Might that be because ranged SH already suffers from DMG side while WL doesn't at all ? What you state shamelessly as QoL is just a joke to any good and experienced SH player who knows what those tactics provide for a tactic slot. And what tactic WLs actually have to use for their Lion ? Speed tactic is not a must since the running speed of the lion was increased in RoR. People equip it to be able to catch mounted people these days. Lol what is funny is that they actually needed to change pet damage mechanic in order to prevent WL pets killing players inside keep walls as they move further than their masters. So on the one side we are talking about a pet with a dmg potential like that (amlost another player) and on the other hand we have SH pets. So please no more joking dude.sogeou wrote: Thu Oct 08, 2020 2:59 pmfranzjaeger wrote: Thu Oct 08, 2020 7:19 amAt least WL have some abilities to heal pet and only a 15s cooldown. Sure SH can rotate pets but the best buff for your build will always come from one pet which means 30s cooldown + twice the cast time. You also have tactics that buff you when pet dies, all SH get when a pet dies is less damage due to losing out on buffs. Correct me if I'm wrong but War Lion is way tankier than squigs too.Mordd wrote: Wed Oct 07, 2020 10:50 pm
Sure and require that several of your best tactics require a live pet while your at it and remove your ranged pets so it is required to go melee into all of the AOE to do anything.
You really dont want to get into this comparison.
Also our ranged pets are bugged and will often go almost into melee range to attack, plus if you want to do anything in a keep siege other than sitting at the backline watching the action, you will have to go into AoE and even with pet on passive it melts instantly.
But hey if WL's would be open to make the pet just a visual asset that can't attack or be killed and the same is done for SH I'd be all for that. Pets are worthless in ORvR anyway for anything other than solo or small group roaming.
SH have tactics which give QoL to having pets. People don't want to use them because it equals less DPS. While WL's can only use 3 tactics because they have to use one for their pet.
Any ETA on the SH re-work
Re: Any ETA on the SH re-work
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Re: Any ETA on the SH re-work
Speed tactic is not a must since the running speed of the lion was increased in RoR- speed tactic is a must if you are going to use lion, with wls high mobility (pounce, charge), also without tactic lion is pretty slow and contributes almost nothing in fights where change of targets is requiredNeverever wrote: Fri Oct 09, 2020 6:12 pm
Might that be because ranged SH already suffers from DMG side while WL doesn't at all ? What you state shamelessly as QoL is just a joke to any good and experienced SH player who knows what those tactics provide for a tactic slot. And what tactic WLs actually have to use for their Lion ? Speed tactic is not a must since the running speed of the lion was increased in RoR. People equip it to be able to catch mounted people these days. Lol what is funny is that they actually needed to change pet damage mechanic in order to prevent WL pets killing players inside keep walls as they move further than their masters. So on the one side we are talking about a pet with a dmg potential like that (amlost another player) and on the other hand we have SH pets. So please no more joking dude.
Lol what is funny is that they actually needed to change pet damage mechanic in order to prevent WL pets killing players inside keep walls as they move further than their masters- I doubt this happend to anyone but 16 lvls. All pets were redesigned not to be able to attack through walls, its game mechanic, u'know
So on the one side we are talking about a pet with a dmg potential like that (amlost another player) and on the other hand we have SH pets- with recent nerfs (pet ability stats, removal of toughness cap) wl pet damage was reduced very hard (as with other pet classes), before tough cap lion pet was tough, but it was not killing players 1v1 or had damage of dps hero. but now U cannot use pet without TTK, because lower stats result in hitting 10 damage to the players and even with TTK damage is heavily reduced from what it was.
Re: Any ETA on the SH re-work
No cry no "rework" got it.wargrimnir wrote: Fri Oct 02, 2020 6:57 pm Feedback from ranged squig herder players has been considerably different than feedback from ranged shadow warrior players. There were dozens of feedback proposals related to rsw, not so much for rsh. We've been reaching out to players, but there doesn't seem to be much appetite for significant changes.
If you have a detailed proposal, post it to the balance forum. There's lots of good examples in there if you need to get started.
I ve seen many topics about rSH suggestions...

