Recent Topics

Ads

Pug Scenarios

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Natherul
Developer
Posts: 3237
Contact:

Re: Pug Scenarios

Post#11 » Tue Jan 24, 2017 2:00 pm

there is no timer currently, its rotated manually by the team.

Ads
User avatar
simtex
Suspended
Posts: 322

Re: Pug Scenarios

Post#12 » Tue Jan 24, 2017 2:10 pm

i would suggest removing talabec for the time being and fixing the mount issue after carrying bomb(cannot after carrying it until the sc ends)

also visual bug in cairn on the UI making it very confusing
Beautybeast|Buffedbabe|Inikah|Simtex|Seifu
twitch

User avatar
warhammer1995
Posts: 284

Re: Pug Scenarios

Post#13 » Tue Jan 24, 2017 2:54 pm

askign coz Tala long and boring ,atleast for me
RP - Pavoss :idea:

User avatar
Osred
Posts: 412

Re: Pug Scenarios

Post#14 » Tue Jan 24, 2017 4:42 pm

Hopefully it rotates more often because Talabecland Dam is by far, the most boring scenario to do. Gates of Ekrund, Nordenwatch or Reikland Factory preferably.
Osri - 40/79 - Runepriest
Osarion 40/82 - Swordmaster
Osgrim 40/74 - Ironbreaker

User avatar
Stinkyweed
Posts: 485

Re: Pug Scenarios

Post#15 » Tue Jan 24, 2017 5:20 pm

Keep The Dam!

Bore those pugs into grouping up!
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL

Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo

User avatar
NoRKaLKiLLa
Posts: 1020
Contact:

Re: Pug Scenarios

Post#16 » Tue Jan 24, 2017 5:24 pm

Flag carrying pug scenarios can be teeth grindingly frustrating, or hilarious in their mindlessness. Only depends on whether or not you're on the team that understands you have to pick up the flag and carry it to the right spot.
Image

User avatar
CegeePegee
Former Staff
Posts: 283

Re: Pug Scenarios

Post#17 » Tue Jan 24, 2017 5:43 pm

Well if nothing else the current pug sc will teach players about the importance of coordinating as a group :)

Or maybe not.

I'm no stranger to pugging it in scs but I don't know how people can do ONLY that, I would lose my mind.

User avatar
peterthepan3
Posts: 6509

Re: Pug Scenarios

Post#18 » Tue Jan 24, 2017 7:01 pm

CegeePegee wrote:Well if nothing else the current pug sc will teach players about the importance of coordinating as a group :)

Or maybe not.

I think the latter is the more likely :)

Keep dam, and if people want to join other scenarios then they are free to do so :)
Image

Ads
User avatar
adei
Posts: 272

Re: Pug Scenarios

Post#19 » Tue Jan 24, 2017 7:12 pm

The map can be rotated quite easily, I doubt the map will be changed to any that has already been in the rotation, you can see those in this thread here

viewtopic.php?f=8&t=17665

When I had initially campaigned for the pug scenario and we managed to get it into the game I was going to make a poll for those interested to vote on most desired map and then have a set rotation for the maps on a bi-weekly timer. However some maps are more suited than others, could always go to medal factory and ignore all fights :D

If anyone wants to make a poll for this I see no reason why it would be stopped. For those that enjoy pugging that is, for those that like to group then meh go do that :)

User avatar
Martok
Posts: 2250
Contact:

Re: Pug Scenarios

Post#20 » Tue Jan 24, 2017 10:37 pm

Natherul wrote:It is though its not on a schedule and sadly (my opinion) the last one was active for a bit too long.
Yeah, it was, but still I had a lot of fun in it. For what it is worth I agree there should only be one pug SC at a time. I like the Dam scenario just fine, but I would suggest rotate in Battle for Praag at some point. It can handle more players and is one of the better constructed SC's in the game.
Somewhere, In Time...

Who is online

Users browsing this forum: Starx and 12 guests