i wanna bring this point here, is not really a critic but just something to ponder on what they wrote.
some weeks ago( ?) aza deliberately decided that power from the gods both from chosen and his mirror on kobs would had a different implementation cos was fixed this way but as was stated before" skill s" should had have live implementation and no more changes to the game would had to be done until t4.
I have nothing agaist aza , but he just ingore his own/team words and no one was involved in a discussion appart from me that i step in in the change thread. Furthermore that it's something that hit mainly chosen for reason i don't wanna repeat here;
now that said it dosen't matter "ok" really i dont wanna make a bias post belive me, even considerating that it may had follow the aura change , even if i dont see a really reason for that change...
I wanna point out only that ppl could try to see things from other corner instead just saying cos if a primary Orvr guild see some change as 1 side then they are not saying bulshit it may be an impression born from something good or bad or wrong that it may had happened.
for exemple i do not agree on the not change anything in the op but i do not agree also on the direction of some changes.
ROR without war
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Re: ROR without war
They said what they meant to say, and quite clearly considering that they're not fluent in english.szejoza wrote:I like how the OP didn't reply even once yet
The responses have been the opposite, though - mostly highly opinionated statements. You all seem lack an understanding of some of some very simple facts: The best guild on RoR took the time to write out their observations in a respectful, informative way, and the result was chaos from everybody else, even the devs. It really shows what you guys are all about.
Last edited by Beckb on Fri Apr 29, 2016 8:41 pm, edited 1 time in total.
Re: ROR without war
BC / PftG would have been insanely overpowered tactics if they granted +15 AP Per Second with no cast block possible, so I don't apologise for what I did.
I'd also like to point out that if any staff member has a problem with my conduct, they can (and will) raise it in Team chat. If you don't see something rolled back, it means that it passed muster.
@Beckb:
First up - Effectiveness at the current implementation of RvR has no bearing on whether the current implementation of RvR is well-designed, has depth, is balanced, values all classes equally, etc. What it DOES have an impact on is the likelihood that a given player or guild will defend the current implementation. You seem to be confusing balancing the current implementation of RvR with redesigning it. In the former, such feedback is valuable. In the latter, it is not, because the fundamentals of the game are being rejected, and part of the reason they're being rejected is because of the very aspects which cause forces that play in the OP's style to be dominant.
Second up - the "way the game was meant to be played" is meaningless, because a) it died stone dead, thus invalidating the core of the original vision and b) the people who made it were demonstrated not to have understood its mechanics properly themselves - see the European bombers who changed the developers' minds and got a bomb nerf through after much denial.
Third up - A game in which each strategy has a valid and effective counter does not suffer from imbalance problems or accusations and does not receive sustained complaints about a certain aspect of it (bombing). In other words, telling people to combat a strategy via "tactics and communication" doesn't work if that strategy is dominant. All that happens is that both sides use the strategy against each other, violating one of my original points (depth of game).
I'd also like to point out that if any staff member has a problem with my conduct, they can (and will) raise it in Team chat. If you don't see something rolled back, it means that it passed muster.
@Beckb:
First up - Effectiveness at the current implementation of RvR has no bearing on whether the current implementation of RvR is well-designed, has depth, is balanced, values all classes equally, etc. What it DOES have an impact on is the likelihood that a given player or guild will defend the current implementation. You seem to be confusing balancing the current implementation of RvR with redesigning it. In the former, such feedback is valuable. In the latter, it is not, because the fundamentals of the game are being rejected, and part of the reason they're being rejected is because of the very aspects which cause forces that play in the OP's style to be dominant.
Second up - the "way the game was meant to be played" is meaningless, because a) it died stone dead, thus invalidating the core of the original vision and b) the people who made it were demonstrated not to have understood its mechanics properly themselves - see the European bombers who changed the developers' minds and got a bomb nerf through after much denial.
Third up - A game in which each strategy has a valid and effective counter does not suffer from imbalance problems or accusations and does not receive sustained complaints about a certain aspect of it (bombing). In other words, telling people to combat a strategy via "tactics and communication" doesn't work if that strategy is dominant. All that happens is that both sides use the strategy against each other, violating one of my original points (depth of game).
Re: ROR without war
if 100x100 or 500x500 pvp , then we better go play rts .
Re: ROR without war
A little dramatic, no?...Azarael wrote:1) You don't get to complain about any ability which was bugged in live and fixed on RoR (Pounce, Piercing Bite)PornFactory wrote:1. Changes, that were made in class abilities
2) You don't get to complain about any ability which was bugged / misimplemented on RoR and fixed to match working live version (Flame Breath, Witchbrew) because we stated outright "no further balance changes until T4" which gives us an obligation to fix anything determined to be different from live
3) You need to actually supply proof if you're going to complain about abilities (Eye Shot doesn't have a condition, Discordant Fluctuation is an aura and affects the group, will reflect damage only once every 2s per attacker, and I have no idea what you're complaining about with Fiery Reserves)
If all you've got is a rumour, don't post itPornFactory wrote:AoE damage is one more topic to discuss. We see several topics with demands to change this damage type to make their classes easier to play. From the rumors we have heard that this change can come to reality, which made several guildleaders to think about reforming of their warbands. We strongly believe that new armor sets will solve this problem in much proper way.
Any changes to the AoE cap on this server for class abilities will happen over my dead body
Again - don't get used to it - not on largescale anywayPornFactory wrote:But bombsquads always were the core and the kings of open realm war.
Re: ROR without war
chaotic advantage give 75 ap for a parry (active) every 3 sec even while you flee so why 45 ap every 3 sec (passive) even while you flee are overpowered, also it depend from the ap cost you have which chosen have, sy but i can not really agree, to me it fell like unjustifiedAzarael wrote:BC / PftG would have been insanely overpowered tactics if they granted +15 AP Per Second with no cast

sy but i cannot stop to think in this way really nothing personal.

Re: ROR without war
Something that needs you to be attacked and defend against it and not just any kind of defend, it has to be parried so it narrows it even more vs a passive that grants more than half the amount of that for doing absolutely nothing and would grant you ap even while using flee.Tesq wrote:chaotic advantage give 75 ap for a parry (active) every 3 sec even while you flee so why 45 ap every 3 sec (passive) even while you flee are overpowered, a
Really man? Really?
You cannot figure why its not even remotely comparable?
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Re: ROR without war
False rumours have to be dispelled clearly.Beckb wrote:A little dramatic, no?...
Re: ROR without war
All they (he?) did was post a wall of text without actual facts/numbers. I'm not saying what he's saying isn't truth but without any proof its worthless.Beckb wrote:They said what they meant to say, and quite clearly considering that they're not fluent in english.szejoza wrote:I like how the OP didn't reply even once yet
The responses have been the opposite, though - mostly highly opinionated statements. You all seem lack an understanding of some of some very simple facts: The best guild on RoR took the time to write out their observations in a respectful, informative way, and the result was chaos from everybody else, even the devs. It really shows what you guys are all about.
And accusing devs on being biased, well... they have right to be, it's their works anyways and I believe in what they say and not a 1-post person (even if speaking on behalf of the so called 'best guild on RoR').
Cheers!
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