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Changelog 09/09

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Tesq
Posts: 5713

Re: Changelog 09/09

Post#41 » Thu Sep 10, 2015 12:44 am

Razid1987 wrote:
Tesq wrote: This is the perfect patch for the premade they will farm and get even more advantage against ppl with few times
Because trying to cooperate in a cooperative game isn't suppose to be done!
you know at what and at which premades i'm refering don't try to fool ppl :/

It will became a mathammer now, the best damage win / the badder lose no strategy just stay inside and earn renow :/
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Tesq
Posts: 5713

Re: Changelog 09/09

Post#42 » Thu Sep 10, 2015 12:46 am

Tklees wrote: Guess you missed the part about having to own bos to attack the keep. And 3 of them at that. Man if someone took the BOs while the zerg was at the keep that would suck. Sounds like something premades would do to lure portions of the zerg away from keep. This patch promotes both small scale and large scale rvr. It forces all rvr into one lake where the population will be great and provide fights of all sizes across the map. I too will take blame for this. It's better than crappy pop we have had since the last patch.
oh you mean zerg will have to cap 3 flag one after another one, and then all go togheter to keep with 15 min with every of those flag lock?

-alredy see
-alredy done

next one please.

P.S. still no chance to organize def if zerg rush keep, door and keep lord going down too fast (unless there were changes not wrote on patch note)
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Penril
Posts: 4441

Re: Changelog 09/09

Post#43 » Thu Sep 10, 2015 12:54 am

Tesq wrote:
Tklees wrote: Guess you missed the part about having to own bos to attack the keep. And 3 of them at that. Man if someone took the BOs while the zerg was at the keep that would suck. Sounds like something premades would do to lure portions of the zerg away from keep. This patch promotes both small scale and large scale rvr. It forces all rvr into one lake where the population will be great and provide fights of all sizes across the map. I too will take blame for this. It's better than crappy pop we have had since the last patch.
oh you mean zerg will have to cap 3 flag one after another one, and then all go togheter to keep with 15 min with every of those flag lock?

-alredy see
-alredy done

next one please.

P.S. still no chance to organize def if zerg rush keep, door and keep lord going down too fast (unless there were changes not wrote on patch note)
Agree only on this. Lockouts should be 5 minutes imho.

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Tklees
Posts: 675

Re: Changelog 09/09

Post#44 » Thu Sep 10, 2015 1:01 am

Penril wrote:
Tesq wrote:
Tklees wrote: Guess you missed the part about having to own bos to attack the keep. And 3 of them at that. Man if someone took the BOs while the zerg was at the keep that would suck. Sounds like something premades would do to lure portions of the zerg away from keep. This patch promotes both small scale and large scale rvr. It forces all rvr into one lake where the population will be great and provide fights of all sizes across the map. I too will take blame for this. It's better than crappy pop we have had since the last patch.
oh you mean zerg will have to cap 3 flag one after another one, and then all go togheter to keep with 15 min with every of those flag lock?

-alredy see
-alredy done

next one please.

P.S. still no chance to organize def if zerg rush keep, door and keep lord going down too fast (unless there were changes not wrote on patch note)
Agree only on this. Lockouts should be 5 minutes imho.
I thought that was implemented. But even then. Let's do some math. Say destro wants to take Mands. If the zerg takes 3 bos all on a 15 min lockout.

Bo 1 capped
2 mins later arive at next bo
Bo 2 capped I'll say 4 mins, 1 to kill mobs 3 to wait.
2 mins to next BO
Bo 3 capped 4 mins.
2 mins to keep.

That's 14. Means they have one minute before the first BO unlocks and the attack can be stopped with the current meta. 10 min locks on BOs might be perfect IMO.

And how hard can it be to organize a defense of 1 keep when its the only keep to defend. The other zone is locked. Everyone is in one zone. How is there not enough time to notice
Tklees Chatoullier
Gagirbinn

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Coryphaus
Posts: 2230

Re: Changelog 09/09

Post#45 » Thu Sep 10, 2015 1:22 am

magter3001 wrote:
Soulcheg wrote:awwww, no level up :*(


Good work :)
NO MORE LEVEL UPS! I'm sick to death of grinding for levels when there are no mobs to grind with. :(

But I need mah channeled self heal

Atleast raise the cap to 27 so I can run around with 22% crit chance


Also what grind when you could just orvr and get a bunch of exp from bos
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gebajger
Posts: 224

Re: Changelog 09/09

Post#46 » Thu Sep 10, 2015 1:42 am

Terrible change.

We only have 2 zones to start with and now 1 of them is locked.
This means we are back to zerg or nothing.
I understand that some people like to play in huge warbands, but it should not be the only option.
Why can't there be small scale fights AND zerg fights at the same time?
Rioz

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Jaycub
Posts: 3130

Re: Changelog 09/09

Post#47 » Thu Sep 10, 2015 1:59 am

gebajger wrote:Terrible change.

We only have 2 zones to start with and now 1 of them is locked.
This means we are back to zerg or nothing.
I understand that some people like to play in huge warbands, but it should not be the only option.
Why can't there be small scale fights AND zerg fights at the same time?
because of the population.

You are free to form up a 6 man group and play on BO's, just because only 1 zone is open means you have to suddenly start playing with the zerg, nor will it be such an influence that it will be a detriment to small party play.

With 2 zones open instead of fighting people just go to PvE points for easy XP/RR and you can't blame them. With only one zone open it forces them to fight. With zones refreshing it gives the underdogs a chance to regroup and bunker up in a keep.

AAO will also help a bit if it ever gets implemented.
<Lords of the Locker Room> <Old School>

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Tklees
Posts: 675

Re: Changelog 09/09

Post#48 » Thu Sep 10, 2015 2:05 am

only issue I am seeing is the BOs are regening too much door hp. Owning 1 BO is out regening about 15 players dps. Otherwise this is great
Tklees Chatoullier
Gagirbinn

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navis
Posts: 784

Re: Changelog 09/09

Post#49 » Thu Sep 10, 2015 2:12 am

I can't wait to see these changes play out! It's so awesome these guys are even doing small changes to RvR.
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gebajger
Posts: 224

Re: Changelog 09/09

Post#50 » Thu Sep 10, 2015 2:25 am

Jaycub wrote:
gebajger wrote:Terrible change.

We only have 2 zones to start with and now 1 of them is locked.
This means we are back to zerg or nothing.
I understand that some people like to play in huge warbands, but it should not be the only option.
Why can't there be small scale fights AND zerg fights at the same time?
because of the population.

You are free to form up a 6 man group and play on BO's, just because only 1 zone is open means you have to suddenly start playing with the zerg, nor will it be such an influence that it will be a detriment to small party play.

With 2 zones open instead of fighting people just go to PvE points for easy XP/RR and you can't blame them. With only one zone open it forces them to fight. With zones refreshing it gives the underdogs a chance to regroup and bunker up in a keep.

AAO will also help a bit if it ever gets implemented.

Most of us are capped on xp/rp/inf so no point PVEing.
500 people online usually, put that in 1 zone...and youre telling me thats not a zerg?
Rioz

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