[PROPOSITION] Caledor Woods awards medallions

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Scrilian
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Re: [PROPOSITION] Caledor Woods awards medallions

Post#11 » Sun Mar 20, 2016 11:08 am

But SCs are a side-game activity to the main - RvR ;)
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Kolkuth
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Re: [PROPOSITION] Caledor Woods awards medallions

Post#12 » Sun Mar 20, 2016 11:41 am

I don't think a specific reward is good thing. You would get easy rewards when you get CW against low levels groups, or when the second group refuse sc when it pops.

The other problem is the flag. When doing CW, we shouldn't care about taking it. Victory should be based on kills only.

The interesting idea, imho, would be a ladder based on guilds tagging CW. I think it wouldn't be easy to do (and facing the 2 problems listed above), but it would be a good "reward" for 6man premades.
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Dalgrimar
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Re: [PROPOSITION] Caledor Woods awards medallions

Post#13 » Sun Mar 20, 2016 11:47 am

Im kinda happy i quit RoR when i see how the devs dont care at all about promoting groups.
Its a bit sad how this game is leading more and more towards spooning pugs and general casuals when the game revolves all around making groups tbh.
Its like GW2, they made SPvP and the game in general so casual the decline in population is heavily noticable.
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Ade
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Re: [PROPOSITION] Caledor Woods awards medallions

Post#14 » Sun Mar 20, 2016 12:06 pm

Correct me if Im wrong but I thought that the whole cw 6v6 thing was given because a lot of 6 man groups just wanted a place to battle each other and enjoy their preferred style of pvp, and that was supposed to be the reward? ( could be wrong here )

Im all for rewards, and sure scenarios should obviously have theirs, but I think that giving it to the centred 6v6 map also helps contribute to the power creep of premades in general, just a personal opinion.

Side note @bretin, I see everyday people in chat complaining about the queue times for CW, there was a post a while ago where this was brought up before the introduction of the 6v6 map where we discussed just the mentality of certain groups, and that even if a map was introduced, a lot ( not all obv ) would simply not play it because they don't like to loose, it feels as tho this is the case with the map and its just not as popular as it was hoped to be, I don't think its a direct reward issue.

I think kolkuth made an excellent point, a ladder system could help with your 6v6 scene and give you the reward/carrot/enjoyment that you want from the game, and it wouldn't impact any other aspect of the game.

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boog
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Re: [PROPOSITION] Caledor Woods awards medallions

Post#15 » Sun Mar 20, 2016 12:09 pm

It is an interesting idea. However, the only issue that I see with it is that all the carebears will cry now because "its unfair that you need a 6 man in order to get medallions!" and they will complain that you cant queue for Caledor Woods without a premade because all you go up against is premades and pull out the victim card.
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Dalgrimar
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Re: [PROPOSITION] Caledor Woods awards medallions

Post#16 » Sun Mar 20, 2016 12:12 pm

Ade wrote: a lot ( not all obv ) would simply not play it because they don't like to loose, it feels as tho this is the case with the map and its just not as popular as it was hoped to be, I don't think its a direct reward issue.
I think it is a reward issue, if people can get 1-3 medailon for losing there and lets say 6 for winning they will quee for it cuz doesnt matter if they lose they will get some medailons annyway and it will motivate them to make a group so they can get double the amount of medailons.
Its a win win solution really.
Last edited by Dalgrimar on Sun Mar 20, 2016 12:14 pm, edited 1 time in total.
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Re: [PROPOSITION] Caledor Woods awards medallions

Post#17 » Sun Mar 20, 2016 12:14 pm

Bretin wrote:Because there is no need to have a grp in this game
Finally.
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tomato
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Re: [PROPOSITION] Caledor Woods awards medallions

Post#18 » Sun Mar 20, 2016 12:23 pm

Tbh, I like the idea, it could animate people to build premades.
It's not like the top premades already have full devastator anyway... (So you wouldn't give them any advantages through that.)

The cw 6vs6 scenario is more or less the only thing in this game where you need to put in some effort right now.
Zerging can be done more or less afk, and you get rewarded with devastator for that.

It would be a shame if you could all the best gear by doing nothing, like on live. Effort should always correspond with reward. (The only thing you needed to put in on live was time)

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peterthepan3
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Re: [PROPOSITION] Caledor Woods awards medallions

Post#19 » Sun Mar 20, 2016 12:55 pm

Torquemadra wrote:I see no reason for anyone to be able to build up main and off spec gear from the same thing. Its not hard or arduous to get either and the carrots are deliberately separated to promote both aspects.

Wanting everything via one aspect because of personal preference is not a good reason to do anything.

Not everyone is into large scale zerg, mate. A lot of us prefer coordinated small-scale. Linking in from what Bretin has said, Caledor Woods does necessitate a lot more coordination and commitment from both sides in order to win.

I honestly have no idea why having ONE scenario drop medallions would be a bad thing. It still wouldn't be enough to warrant ignoring ORVR, and to be honest the only people that would benefit are those who primarily focus on scenarios/6v6 anyway.

Everyone benefits. It baffles me how some people would be opposed to this.

Regarding the carebears: they will always cry. That is never going to change; they will always remain a thorn in the game's side.
tomato wrote:The cw 6vs6 scenario is more or less the only thing in this game where you need to put in some effort right now.
Zerging can be done more or less afk, and you get rewarded with devastator for that.
Agreed. If you hang around a WB all day you'll get a decent amount of devastator in no time.
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Jaycub
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Re: [PROPOSITION] Caledor Woods awards medallions

Post#20 » Sun Mar 20, 2016 2:18 pm

Bretin wrote:I would really like to know if the dev team wants to encourage building a grp in general or if they just want to go on promoting zerging and pugging.
Caledor Woods exists to protect pugs from certain defeat making it attractive should have priority, yet the pop times are horrible. Why? Because of too few premades queueing. Why? Because there is no need to have a grp in this game. Pugs get spoonfed on every occasion.
Winning a 6on6 is not as easy as pugging, especially getting together 6 decent people, and therefore it should be more rewarding.
Premade only 6v6 should be more rewarding you are right, and the OP's idea for medallions probably won't make any difference.

I think however you are wrong in thinking the que times are horrible because there is no need to group. The low population means at any time there are only a handful of groups queing for it, and the skill disparity between them can be drastic, and im sure you know what will happen to a small pool/community with the latter statement. Some people just can't handle losing or don't want to try to get better or admit they need to.

Having encouragement would help, but I think the devs and the playerbase will need to promote the idea that 6v6 scenarios are the only ones that really matter anymore, as pretentious as that sounds I think it's the best way to motivate guilds to focus on putting up 6 mans and getting decent pops for it etc...

It is just kind of frustrating from my perspective because my guild really does need to get better at doing 6's and working on communication and synergy, but we could do 1000 12v12 casual scenarios and not learn near as much as doing a handful of 6v6 scenarios, yet in NA trying to find pops on a regular basis is near impossible.
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