(I'm back)
....10 months that I haven't opened my mouth....
that I did not raise a debate....
(and at the same time: wake up the haters and trolls of the forum).
After a lot of tests, fights, checks in the fight log, we can have a serious doubt about the "correct functioning" of 2 abilities concerning the WH...
- Lability and Hit: .....Repel Blasphemy..... ( Your chance to parry attacks is increased by 100% for the next 5 seconds ).

-Core ability M1: ....Confusing Movements..... ( You will be able to dodge and parry all attacks against you for 7 seconds ).

After use, (test in 1vs1 (- vs melee class)) We can see that a good number of blows "pass" and "provide damage", despite the bonus(es) granted!
We can't say if the ability works badly or if the feature is badly explained.(?)
Usually "all attacks" is pretty self-explanatory, as is "increase by 100%"....
1: Could we have some feedback from Wh about these abilities, please.
2: Could we have a more relevant and precise explanation of exactly how these abilities work.
(positioning required? / enemy armor penetration rate? / our armor penetration reduction rate? / opponent's crit rate / our crit reduction rate? / melee power? etc etc )
3: Could we know if a test from the dev's/programmers is possible to check if these abilities work correctly? .
Thanks in advance for your interest
Sincerely
Z