Scenario Rework Urgently Needed – Current System Drives New Players Away

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maduk
Posts: 7

Re: Scenario Rework Urgently Needed – Current System Drives New Players Away

Post#11 » Wed Sep 17, 2025 8:18 am

anstalt wrote: Tue Sep 16, 2025 5:50 pm I dont know what devs can do about matchmaking. I know they've tried a bunch of stuff in the past and it never works. The population is simply too small to have effective matchmaking. If they tried to enforce 2-2-2 before starting a match, we'd be waiting hours.
As long as the system still puts groups with healers against groups without healers, the devs IMHO havent done enough. Like wth, there are compositions where you can see the lose before the game even starts. I'd rather not play SCs that are instant losses then sit there 3-5min getting annoying by being stomped because I lost during matchmaking.
There seems to be a serious lack of balancing which groups play against. Its the same issue in solo sc queue. Like who the f thought it would be a good idea to pit uneven group sizes against each other?

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shoelessHN
Posts: 382

Re: Scenario Rework Urgently Needed – Current System Drives New Players Away

Post#12 » Wed Sep 17, 2025 7:13 pm

Zero heals (if im playin tank or dps) vs 2+ is almost always a loss. If it's a single healer you can sometimes kill him quick and still win if your dps is strong enough.
I win a lot of 2-3heal (me being one) vs 5-6 heal scs because they dont have enough dps to kill me. Esp. if its a 12 man sc and they brought 6healers.
2-6 heals when pugging vs any decent premade is almost always a loss, as you dont have enough dps or coordination to kill the premade ever.

The timer to join sc is too long, they start imba all the time and it can be the primary cause of a loss as it says "6v6" but starts 4v8, the 4 are silly enough to run out and die and then it balances 8v8 but it's too late as people stream in instead of regrouping.

Three quick changes that wouldn't require a whole lot would be --

Never pop a zero heal vs 2+healer sc
Never pop a pure pug vs premade sc
Make the time to join 30s, get rid of the "give me a minute" nonsense, and dont let the sc actually begin until the sides are within 1player.

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