[Marauder] Flames of Fate

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Vraal
Posts: 117

Re: [Marauder] Flames of Fate

Post#61 » Mon Jan 18, 2016 11:08 pm

Penril wrote: Im sorry morf, but to me this thread smells like someone died 1v1 to a Mara/WL. That's how i see it. This morale does NOT guarantee a quick kill when used against a premade.

This guy knows what he is talking about. He has 2 Marauders in his premade and they never kill anybody.
Vraal / / Khalik

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Penril
Posts: 4441

Re: [Marauder] Flames of Fate

Post#62 » Mon Jan 18, 2016 11:20 pm

Aza, i brought kotbs up because there are in fact some things in game that require several steps to counter them. I could give other examples on other classes/skills.

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Vigfuss
Posts: 383

Re: [Marauder] Flames of Fate

Post#63 » Mon Jan 18, 2016 11:45 pm

M1 knock back is also an effective counter. Tanks can also KB the Mara, guard you or both. If a Marauder kills you this way he is normally also guarded. A lone Marauder would usually be dead if he tries this against a group. The point is, in a group setting there is counter play. If a group does this to you and you're solo, than it's 6 vs 1, and the result should be obvious.
Fusscle of Critical Acclaim

Ninepaces
Posts: 313

Re: [Marauder] Flames of Fate

Post#64 » Mon Jan 18, 2016 11:58 pm

To OP: you have to understand this game is balanced across factions, not across mirrors or even archetypes.

Destro lack CC compared to order especially in the tank department... IB has AOE snare, KOTBS has multitarget snare. Although BG has an AOE snare as well, it is less utility overall than chosen and BO. Destro need maura to be as strong as it is to offset how weak their tanks are in the CC department in comparison to order.

Remove maura root and I will riot until Chosen receives KOTBS multi snare tactic.

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TenTonHammer
Posts: 3806

Re: [Marauder] Flames of Fate

Post#65 » Tue Jan 19, 2016 12:02 am

Ninepaces wrote:To OP: you have to understand this game is balanced across factions, not across mirrors or even archetypes.

Destro lack CC compared to order especially in the tank department... IB has AOE snare, KOTBS has multitarget snare. Although BG has an AOE snare as well, it is less utility overall than chosen and BO. Destro need maura to be as strong as it is to offset how weak their tanks are in the CC department in comparison to order.

Remove maura root and I will riot until Chosen receives KOTBS multi snare tactic.

Lacks CC b/c DoK snare covenant

Yes WoS on BG and big brawlin on BO



@Az
Even if the tooltip is wrong why cant mara snare still be changed into ailment?

Tooltip say nothing about AoE detuant on WP's 2H
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Ziliya
Posts: 36

Re: [Marauder] Flames of Fate

Post#66 » Tue Jan 19, 2016 12:08 am

Ninepaces wrote:To OP: you have to understand this game is balanced across factions, not across mirrors or even archetypes.

Destro lack CC compared to order especially in the tank department... IB has AOE snare, KOTBS has multitarget snare. Although BG has an AOE snare as well, it is less utility overall than chosen and BO. Destro need maura to be as strong as it is to offset how weak their tanks are in the CC department in comparison to order.

Remove maura root and I will riot until Chosen receives KOTBS multi snare tactic.
I'm going to assume you didn't read the entire thread and instead just attempted to make a witty comment. I'll just say this: you're wrong.

Also lets get this right, this game IS balanced based on mirrors and archetypes. Were you even around 2008-2012? There was an absolute outrage over mirrors not being balanced (see BW and SORC prior to changes involving boiling blood, etc.)

Ninepaces
Posts: 313

Re: [Marauder] Flames of Fate

Post#67 » Tue Jan 19, 2016 12:11 am

well i did say "to op".

It is not balanced across archetypes. KOTBS + IB is miles ahead of any combo destro can muster its laughable. But we accept it because maura gives destro the mdps edge.

Ziliya
Posts: 36

Re: [Marauder] Flames of Fate

Post#68 » Tue Jan 19, 2016 12:14 am

Again, yes, it absolutely is balanced based on mirrors. Saying otherwise shows that you did not follow Mythic at all during 2008-2012. One of the biggest reasons this game failed was because of balance. Do you not remember when playing a BW guaranteed a win? Every single class has a mirror, thats how this game maintains balance.

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Druin
Former Staff
Posts: 1120

Re: [Marauder] Flames of Fate

Post#69 » Tue Jan 19, 2016 4:55 am

Ok, back on topic or this "snake pit" will be locked.
Pretty much always afk or tabbed out.

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Toldavf
Posts: 1586

Re: [Marauder] Flames of Fate

Post#70 » Tue Jan 19, 2016 5:24 am

Pretty much any form of root break in the game is on a 1 minute cool down if you don't,t have it ready when your rooted you will sit there for 10seconds this isn't purely an rdps problem. Plenty of rdps have tools to help them live in a group situation cc and detaunt can make a differance.

Morales are always goi ng to be good, they should be as usually they are highly situational.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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