Impatient little git.Raggaz wrote:The inactive draw timer should only happen if a door or the lord is under attack. Right now draw timer just stops once outer is down and this is whats causing it to drag out.Akalukz wrote:Ranking / Door repair does seem somewhat off. Couple that with rubberbanding Lords and zones can get pretty stale. I know you guys are working on things!Raggaz wrote:A lot of great changes were made, but they arnt happening as they once did.
If a realm is actively keeping players off the door/lord, the draw timer should continue.
The draw timer was changed when order had both doors down, but could not get inside to kill the lord. They whined about it, so it was changed.
Technically the draw timer should have happened, because order could not get inside to hit lord.
The rate at wich BOs generate resources is painfully slow. Its very difficult to level the keep based on the rate resources is gained, unless a dominant force is in the zone. No more 5star locks.
The rate at which resources is lost is in the same state as generation, only it happens too quickly.
These are the things that are adding to zones taking forever again and becoming very stale. Increase BO resource generation, decrease BO resource loss. Change draw timer to only apply if door/lord is being hit.
This will help make things flow more smoothly once again.
How about you spend 3+ years learning C# and come back to show us how it's done. In the meantime, let the devs do their things without your popcorn posts.
Seriously, if you know C# to a degree you would be hired for a job, put in an application...