kuj0jotar0 wrote: Tue Mar 10, 2020 11:42 am
Put a surrender option for each stage, problem solved.
if you dont want to put effort to build or join a proper wb you shouldnt be rewarded in any way.
And also there is a lot of ways to arrange 24vs24 if you are looking for good fights.
This is stupid, was just in a IC (11 I think, 2020-03-15) we lost the first 3 fights with my solo queue wb (2 tanks, 3 healers, rest dps).
Order (full 8/8/8 wb) capped all the BOs in stage 1.
So we gathered up at the gate, saw that they thought it would be the easiest fight of their life and could make it with ease to their back lines with our melee.
Defended for about 27 mins at that gate, won stage 1.
2nd stage we where heavy on dps so we burnt down the lords MUCH faster than they could, they started to spread thin and lose patience as we went for back lines.
Kept wiping them over and over again in stage 2 and got 5 BOs.
3rd stage we had +10% dmg buff which allowed us to run them over.
This would never have happened if it wasn't for the fact that we couldn't just .surrender out of a City defense stage.
I play with Jabba's alliance warband, we try to put up a 24 man each time, sometimes people don't make it in time or have other obligations
(even though we're all sweaty neck beards with no jobs that play a dead game for 14 hrs a day).
Not allowing "casuals" entrance to cities because of the fact that they don't put any "effort" in sounds awful.
Are WE, SW, WH and so on casuals? No one wants them in their 8/8/8 premade wbs.
This would lock around 70% of the player base outside of the end game content.
Separating the queues would be fine for me and giving a reward of one extra won Crest for each won stage as a pre-made 24 mans would encourage people to join up on wbs.
And allow people who prefer solo or small groups to still participate in the end game content.