¨Join Solo¨ and ¨Join Group¨
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- Posts: 60
Re: ¨Join Solo¨ and ¨Join Group¨
friends can make a party and play vs parties, solo players queue solo and play vs solo pleayers, is it hard for you to undestand?
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Re: ¨Join Solo¨ and ¨Join Group¨
dude, out of what, 20 people queuing for SC at any given time? how long do you think that would take? maybe in an ideal world, sure but let's face the fact that there isn't enough player base for that atm.
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- Posts: 60
Re: ¨Join Solo¨ and ¨Join Group¨
its taking longer becouse solo players are stopping queueing in to SCs becouse all the premades, not hard to understand, well its hard if you are one of those player who only do premades
Re: ¨Join Solo¨ and ¨Join Group¨
with so low playerbase its sometimes really pain. especially when u queue up solo and get a lot of low lvls in your team vs. 12 lvl 20s (mostly premade or atleast 3-5 tanks, 3 healers and rest dps). I love playing tons of alts so I have tried to join the scs as lvl 14 or so only to get hate from my team.
Do not know how bolster mechanic is working atm but when I was lvl 14 with green lvl 12-14 items I was underperforming so hard compared to when I was lvl 18 with mostly lvl 14-lvl 18 gear I understood its really better to avoid any scenarios till 18 atleast.
Limited playerbase = higher chance u end up facing the same premade over and over again (for like 6 times in row I was facing the same order players). Same as few hours back when I logged I have seen same order low lvl pug being spawn camped by the same destro premade.
Grp vs. grp only and pug vs. pug only is nice idea. Though we might talk about it when we have like 100 players atleast in every realeased tier online at all times. Maybe even more. Same as 2/2/2 requirements. Nice idea but it would lead to horrible wait times.
When u get stomped its ok. Its the risk while queuing as solo player. Facing same enemy players over and over again seems a bit .... broken. Maybe give some "lockout" on scs so your grp is unable to join scs for 2-5 mins or have some lower priority at that time leading to some pug bashing till you can afk spawn camp again. No idea
Do not know how bolster mechanic is working atm but when I was lvl 14 with green lvl 12-14 items I was underperforming so hard compared to when I was lvl 18 with mostly lvl 14-lvl 18 gear I understood its really better to avoid any scenarios till 18 atleast.
Limited playerbase = higher chance u end up facing the same premade over and over again (for like 6 times in row I was facing the same order players). Same as few hours back when I logged I have seen same order low lvl pug being spawn camped by the same destro premade.
Grp vs. grp only and pug vs. pug only is nice idea. Though we might talk about it when we have like 100 players atleast in every realeased tier online at all times. Maybe even more. Same as 2/2/2 requirements. Nice idea but it would lead to horrible wait times.
When u get stomped its ok. Its the risk while queuing as solo player. Facing same enemy players over and over again seems a bit .... broken. Maybe give some "lockout" on scs so your grp is unable to join scs for 2-5 mins or have some lower priority at that time leading to some pug bashing till you can afk spawn camp again. No idea
Re: ¨Join Solo¨ and ¨Join Group¨
Forbiddian wrote:its taking longer becouse solo players are stopping queueing in to SCs becouse all the premades, not hard to understand, well its hard if you are one of those player who only do premades
there were premades since day one. cant u understand that? nothing changed, noone is stoping anything
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: ¨Join Solo¨ and ¨Join Group¨
Don't talk for all the playerbase. Maybe YOU are not queueing because premades are farming you, but don't assume it's the same for everyone else.Forbiddian wrote:its taking longer becouse solo players are stopping queueing in to SCs becouse all the premades, not hard to understand, well its hard if you are one of those player who only do premades
Yes, sometimes i have long queues (mostly on Destro). Which either means that there are a lot more destro doing SCs than order at that time, or order is just not queueing because they are afraid of premades (doubtful). My solution? I swap to Order (with my friends) and get pretty much instant pops. Yeah, this is another way "crossrealming" is actually balancing the factions.
