Zones

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Phantomdrake
Posts: 77

Zones

Post#1 » Wed Sep 30, 2015 7:34 pm

Need to open all zone for attack not one at a time.
Phantomdrake|Oz
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Renork
Posts: 1208

Re: Zones

Post#2 » Wed Sep 30, 2015 7:37 pm

No gordito no.

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Coryphaus
Posts: 2230

Re: Zones

Post#3 » Wed Sep 30, 2015 7:42 pm

atleast 2/3 zones open

when we hit max cap it was such a big cluster zerg
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Grobbok
Posts: 420

Re: Zones

Post#4 » Wed Sep 30, 2015 8:00 pm

order zerg is not problem, cos destro don't defend keep, but when destro zerg attack, all order go to keep, and it is crazy!
it is waste of time, lag is so big then u cant do anything,
lider of Da fat squigs guild

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Rebuke
Posts: 388

Re: Zones

Post#5 » Wed Sep 30, 2015 8:12 pm

The fight in front of the keep Dok Karaz was fun. After that destro just spammed their russian fotm zerg and the fun was pretty much over :P

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OldPlayer
Former Staff
Posts: 859

Re: Zones

Post#6 » Wed Sep 30, 2015 8:15 pm

There was absolutely no need of reducing amount of open zones. People have claimed it's to prevent Keep Trading.

What do we get now thanks to "No Keep Trading" solution?
1) Just one faction rolls the keeps for hours, then they change (EU day/evening - Order, EU late evening/night - Destro), the first one switches, and the farm continues.
2) In rare case of proper fighting the lag is extremely high, making keep sieges unplayable.
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.

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Soulcheg
Posts: 936

Re: Zones

Post#7 » Wed Sep 30, 2015 8:17 pm

It was good with 150-200 players, but with 750 it is just unplayable lag fest-hell.
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
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Abolition
Posts: 336

Re: Zones

Post#8 » Wed Sep 30, 2015 8:18 pm

<250 population - 1 zone.
>250 population - additional zone/s unlock.
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