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How to break zerg
Re: How to break zerg
Good concept for a server with 5000 simultaneously active t4 players!

Longbeard Runedolf Forgebreaker 40/4X Runepriest
R.I.P. Vokuhila, Zealot RR6X
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- NoRKaLKiLLa
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Re: How to break zerg
OP would turn the game into a PVE merry go round.
Before you even discuss on how to break a mentality, you need to define it. The most pathetic thing on this server is the fact that any time a player is killed by a group larger than themself is an immediate accusation of mindless zerging. Solo player trying to get to a keep they didn't help prep the zone got gets eaten by a 6 man working BOs? "Hurrdurr l2p zergerz." Lake with 120vs120 and a six man gets trampled by a balanced baseband? "Hurrdurr they aren't a 6man, l2p zerging scrubs."
"Zerging" is all relative to zone population and composition. If there's 30 people in your faction in a single zone, as we see nightly in NA times, and 27 of you are holding hands going from BO to BO getting 5 minute contested timers, congratulations, you're a zergling.
Before you even discuss on how to break a mentality, you need to define it. The most pathetic thing on this server is the fact that any time a player is killed by a group larger than themself is an immediate accusation of mindless zerging. Solo player trying to get to a keep they didn't help prep the zone got gets eaten by a 6 man working BOs? "Hurrdurr l2p zergerz." Lake with 120vs120 and a six man gets trampled by a balanced baseband? "Hurrdurr they aren't a 6man, l2p zerging scrubs."
"Zerging" is all relative to zone population and composition. If there's 30 people in your faction in a single zone, as we see nightly in NA times, and 27 of you are holding hands going from BO to BO getting 5 minute contested timers, congratulations, you're a zergling.

Re: How to break zerg
There is 345 players online in t4 at the moment, about 14wb ...
I don't think this is for 5000 players, because you will have the same problems then now... Just on bigger scale, everyone glued on a big blob zerging
But it could be intersting to have faster mount to roam a map like that (need shining mount wainting on capi
)
I don't think this is for 5000 players, because you will have the same problems then now... Just on bigger scale, everyone glued on a big blob zerging
But it could be intersting to have faster mount to roam a map like that (need shining mount wainting on capi
Arroswar -> Disciple of Khaine
Iwar -> Archmage
Iwar -> Archmage
Re: How to break zerg
Ok, anyone that thinks that would be SUPER AWESOME BRO! Go walk the routes right now. In PvE. Y'know how everyone hates BC? this would murder the game. Seriously, go walk some of the routes you would have to to make something like that work. NM the complete destruction of nearly all the PvE content...
I like the thought process, but dear god man. That'd mean for a "full lock"(IE 2 pairings to open city siege. s 2 mids and 2 left/right) one side would have to take a min of 8 mini keeps and 2 of those large forts... Unless I am misreading your map, in which case just 1 keeps... With 30 total to be fought over along the way! that's freakin ridiculous.
Also, how the hell would this break up the zerg? People would still zerg. It would just mean either A, a far, far longer walk, or B, far far smaller zergs since no one is playing...
Imo.
I like the thought process, but dear god man. That'd mean for a "full lock"(IE 2 pairings to open city siege. s 2 mids and 2 left/right) one side would have to take a min of 8 mini keeps and 2 of those large forts... Unless I am misreading your map, in which case just 1 keeps... With 30 total to be fought over along the way! that's freakin ridiculous.
Also, how the hell would this break up the zerg? People would still zerg. It would just mean either A, a far, far longer walk, or B, far far smaller zergs since no one is playing...
Imo.
- NoRKaLKiLLa
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Re: How to break zerg
I'm not online right now but there's at most 2 warbands at once that are anything resembling organized, usually one, sometimes two warbands full of people who are spread all across the world-sometimes not even in the same tier. Even if there was currently 7vs7 wbs, you have to understand that the server population fluctuates so wildly that any permanent fix to one population issue completely **** the other 12 hours of the day. Also we should note that as seen in the dwarf king versus the ork warboss live event, this server/engine can't even handle 300 people in the same zone. Besides population limiting instances, stopping people from believing in safety in numbers would require some incentives that would then just be exploited ruthlessly. Namely by me.Machwar wrote:There is 345 players online in t4 at the moment, about 14wb ...

Re: How to break zerg
Spot on! As if kiting a pug is that much fun. I rather nuke it out, ambush or be ambushed!NoRKaLKiLLa wrote:OP would turn the game into a PVE merry go round.
Before you even discuss on how to break a mentality, you need to define it. The most pathetic thing on this server is the fact that any time a player is killed by a group larger than themself is an immediate accusation of mindless zerging. Solo player trying to get to a keep they didn't help prep the zone got gets eaten by a 6 man working BOs? "Hurrdurr l2p zergerz." Lake with 120vs120 and a six man gets trampled by a balanced baseband? "Hurrdurr they aren't a 6man, l2p zerging scrubs."
"Zerging" is all relative to zone population and composition. If there's 30 people in your faction in a single zone, as we see nightly in NA times, and 27 of you are holding hands going from BO to BO getting 5 minute contested timers, congratulations, you're a zergling.

Sergeant-Major Drengk Burloksson, RR 85 Sniper
Hulfdan Irongrip, RR 81 Ironbreaker
Rordin Brightrune, RR 70 Runepriest
Proud Founder of the 3rd Bitterstone Thunderers
Re: How to break zerg
Best recent example why more vistas don't equal breaking up the zerg is GW2. Lots of stuff to take, but the blob is still blobby.
Also, as Dabbart already mentioned, the zone layouts are abysmal. It's a fun if clearly wishful
idea that will never ever happen. Back to the drawing board!
Also, as Dabbart already mentioned, the zone layouts are abysmal. It's a fun if clearly wishful
idea that will never ever happen. Back to the drawing board!

Longbeard Runedolf Forgebreaker 40/4X Runepriest
R.I.P. Vokuhila, Zealot RR6X
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