If you guys want to roleplay and drink beer at taverns and go kill PvE mobs, by all means go ahead and have fun. But this has always been a group PvP game. And when it comes to group PvP, coordination will always beat improvisation. If you are too lazy to do a "/ad anyone wants to group up for SCs?" then don't complain on the forums when people who actually form balanced groups and join TS/Vent farm you non-stop.
TL;DR: Don't nerf my PvP just because you don't know how to PvP.
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Re: ¨Join Solo¨ and ¨Join Group¨
Tiggo wrote: so what you basically saying: you dont care how you play, you dont care about your team, you dont even know how to play, all is indifferent for you. but still what you care about is that you lose against premade but not another people with the same "i dont care, i dont know, i cant" mindset?
if THAT is the mindset of pug players, yes please let those people play amongst themselves rolling their head over the keyboard.
What I've seen in game is this attitude I've presented about queueing for scenarios. A lot of people solo queue, generally disorganized, playing whatever class they feel in whatever spec they feel. The goal is to kill players to get loot and renown, without having to hunt down a fight in RvR or deal with a massive zerg. Ideally, both teams are made of reasonably skilled players and they both get a nice even share of the loot and RP.Arook wrote:1. Complaining about group play in a MMO is a bit weird.
2. Complaining about the most effective way to play classes or how to setup a group in a PvP game is a bit weird.
3. Complaining about better players in a PVP game is a bit weird.
I recommend to play a single player game. Instant action, you can play what ever you like and the only enemy is the AI.
Premades existed before the group queue, but they were broken and not everyone got into the same scenario, which spread out the power spikes to a manageable level. Pugs could compete with two or three organized, well geared, level 20 players in the mix, with all other players rather random in power. This problem was magnified significantly when the group queue was established, outside of the other bugs with it. The problem was not that the scenario queue system was broken, but rather that players were breaking it. Premades would queue up at the same time, get different scenario pops, and drop the queue. This leaves massive holes in the queueing system and unbalances it in one direction or another. (The alternate story was that soloq players were checking to see what players got into a scenario, and were dropping it because they were scared. lolwut.)
Adding a 6-man premade with gear does the same thing in an equally bad direction as having these holes. One team is ~50% coordinated with a balanced group, the other might be, or they just might be a collection of pugs who are about to get stomped. Group queue didn't fix the problem, it rewarded the players who were breaking the queueing system by giving them a feature they demanded. Now that you have your group queue in place, scenarios will continue to be a roll of the dice for anyone who doesn't organize and build their own group. To continue this path on the current trajectory, you might as well disable solo q and require at least a 3-man group to play.
Re: ¨Join Solo¨ and ¨Join Group¨
You got it all wrong.Forbiddian wrote:
and if there arent is beocuse ppl want to chill playing for a couple or hours without organizing something serious its what SCs are implemented for, if you have a full premade go open rvr and own the whole map
and still i dont understand why premades dont want na only parties SC for them so they can face other premades
If people want to chill playing for a couple hours without organizing something serious then they should do oRvR. Join a WB and leech renown. Capture some BOs. Maybe even capture a keep. Hell, if you are really lucky you might even get a deathblow on someone.
SCs on the other hand are 12v12 in a small map and therefore, the more coordinated team will win pretty much all the time.
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Re: ¨Join Solo¨ and ¨Join Group¨
Penril wrote:You got it all wrong.Forbiddian wrote:
and if there arent is beocuse ppl want to chill playing for a couple or hours without organizing something serious its what SCs are implemented for, if you have a full premade go open rvr and own the whole map
and still i dont understand why premades dont want na only parties SC for them so they can face other premades
If people want to chill playing for a couple hours without organizing something serious then they should do oRvR. Join a WB and leech renown. Capture some BOs. Maybe even capture a keep. Hell, if you are really lucky you might even get a deathblow on someone.
SCs on the other hand are 12v12 in a small map and therefore, the more coordinated team will win pretty much all the time.
yes this. actually in rvr noone even cares if you do your own thing.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: ¨Join Solo¨ and ¨Join Group¨
I'm gonna use my PvE experience to explain how i see WAR/RoR.
