Recent Topics

Ads

PVP seems a bit too 'bursty'.

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Dalgrimar
Posts: 922
Contact:

Re: PVP seems a bit too 'bursty'.

Post#81 » Thu Jan 12, 2017 10:03 pm

I think the main dmg is fine in the game.
What i think really has to be changed is the proc meta.
Its utterly game breaking and should be toned down in my opinion.
Most people i play with will agree on this.
Dalgri - Ftp/Sens - Sadboi - Fanboy
Image

utube
twitch

Ads
User avatar
Jaycub
Posts: 3130

Re: PVP seems a bit too 'bursty'.

Post#82 » Thu Jan 12, 2017 10:15 pm

Dalgrimar wrote:I think the main dmg is fine in the game.
What i think really has to be changed is the proc meta.
Its utterly game breaking and should be toned down in my opinion.
Most people i play with will agree on this.
viewtopic.php?f=96&t=17592&start=50
>Addressing this issue is dependent upon an answer to the state stabilization issue. Nothing will be done for now.


viewtopic.php?f=95&t=17829
>The "proc meta" thread is a classic example of this - proc effects are constant damage and thus tend to be left behind as attack power increases. This topic was partly motivated by a number of players posting that improved gear would render the problem moot.
<Lords of the Locker Room> <Old School>

Kobra
Suspended
Posts: 128

Re: PVP seems a bit too 'bursty'.

Post#83 » Sat Jan 14, 2017 5:39 am

Once again, consistent 2000-2500 hits on me from WH..

Either WH need a dmg reduction or this game will end up like that video posted earlier... Overall, it still feels too bursty and unsatisfying.

User avatar
Jaycub
Posts: 3130

Re: PVP seems a bit too 'bursty'.

Post#84 » Sat Jan 14, 2017 5:49 am

Kobra wrote:Once again, consistent 2000-2500 hits on me from WH..

Either WH need a dmg reduction or this game will end up like that video posted earlier... Overall, it still feels too bursty and unsatisfying.
Image

Image
<Lords of the Locker Room> <Old School>

Kobra
Suspended
Posts: 128

Re: PVP seems a bit too 'bursty'.

Post#85 » Thu Jan 19, 2017 3:34 pm

Posting a few low dmg rolls?

I can play that game and post 2000-2500 screenshots and illustrate the exact opposite. But it's pretty easy to login to the game and see it for yourself.

Funny thing, Shlomo was bragging all night about hitting people for 2000+ a pop, that's the same guy you have shown above. Also I distinctly remember scenarios where everyone just sat in the camp not wanting to get 2-3 shot by Shlomo...

So Shlomo is a good example, he's one of the guys punking people for 2000-2500 and bragging about it, illustrating the burst-factor of the game. (or at least with WH, who need nerfing)

User avatar
Jaycub
Posts: 3130

Re: PVP seems a bit too 'bursty'.

Post#86 » Thu Jan 19, 2017 3:42 pm

^that was someone in my guild ironically spamming that in /say in one scenario because of your posts in here before saying WH's were hitting for 2k+.

The only ability WH has that could even possibly hit for over 2k is the last tick on a 5 acc BaL, tooltip for spammable is around 600 so 1200 crits? that before mitigation.
<Lords of the Locker Room> <Old School>

User avatar
peterthepan3
Posts: 6509

Re: PVP seems a bit too 'bursty'.

Post#87 » Thu Jan 19, 2017 3:45 pm

Kobra wrote:Posting a few low dmg rolls?

I can play that game and post 2000-2500 screenshots and illustrate the exact opposite. But it's pretty easy to login to the game and see it for yourself.

Funny thing, Shlomo was bragging all night about hitting people for 2000+ a pop, that's the same guy you have shown above. Also I distinctly remember scenarios where everyone just sat in the camp not wanting to get 2-3 shot by Shlomo...

So Shlomo is a good example, he's one of the guys punking people for 2000-2500 and bragging about it, illustrating the burst-factor of the game. (or at least with WH, who need nerfing)

Ever examined the possibility that perhaps you aren't playing optimally, hence why you seem to be only one of 2 or 3 people who seem to complain about this?
Image

User avatar
Druin
Former Staff
Posts: 1120

Re: PVP seems a bit too 'bursty'.

Post#88 » Thu Jan 19, 2017 4:01 pm

Maybe you should add the LF/ HC scenario buff to your buffhead.
Pretty much always afk or tabbed out.

Ads
kryss
Posts: 456

Re: PVP seems a bit too 'bursty'.

Post#89 » Thu Jan 19, 2017 4:12 pm

Kobra wrote:Posting a few low dmg rolls?

I can play that game and post 2000-2500 screenshots and illustrate the exact opposite. But it's pretty easy to login to the game and see it for yourself.

Funny thing, Shlomo was bragging all night about hitting people for 2000+ a pop, that's the same guy you have shown above. Also I distinctly remember scenarios where everyone just sat in the camp not wanting to get 2-3 shot by Shlomo...

So Shlomo is a good example, he's one of the guys punking people for 2000-2500 and bragging about it, illustrating the burst-factor of the game. (or at least with WH, who need nerfing)
If you are unhappy with WHs, you might take a look at sorcs' and BW's rotations, RANGED. OR try order and have a look at some WE's hits with PA. Then come back. I'm in Bis Gear and my 2000+ crits were not more than 20-30 in all my RoR life (one was an exit wound on Teefz with SoD activated, around 2.700). Now that I'm defensive-oriented, I can only dream about those numbers

Tankbeardz
Posts: 629

Re: PVP seems a bit too 'bursty'.

Post#90 » Thu Jan 19, 2017 4:34 pm

Kobra wrote:Posting a few low dmg rolls?

I can play that game and post 2000-2500 screenshots and illustrate the exact opposite. But it's pretty easy to login to the game and see it for yourself.

Funny thing, Shlomo was bragging all night about hitting people for 2000+ a pop, that's the same guy you have shown above. Also I distinctly remember scenarios where everyone just sat in the camp not wanting to get 2-3 shot by Shlomo...

So Shlomo is a good example, he's one of the guys punking people for 2000-2500 and bragging about it, illustrating the burst-factor of the game. (or at least with WH, who need nerfing)
Honestly, I highly doubt he's spamming that damage...but like the screenshot shows, he is more likely hitting you with a bunch of abilities in a rotation. Damage on here is wayyyy lower than it was on live. Also, a lot of his damage was from bw procs...

What gear are you wearing?
What is your armor value?
What are your resistances?
How much armor do you have and how do you spend your RR points?
What is your chance to be crit? (keep in mind 0% does NOT mean you have 0% to be crit...only that you are only adding 0% on top of whatever the opponent's crit chance is)
Do you detaunt (it is , amazingly, pretty rare to see people use one of the best abilities in the game)?

Who is online

Users browsing this forum: No registered users and 1 guest