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Razielhell
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Pocket Items

Post#1 » Fri Oct 21, 2016 8:39 am

Steamtrain Token.
It goes in your pocket slot and has no stats. When used, it creates a huge dust cloud around you and emotes, “You finger the token, flipping it over and over, wondering what exactly is a steamtrain and where you can find one to redeem the token” and it also makes a train whistle sound. You can see it in action below.
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http://www.pwnsan.com/?p=3148
Last edited by Razielhell on Fri Oct 21, 2016 10:05 am, edited 2 times in total.
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Razielhell
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Re: Pocket Items

Post#2 » Fri Oct 21, 2016 8:47 am

Broken Bow String
This Tome Unlock Guide is for a pocket item called, Broken Bow String. It goes in your pocket slot and has no stats. When used it emotes, “You play with the bowstring, but try as you might, you can’t even get a satisfactory twang from it.” You can see a picture of it below.
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http://www.pwnsan.com/?p=3688
Last edited by Razielhell on Fri Oct 21, 2016 10:05 am, edited 1 time in total.
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BrockRiefenstahl
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Re: Pocket Items

Post#3 » Fri Oct 21, 2016 9:58 am

May you add a link to the Guide Oo?

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Razielhell
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Re: Pocket Items

Post#4 » Fri Oct 21, 2016 10:05 am

BrockRiefenstahl wrote:May you add a link to the Guide Oo?
Edited/Added links in original posts.
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Tesq
Posts: 5717

Re: Pocket Items

Post#5 » Fri Oct 21, 2016 10:13 am

i have one of those but last time i checked they do not have any animation effect sadly :(
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Razielhell
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Re: Pocket Items

Post#6 » Fri Oct 21, 2016 10:17 am

Tesq wrote:i have one of those but last time i checked they do not have any animation effect sadly :(
Maybe Devs can restore them like they did with some abilities.
[Other changes]
Restored the visual effects of a number of abilities and buffs.
Restored the visual effects of the Magus disc.
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RyanMakara
Posts: 1563

Re: Pocket Items

Post#7 » Fri Oct 21, 2016 12:02 pm

Well first of all, we cannot fix text scripts associated to item usage.
Second; fixing pocket item effects is very low priority, as we'd have to check hundreds of different effects and get documentation for each pocket item to see which effect they are required to have.
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