Re: Any ETA on the SH re-work
Actually, it is not about crying but "crying properly". Yes suggestions are many but they are not offered in the format devs and balance moderators take into consideration. Those who actually managed to do it in the correct format came up with some childish and unrealistic suggestions I myself as a common player couldn't stand reading after a point, or demanding the exact copy of what was given to SW. I mean RSH was always in a slightly better position than RSW due to its mobility. Instead of making it a competition of getting goods SHs should ask what RSH fairly requires to be in the same lvl with other RDPS. Some people came up with some reasonable suggestions here such as :StrongUn wrote: Fri Oct 09, 2020 7:11 pmNo cry no "rework" got it.wargrimnir wrote: Fri Oct 02, 2020 6:57 pm Feedback from ranged squig herder players has been considerably different than feedback from ranged shadow warrior players. There were dozens of feedback proposals related to rsw, not so much for rsh. We've been reaching out to players, but there doesn't seem to be much appetite for significant changes.
If you have a detailed proposal, post it to the balance forum. There's lots of good examples in there if you need to get started.
I ve seen many topics about rSH suggestions...
Increase the DoT damage of Explodin' Arrer and/or its direct damage
Remove the requirement of Behind ya! but add a bonus damage when you use it from behind
Increase the damage of Lots o' Arrers to be equal or better than the DPS of Run n shoot.
Reduce Squig Frenzy CD to 60sec and/or make it affect all damage of the Pet, not just autoattacks.
or changing the pet granted buffs from pet binded to static is also another reasonable suggestion.
However, unless they are presented in the correct format it is in vain..
Re: Any ETA on the SH re-work
very glad to see this thread has become what it is. Plenty of suggestions and good quality arguments for rSH being altered as it was written all those months ago!
Sooo do the management really read and recall things? or are they just mindless fingz wot sez stuff wenn it sootz em ?
Sooo do the management really read and recall things? or are they just mindless fingz wot sez stuff wenn it sootz em ?
Re: Any ETA on the SH re-work
WL have a loner option with pounce tied to it. SH dont.rrrutsss wrote: Fri Oct 09, 2020 6:34 amRemove bonuses from stance on wl when pet is dead and make it that u cant call pet on the move just like on SHMordd wrote: Thu Oct 08, 2020 4:09 pmLike the main pet tactic pack synergy for one. Again you have ranged pets that dont even have to go into the fight. WL dont have that option, which is why you dont see pets in city much even though its more damage to use a pet.rrrutsss wrote: Thu Oct 08, 2020 6:06 am
Like what tactics? Id go as far as remove pet and make it like sw if you like that? Pet is anyway most of the time dead or wandering somewhere.
Bonus from pet is lame, it should be stance based . While SW has stance bonus up all the time and so does wl whit or whit out a pet
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Re: Any ETA on the SH re-work
Despite its disadvantage like losing pet bonus upon dying and etc, I actually enjoy playing a pet rSH, feels abit unique archer class. I'm just throwing out idea here.
Lets say we take the suggestion to lower the CD of Squig Frenzy to 60s. And add a few more buff to the pet instead.
Say, upon activate Squig Frenzy additional to the existing 50% auto attack damage buff, it also increase pet health by 1k and heal by the same amount.
Or upon activate Squig Frenzy, make 30% damage on all pet attacks and give different unique buff to each squig, example give gas squig corp damage, increase armor penetration for horn squig, increase auto attack speed for spike squig and heal SH alone for 200hp every 3 sec while having the common squig around within 25ft. More power to the squig!
Lets say we take the suggestion to lower the CD of Squig Frenzy to 60s. And add a few more buff to the pet instead.
Say, upon activate Squig Frenzy additional to the existing 50% auto attack damage buff, it also increase pet health by 1k and heal by the same amount.
Or upon activate Squig Frenzy, make 30% damage on all pet attacks and give different unique buff to each squig, example give gas squig corp damage, increase armor penetration for horn squig, increase auto attack speed for spike squig and heal SH alone for 200hp every 3 sec while having the common squig around within 25ft. More power to the squig!
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Re: Any ETA on the SH re-work
Exactly! xD
Re: Any ETA on the SH re-work
rSH should get the say nerfs the ranged SW got. Then see how much they will enjoy it. Remove shooting with the wind and put some of the same changes SW got. Most SW would like all those changes rolled back. They were good at first, but nerfed their kiting tree and now the damage has been lowered a lot along with trees in a strange place.
TLDR: Be careful of what you wish for.
TLDR: Be careful of what you wish for.
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