Update 01/09
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Re: Update 01/09
is it possible to have all 3 at once at 26?
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
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Re: Update 01/09
I'm not averse to setting the blade/bellow enchantment cost to 0 if it will help. Merely pointing out the issue at low AP.
I'd recommend splitting into new topics to discuss Shatter Limbs and BO/SM though.
I'd recommend splitting into new topics to discuss Shatter Limbs and BO/SM though.
Re: Update 01/09
Yeah gets to messyAzarael wrote: I'd recommend splitting into new topics to discuss Shatter Limbs and BO/SM though.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Update 01/09
It won't help. Chosen/KotBS can still have up 3 auras at all times, while BO/SM only one bellow.Azarael wrote:I'm not averse to setting the blade/bellow enchantment cost to 0 if it will help. Merely pointing out the issue at low AP.
Da greenest! is useless because it only procs if people hit the BO. No one attacks the tank, and if they do the BO usually blocks the attack anyway therefore never getting procs from Da Greenest!.
So you would be reduced to using Da Toughest! and Da Biggest! (not both at once). Da Toughest! only buffs the BO atm so it would still be useless for his group. Therefore you would be better off just using Da Biggest! (and therefore, reducing cost to zero won't have any effect whatsoever on the class). SM's have the same issue.
Re: Update 01/09
Comparisons to auras are horrible in any case, because the KotBS / Chosen just clicks 3 buttons and their great effects stay up forever, regardless of what they do.
I can hear the screams already of "B-but Aza, you are responsible for that!" I'm not - the real aura mechanic was already being bypassed. I just cut the middleman out.
I can hear the screams already of "B-but Aza, you are responsible for that!" I'm not - the real aura mechanic was already being bypassed. I just cut the middleman out.
Re: Update 01/09
Always considered it to be a bugPenril wrote: Da greenest! is useless because it only procs if people hit the BO. No one attacks the tank, and if they do the BO usually blocks the attack anyway therefore never getting procs from Da Greenest!.
Penril wrote: So you would be reduced to using Da Toughest! and Da Biggest! (not both at once). Da Toughest! only buffs the BO atm so it would still be useless for his group. Therefore you would be better off just using Da Biggest! (and therefore, reducing cost to zero won't have any effect whatsoever on the class). SM's have the same issue.
So all changed to group buffs ye else BO/SM never will be usefull. Sorry for being vague on thatBozzax wrote: 10pts KD + 0AP bellows that affect group and BO/SM stop being the last pick for groups

Last edited by Bozzax on Wed Sep 02, 2015 6:10 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Update 01/09
Da Greenest! can be changed to proc on hit received rather than damage - I don't consider that to be a change worthy of consultation as that is a result of defense upscaling in late game.
Re: Update 01/09
No you did good there (MYTH never understood what they designed/coded)Azarael wrote: I can hear the screams already of "B-but Aza, you are responsible for that!" I'm not - the real aura mechanic was already being bypassed. I just cut the middleman out.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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Re: Update 01/09
only 1 each at the same time (with current available Skillpoints), with 2 kobs in grp you can have 2 out of 3 grp boostsTiggo wrote:is it possible to have all 3 at once at 26?
as for shater limbs nerf, yes make it 1 min cd. later on with grp cleanse AND 1 min cd its "Okay"
Re: Update 01/09
If (all) bellows /enchants were group buffs with 0 AP cost and a 20s CD the BO/SMs would be
1. fun to play as choosing the right one would matter
2. more sought after classes for group play
1. fun to play as choosing the right one would matter
2. more sought after classes for group play
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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