Add a 10-30 min lock-out timer after leaving/quitting a fort

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Djark
Posts: 3

Add a 10-30 min lock-out timer after leaving/quitting a fort

Post#1 » Fri Jan 08, 2021 3:30 pm

To stop players from jumping forts.

The same rules as for quitting a SC (there the timer is 10 min).

/Djark

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Elemint
Posts: 258

Re: Add a 10-30 min lock-out timer after leaving/quitting a fort

Post#2 » Fri Jan 08, 2021 3:33 pm

Why?

peppi1984
Posts: 3

Re: Add a 10-30 min lock-out timer after leaving/quitting a fort

Post#3 » Fri Jan 08, 2021 3:57 pm

Because people Take Always the easy way to win a BAG....

TreefAM
Posts: 678

Re: Add a 10-30 min lock-out timer after leaving/quitting a fort

Post#4 » Fri Jan 08, 2021 4:07 pm

I love how these nerds abandon one fort to lose another.
And then you have people crying how they can't win forts lmao.
They deserve to be farmed

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space44
Posts: 482

Re: Add a 10-30 min lock-out timer after leaving/quitting a fort

Post#5 » Sat Jan 09, 2021 5:06 am

leaving a fort to try to attempt to take the other fort should be considered as zone throwing if the warband leader orders it
Chosen: Roten Plaguelord rr86 | Knight of the Blazing Sun: Lyntyz Jesterknight rr63

I'm not a clown, I'm the whole circus.

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soldude
Posts: 76

Re: Add a 10-30 min lock-out timer after leaving/quitting a fort

Post#6 » Sat Jan 09, 2021 6:41 am

recently, this has become the order of things. I don't think it should be.

Var6
Posts: 6

Re: Add a 10-30 min lock-out timer after leaving/quitting a fort

Post#7 » Sat Jan 09, 2021 8:17 am

I thought this was a pretty standard tactic? Push two zones so that one the forts is likely to be more weakly defended, then push the weaker one once you have the opposition tied up in the other. Sure, it's kind of cowardly, but it makes sense as a strategy.

amagawd
Posts: 127

Re: Add a 10-30 min lock-out timer after leaving/quitting a fort

Post#8 » Sun Jan 10, 2021 2:53 am

Var6 wrote: Sat Jan 09, 2021 8:17 am I thought this was a pretty standard tactic? Push two zones so that one the forts is likely to be more weakly defended, then push the weaker one once you have the opposition tied up in the other. Sure, it's kind of cowardly, but it makes sense as a strategy.
It would make sense as a strategy if the winners of the fort would still be able to leave the fort and still get the same rewards imo.

What we know of as "double dipping in forts": Go one fort, if lost, quickly join the other fort, reap rewards from both while the defenders in the first fort are stuck inside for the duration that is left on the clock - or you miss on 1 royal.
I'm sure they can fix this in various ways, but then I'm afraid we would have even bigger stalemates seeing how Destro needs 5 star with Warhost numbers.
Klindor - 83 - retired
Iprotecc - 82 - holding doors
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tomolyons
Posts: 20

Re: Add a 10-30 min lock-out timer after leaving/quitting a fort

Post#9 » Sun Jan 10, 2021 4:31 am

TreefAM wrote: Fri Jan 08, 2021 4:07 pm I love how these nerds abandon one fort to lose another.
And then you have people crying how they can't win forts lmao.
They deserve to be farmed
😂😂 every time. Then complain. Oh what a surprise, suddenly you're allowed to fly in to third floor. Because des didnt have the cohesion/synergy to take a fort the normal way

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CeeJay89
Posts: 250

Re: Add a 10-30 min lock-out timer after leaving/quitting a fort

Post#10 » Sun Jan 10, 2021 7:18 am

A nice simple change would be if the # of attackers dips below the # of defenders, the timer should tick down significantly faster.

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