyle that gives you acces to something different. Tanks will always be more efficant at their job with a Sheild, coz they are tanks. And i don't think that should change tbh.

Uhhh..How does Gud at Big Choppin' count as a Da Big Un tactic? There is nothing that adds utility to Da Big 'un which strikes me as odd.

Honestly I think Big Brawlin' should apply to Da Big 'Un, not Big Swing. Deny SNB from it and give 2H BO a niche in providing the 40% aoe Snare.
Mrskullhead - DPS Zealot
Axeocalypse - 2H BO
Stayawhile - Magus
Pleasehammer Donthurtem - 2H WP
Fathermcgruder Arsekicker - RP
Poundtown - 2H IB

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Jaycub
Posts: 3130

Re: 2H Tanks: 9001th thread edition

Post#24 » Mon Feb 29, 2016 7:15 pm

The problem with that is the big un is only 25ft, and a cone. Big swing is a 360 degree aoe that has farther range lol. Doing this, while making 2h BO more feasible hurts the class on the whole as it diminishes their current ability to AoE snare by A LOT.
<Lords of the Locker Room> <Old School>

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Azarael
Posts: 5332

Re: 2H Tanks: 9001th thread edition

Post#25 » Mon Feb 29, 2016 7:16 pm

Jaycub wrote:It's an alternative playstyle that almost always gives you access to something worse than what you are losing in almost every situation.

Neglecting 2H tanks viability and balance becuase "tanks should use shields" is dumb TBQH FAM
This will be our viewpoint as well. "Because they are tanks" is not a valid reason to accept a playstyle not being viable, if indeed that is the case.

(I'm going to have to save a link to this post for inevitable reposting in future threads.)

Penril
Posts: 4441

Re: 2H Tanks: 9001th thread edition

Post#26 » Mon Feb 29, 2016 7:16 pm

Dreadspectre wrote:
roadkillrobin wrote:There's allready 2hander exclusive stuff on moast classes.

Kotbs, Arcing Swing
SM, WoDS, Eather Dance, and Pheonx's Wing. Tactics: GWM
IB's Grudge-Born Fury, Cave-In, Tactics: GAM
Chosen, Rending Blade, Tactic; Oppressing Blows
BO: Da Big Un Tactics: GABC
BG, Crimson Death.

It's an alternative playstyle that gives you acces to something different. Tanks will always be more efficant at their job with a Sheild, coz they are tanks. And i don't think that should change tbh.

Uhhh..How does Gud at Big Choppin' count as a Da Big Un tactic? There is nothing that adds utility to Da Big 'un which strikes me as odd.

Honestly I think Big Brawlin' should apply to Da Big 'Un, not Big Swing. Deny SNB from it and give 2H BO a niche in providing the 40% aoe Snare.
That would be a HUGE nerf to BO's. Something they don't need at all. Please don't make me explain why... please... :(

Dreadspectre
Posts: 217

Re: 2H Tanks: 9001th thread edition

Post#27 » Mon Feb 29, 2016 7:25 pm

Jaycub wrote:The problem with that is the big un is only 25ft, and a cone. Big swing is a 360 degree aoe that has farther range lol. Doing this, while making 2h BO more feasible hurts the class on the whole as it diminishes their current ability to AoE snare by A LOT.
Eh, make Big Swing require GW then and let Da Big 'Un use any weapon?

I dunno, not trying to break BO's, just trying to make 2H have a damn niche lol. The only 2H required BO skill has zero tactics to give it any utility. Seems weird to me.
Mrskullhead - DPS Zealot
Axeocalypse - 2H BO
Stayawhile - Magus
Pleasehammer Donthurtem - 2H WP
Fathermcgruder Arsekicker - RP
Poundtown - 2H IB

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Azarael
Posts: 5332

Re: 2H Tanks: 9001th thread edition

Post#28 » Mon Feb 29, 2016 7:26 pm

Stick to the original topic, please. Don't veer off into discussions of modifying particular classes.

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CaseyJones
Banned
Posts: 43

Re: 2H Tanks: 9001th thread edition

Post#29 » Mon Feb 29, 2016 7:32 pm

I've always thought that the idea of an mdps support guard 2h tank is just perfect but nowadays it all feels different.

Obviously all archetypes in Warhammer have different features and tbh I think that ability to carry a shield to block stuff and use corresponding abilites that require snb are too important to drop it in favor of doing more damage (and/or look more badass).

I might be wrong but an idea that an average 2h tank has more survivability than mdps is kinda flawed — it feels like detaunt does a better job saving you than armor and toughness (which a lot of people neglect when going 2h anyway).

I mean 2h IBs have cave-in which is really good but I've been recently switching specs on my IB really often and I figured that you get targeted as often as mdps when you're swinging that 2h. Which means you won't last long and be useful for your team.

Going for unkillable snb setup also seems to be silly — you gotta pack some power with that shield too and pick some balance between defense and offense.

Dreadspectre
Posts: 217

Re: 2H Tanks: 9001th thread edition

Post#30 » Mon Feb 29, 2016 7:34 pm

Azarael wrote:Stick to the original topic, please. Don't veer off into discussions of modifying particular classes.
Eh it was on topic. We're talking about 2H's having hardly any reason to be used outside of some utility because apparently they are not allowed to do higher damage than MDPS(which is fine).

That being said, the BO 2H in particular does not need to be 2H to have it's utility stay intact and gains no specialized utility by going 2H other than a tactic for increased Parry which...not really needed.

In order for any of the 2H tanks to be "viable" they have to bring something that only the GW can offer the class, which currently is lacking for many.

Even the 2H Chosen crippling strikes build can be accomplished without using a 2H.

I know you were referring to me being specific on BO but I don't think we can have this discussion WITHOUT getting a little specific now and then heh.

Edit: I did suggest earlier in the thread for a redesign on Focused Offense tactic that most(all?) tanks get that could be redesigned to be GW specific in damage increase/armor reduction.
Mrskullhead - DPS Zealot
Axeocalypse - 2H BO
Stayawhile - Magus
Pleasehammer Donthurtem - 2H WP
Fathermcgruder Arsekicker - RP
Poundtown - 2H IB

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