I played WoW: WotLK (Wrath of the Lich King). I had a DK and made it to level 80. Everything was good. It was time to start raiding.
I read the chat and people were looking for DPS. I didn't have great gear, but i was sure i was a good player. "This will be easy!" i said to myself. So i joined the pug and headed to Ulduar.
People didn't join vent. The leader just gave some very basic information on the first fight. We died. Horribly. We tried again, and again, and again we failed. Sometimes we didn't have enough DPS; some times the tank lost aggro. Whatever reason it was, we barely made it to the second boss. A couple hours had passed, and after another wipe people simply started leaving the group. FAIL.
I told this story to a good friend of mine, and he just laughed. He said, "join me, bro". And i joined his guild. Full of experienced players with pretty good gear. I joined Ventrilo and they explained all the fights to me, and we breezed through the raid in record time. I got an item or two from that run and learnt a lot about raiding. And i realized i wasn't ready for end-game yet (the guild carried me). So i started practicing my rotations and farming better gear, so one day i could be useful in end-game raids and be top-DPS-dawg.
Where am i going with this? Well, i always heard that players are the real content in a PvP game. To me, SCs are the "raids" of a PvP game. If i am leveling a new character and join a SC while being level 13 wearing Decimator gear, i don't expect to win. Maybe i will get carried (like i was in WoW) but chances are i will miserably fail (like i did in that pug). And it's ok because that's how it is supposed to be. One day i will be level 20 wearing full Conquest gear (which is OK for competing), learn to effectively use my skills, learn to assist, learn to prioritize targets, form a premade, and win almost all my fights. That should be the aim in a PvP/RvR game.
You don't see people in PvE games saying "hey!! That end-game raid is impossible to complete with an unorganized pug wearing green items!!! NERF IT so we can breeze through it!!" (and if people actually ask stuff like this they usually get ignored). So, why do people want their PvP dumbed down in a PvP game? If you don't want to do those things, that's fine. But don't try to change the nature of the game just so you can "win".
I played WoW: WotLK (Wrath of the Lich King). I had a DK and made it to level 80. Everything was good. It was time to start raiding.
I read the chat and people were looking for DPS. I didn't have great gear, but i was sure i was a good player. "This will be easy!" i said to myself. So i joined the pug and headed to Ulduar.
People didn't join vent. The leader just gave some very basic information on the first fight. We died. Horribly. We tried again, and again, and again we failed. Sometimes we didn't have enough DPS; some times the tank lost aggro. Whatever reason it was, we barely made it to the second boss. A couple hours had passed, and after another wipe people simply started leaving the group. FAIL.
I told this story to a good friend of mine, and he just laughed. He said, "join me, bro". And i joined his guild. Full of experienced players with pretty good gear. I joined Ventrilo and they explained all the fights to me, and we breezed through the raid in record time. I got an item or two from that run and learnt a lot about raiding. And i realized i wasn't ready for end-game yet (the guild carried me). So i started practicing my rotations and farming better gear, so one day i could be useful in end-game raids and be top-DPS-dawg.
Where am i going with this? Well, i always heard that players are the real content in a PvP game. To me, SCs are the "raids" of a PvP game. If i am leveling a new character and join a SC while being level 13 wearing Decimator gear, i don't expect to win. Maybe i will get carried (like i was in WoW) but chances are i will miserably fail (like i did in that pug). And it's ok because that's how it is supposed to be. One day i will be level 20 wearing full Conquest gear (which is OK for competing), learn to effectively use my skills, learn to assist, learn to prioritize targets, form a premade, and win almost all my fights. That should be the aim in a PvP/RvR game.
You don't see people in PvE games saying "hey!! That end-game raid is impossible to complete with an unorganized pug wearing green items!!! NERF IT so we can breeze through it!!" (and if people actually ask stuff like this they usually get ignored). So, why do people want their PvP dumbed down in a PvP game? If you don't want to do those things, that's fine. But don't try to change the nature of the game just so you can "win".
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