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[Engineer,Magus]Keg,Aegis change v.2

These proposals have passed an internal review and are implemented in some way on the server. Review for specific implementation details.
Penril
Posts: 4441

Re: [Engineer,Magus]Keg,Aegis change v.2

Post#171 » Mon Dec 19, 2016 5:49 pm

StormX2 wrote:Why is it not okay to introduce a limit to stacking of kegs in order to reduce the scale issue in keep defenses?
Because there is no issue, until someone can prove that a 10 keg engi WB can beat the destro WB i mentioned.

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Daknallbomb
Posts: 1781

Re: [Engineer,Magus]Keg,Aegis change v.2

Post#172 » Mon Dec 19, 2016 5:50 pm

StormX2 wrote:
Grunbag wrote:
StormX2 wrote:Why is it not okay to introduce a limit to stacking of kegs in order to reduce the scale issue in keep defenses?
How keg is an issue in keep defence ?
Please give an exemple of wb 24vs24 to explain it
I believe the issue is not in small scale rvr ( so I do not believe 24vs24 is a good example), but as the numbers scale higher the issue begins to present itself.
Hmm If u scale higher than 24 vs 24 much higher i Cant See that Tons of kegs dat stack an gvie more heals than like The Best grp heal can be not OP
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Grunbag
Former Staff
Posts: 1881

Re: [Engineer,Magus]Keg,Aegis change v.2

Post#173 » Mon Dec 19, 2016 5:52 pm

Why having the keg healing only party would nerf a lot keg :
Let imagine a premade or organised party :
2 tanks 2 heals 1engineer tinkerer and 1bw
First the engineer would not stack his keg with anyother one .
Then where to put your keg ? On healer and bw so the 2 tanks wold be out of keg range ? And engineer would be on the back to cannot attack any destro(-40% range debuff cause of flameturret) so he won't make any single damage .
If engineer place his keg on 2 tanks keg would only heal the 2 tanks (we move from 9 target out of party to 2 target in party)
In any case keg would only heal half of party
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Daknallbomb
Posts: 1781

Re: [Engineer,Magus]Keg,Aegis change v.2

Post#174 » Mon Dec 19, 2016 5:56 pm

Penril wrote:
StormX2 wrote:Why is it not okay to introduce a limit to stacking of kegs in order to reduce the scale issue in keep defenses?
Because there is no issue, until someone can prove that a 10 keg engi WB can beat the destro WB i mentioned.
Cause of the engi dont have to be in the wb to Group heal tham
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

Penril
Posts: 4441

Re: [Engineer,Magus]Keg,Aegis change v.2

Post#175 » Mon Dec 19, 2016 5:58 pm

Daknallbomb wrote:
Penril wrote:
StormX2 wrote:Why is it not okay to introduce a limit to stacking of kegs in order to reduce the scale issue in keep defenses?
Because there is no issue, until someone can prove that a 10 keg engi WB can beat the destro WB i mentioned.
Cause of the engi dont have to be in the wb to Group heal tham
Then we are talking about a WB + adds vs a WB, where larger numbers will obviously have an advantage. What part don't you get?

SHOW ME that a 24-man which has 10 Keg engies will roflpwnstomp a balanced Destro WB with AoE Sorcs/Choppas/Magus/DPS Zealot + a few maras and real healers.

After 18 pages, I'm starting to confirm what I initially thought: that Keg is a pug-only issue and therefore I shouldn't have moved this to Discussions (per Balance Discussions forum rules).

Daknallbomb
Posts: 1781

Re: [Engineer,Magus]Keg,Aegis change v.2

Post#176 » Mon Dec 19, 2016 6:04 pm

That doesent madder. Its The fact that a wb + 10 engi (nonhealer) vs a wb +10 what ever u want has a big advabtage in a Statik Fight like flags or lord room cause The non healer engi can stack up a 3k,grp heal to 9 ppl of the wb... Hell a 10 other healer cNt Do something like that
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Grunbag
Former Staff
Posts: 1881

Re: [Engineer,Magus]Keg,Aegis change v.2

Post#177 » Mon Dec 19, 2016 6:08 pm

Do you think 10 healer add to 24 wb would make less heal that 10 engineer add of a 24 wb ?
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Penril
Posts: 4441

Re: [Engineer,Magus]Keg,Aegis change v.2

Post#178 » Mon Dec 19, 2016 6:10 pm

Daknallbomb wrote:That doesent madder. Its The fact that a wb + 10 engi (nonhealer) vs a wb +10 what ever u want has a big advabtage in a Statik Fight like flags or lord room cause The non healer engi can stack up a 3k,grp heal to 9 ppl of the wb... Hell a 10 other healer cNt Do something like that
Incorrect. Doks spamming Khaine's Refreshment will heal people for way more than a Keg can ever dream of.

So far, no one has proved that (given equal numbers) a keg-engi WB can beat the destro WB I mentioned. Also, no one has proved that Keg can save someone from a Sorc rotation, or from being focused by a coordinated group. Until someone does, I don't see an issue with Keg.

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Spacecraft
Posts: 139

Re: [Engineer,Magus]Keg,Aegis change v.2

Post#179 » Mon Dec 19, 2016 6:20 pm

Spoiler:
Lock this whine fest pls.
User has been issued a warning for this post. There has been enough warnings for everyone to know we don't allow ****-posting - Penril.

Daknallbomb
Posts: 1781

Re: [Engineer,Magus]Keg,Aegis change v.2

Post#180 » Mon Dec 19, 2016 6:23 pm

Doks are mayb a healing class?.. Aww me rly out ast Post u ppl got youre thing
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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