If you guys dont agree with my take, or have other point of the QnA you find more interesting feel free to use this topic to debate your viewpoints.
You can listen to the whole 32min. over here: https://www.youtube.com/watch?time_cont ... e=emb_logo
Warband spec classes vs singletarget spec classes topic:
I can get behind the idea of when you create a stealther, you deep down understand this will be an assasin archtype and therefor shouldnt expect to get too many aoe abilities or uses for largescale.
However with how each of the classes function on a realmwide basis this will result in Order realm having all of the warband builds stacked on a few classes, compared to the counter parts on destro where several of the tools are more spread out and it opens up for more variety. Does the Team deem this to be acceptable, or something they want to change for the future?
Example, why does the Brightwizard on Orderside overperform all of the "AoE damage dealer roles" while having an offensive M2, selfpump, morale drain M4 AND party damage buffs" Splitting some of these tools out to other classes could maybe give them more of a warband role, heck even giving Flames of Rhuin party-buff to SW would maybe make players think twice to invite a SH/SW instead of a Sorc/BW for largescale.
Not only does stacking all of the Warband builds on a few classes limmit the flexability on Orderside, it also makes the mirror comparison seem ugly. If we look at Knight vs Chosen and what state value they can compare mixed with how many checkboxes each of the two tank classes bring to make a warband roster deemed viable.
With how overstacked in terms of warband-power the Empire classes are on Orderside, just as limmited and dull does the meta remain 10years later. No AoE knockdown on a frontline class on the realm, so you are better off just stacking raw damage and suck up the disadvantage in displacement and crowdcontrol, and being stuck in having two(!) acceptable AoE dpsclasses for building a competitive warband out of 6 pure-dps careers. Again I ask, does the Dev-team find this okay? Based on the answere we got in this QnA it seems to be
I do understand balance will be an everlasting open wound, since balance will never be fair unless its perfect mirror and I dont want this. But ruling "singletarget" classes out of endgame content like Fortresses, and Citysiege 24man instances just seems unfair towards them, especially when there are 3 different mastery specs to pick and choose from. Do any class really need 3 singletarget specs?



