90% of the people who quit Live, did it for "BW/SORC killed me in orvr"Jaycub wrote:Do people really complain about 24v24 / large scale balance though?
So yeah.
90% of the people who quit Live, did it for "BW/SORC killed me in orvr"Jaycub wrote:Do people really complain about 24v24 / large scale balance though?
this. BW/sorc mechanis is the best mechanic in game. it gives the godlike dmg output while have no downside outside of soloSigimund wrote:TB felt like it had been put in the game specifically to counter BW/Sorc rather than cause community backlash by nerfing or redesigning their mechanic.
to speak about you get 2 free talisman slot in comparison if you would had used 4 to slot some resistences, it's a tanks set anyway so it's fine, guard are raw damages that's jsut prevent aoe to nuke tank, lost vale it's even better.sanii wrote:I have quite the pet peeve against that set , seeing as how much you get for so little . The other good set is the oathstones , which is generally better then your generic jewels that you would use on a SLAYER in particular . And both of these sets tend to favor melee!Jaycub wrote:Winds impervious is a really good set, kinda wish the other tome sets where re-balanced to be near as good as it.
Tbh i havent played in a fully organized 24 man guild on this server but has there been much chance to even test 24v24 balance properly with optimized setups and guilds duking it out or is it just taken as granted that its balanced?Jaycub wrote:Do people really complain about 24v24 / large scale balance though?Tesq wrote:^ that's just another exemple how why fix 6v6 wont traslate in fix wb vs wb anyway
I never understand this logic, please list me the downsides of most mechanics in the game.grumcajs wrote:this. BW/sorc mechanis is the best mechanic in game. it gives the godlike dmg output while have no downside outside of solo
Yes exatly that's the prob, st rdps assist should melt anything/ also hide classes. They do not and melee have a better mobility. They are too close in damages. And when i say anything i do not refer to tank. Then again that's the proportion of damages, in reality nothing shoudl melt nothing...roadkillrobin wrote:Ranged classes kinda need to hide beheind a frontline of melee to preform 100% Again they become much better once groups get bigger and you can cover more ground. Free casting stationary rdps will (or should) pretty much kill anything aslong as they assist.
sorry but do you think 35% chance to take damage on cast that is usually controlled with basic setup of 2 healers in grp is kinda lol compared to 35% crit chance + additonal 100% crit dmg?bloodi wrote:I never understand this logic, please list me the downsides of most mechanics in the game.grumcajs wrote:this. BW/sorc mechanis is the best mechanic in game. it gives the godlike dmg output while have no downside outside of solo
Because for most of them, there is no downside at all, however the fact that you eat 750 damage on cast is somehow, not considered a downside?
Choppa/Slayer, increase dmg you take by 100%bloodi wrote:I never understand this logic, please list me the downsides of most mechanics in the game.grumcajs wrote:this. BW/sorc mechanis is the best mechanic in game. it gives the godlike dmg output while have no downside outside of solo
Because for most of them, there is no downside at all, however the fact that you eat 750 damage on cast is somehow, not a downside at all?
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