T3 delayed until lag fix . Goal impossible ?
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Re: T3 delayed until lag fix . Goal impossible ?
Battlefront and FO4 are on the horizon.
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Re: T3 delayed until lag fix . Goal impossible ?
i played the beta for battlefront
i was not happy, walker assault has such terrible spawns for rebels
i was not happy, walker assault has such terrible spawns for rebels

Re: T3 delayed until lag fix . Goal impossible ?
The devs are trying their best. Patience, cant you let them finish the picture before making such claims. ITs not that they are beeing play loads of money doing this. I say give them time, i know T3 and everything else will come, in time.
Devs you are doing us a great favor making us play Warhammer at all
Devs you are doing us a great favor making us play Warhammer at all
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Re: T3 delayed until lag fix . Goal impossible ?
LtRidge wrote:The devs are trying their best. Patience, cant you let them finish the picture before making such claims. ITs not that they are beeing play loads of money doing this. I say give them time, i know T3 and everything else will come, in time.
Devs you are doing us a great favor making us play Warhammer at all
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*** you leatherman
Re: T3 delayed until lag fix . Goal impossible ?
the concerns are valid. Though i too have hope modern server and database/mysql technology will ease the task!
A lot has improved the last 5+ years especially with superclusters and such and of course disk speed (sd drives are comon now even with servers) etc.
A lot has improved the last 5+ years especially with superclusters and such and of course disk speed (sd drives are comon now even with servers) etc.
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Re: T3 delayed until lag fix . Goal impossible ?
I thought we were still in the alpha testing phase.
WHAT EXACTLY ARE WE TESTING BY STAYING IN T2?
Virtually none of the balance information in T2 will be useful to the end game and time spent continuously testing Mandred's keep (while not completely devoid of value) should probably be spent testing end game balance.
I understand that lag an important and serious issue if the Devs had hundreds of paying subscribers and a 'polished' game on the market but we're still in ALPHA TESTING, the time when discovering bugs and balance issues comes first and 'keeping the paying subscribers happy' shouldn't even be a factor.
If we've squeezed all the useful data we can from T2, I would suggest that it's time to move on.
WHAT EXACTLY ARE WE TESTING BY STAYING IN T2?
Virtually none of the balance information in T2 will be useful to the end game and time spent continuously testing Mandred's keep (while not completely devoid of value) should probably be spent testing end game balance.
I understand that lag an important and serious issue if the Devs had hundreds of paying subscribers and a 'polished' game on the market but we're still in ALPHA TESTING, the time when discovering bugs and balance issues comes first and 'keeping the paying subscribers happy' shouldn't even be a factor.
If we've squeezed all the useful data we can from T2, I would suggest that it's time to move on.
Last edited by Greatwarden on Mon Oct 19, 2015 1:06 am, edited 1 time in total.
Re: T3 delayed until lag fix . Goal impossible ?
this, this, this!Greatwarden wrote: we're still in ALPHA TESTING
hence why i dont understand that we need a grind currently. or why we are not allowed to level to 40. literally every discussion about balance currently is irrelevant because every class doesnt has a full kit of abilitys.
tbh i dont care that much for a t3 release because it will be nothing different from t2 except for a higher levelcap+some new armor+2 doors to take down instead of 1 in rvr. but with the release of t3 there will be a huge wave of players returning and new ones which will cause heavy lags.
*** you leatherman
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Re: T3 delayed until lag fix . Goal impossible ?
It may be Alpha but the devs are trying to play it safe due to the increased awareness of the project and the population boon we had from T1 to T2 launch. We probably shouldn't expect a three-fold increase in population but that doesn't mean that we should let the doors open to a bad T3 launch.Greatwarden wrote:Spoiler:

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Re: T3 delayed until lag fix . Goal impossible ?
bla bla bla maybe because t4 zones are not finished all spells lvl 30 + are not coded at all yet jesusthullonse wrote:this, this, this!Greatwarden wrote: we're still in ALPHA TESTING
hence why i dont understand that we need a grind currently. or why we are not allowed to level to 40. literally every discussion about balance currently is irrelevant because every class doesnt has a full kit of abilitys.
tbh i dont care that much for a t3 release because it will be nothing different from t2 except for a higher levelcap+some new armor+2 doors to take down instead of 1 in rvr. but with the release of t3 there will be a huge wave of players returning and new ones which will cause heavy lags.
it it would be ready we would have t4 already but it takes all alot of time and we do this in our spare time when you guys play i code my char is lvl 13 i spend hundrets of hours looking at hex packets to figure out how they work and how to replicate them to make things work like crafting mastery renown alt appearance then code those features fixed thousends of items in the dbs it just takes time and sometime even wee need a bit offtime to get down and find new motivation to continue
we are no company we dont get payed for this we are basilcy just 2 coders that work on this compare that to what mythic had
Re: T3 delayed until lag fix . Goal impossible ?
Yaliskah wrote: Not atm. Londo has made several progress on the siege weapon mecanic, but i'm not sure they must be implemented directly with T3.
I have the 4 types of siege ui working (single target cannons, gtaoe cannons, oil and rams). I can add warcamp cannons into ror easily, as they require least amount of code changes. Keep rams are non-trivial and a much bigger project (rams must have health, keep track of leader/helpers, player contribution, buffs/repairs, collapse when door goes down, etc).
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