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Battle Fatigue

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Razielhell
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Re: Battle Fatigue

Post#31 » Mon Sep 05, 2016 1:59 pm

saupreusse wrote:We actually wanted to do you a favor and give you something back from the live Servers, and now we receive hate again... :(
:lol: I love that we get Battle Fatigue and Healers back.The cost might need some tweak though. :oops:
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BrockRiefenstahl
Posts: 409

Re: Battle Fatigue

Post#32 » Mon Sep 05, 2016 3:26 pm

Rebuke wrote:Who the hell even dies in Pve?
AOE Farming if you are BW or any other glass cannon?...
Especially at lower levels!?

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Collateral
Posts: 1494

Re: Battle Fatigue

Post#33 » Mon Sep 05, 2016 3:27 pm

I think it's cool, but still needs some more thinking behind it. At first I was like ''My wounds are **** now wtf happened?'', but when I think about it, it can be very useful. Primarily I'm thinking about keeps. This system could help either the defender or the attacker a lot.

We play destro quite aggresively, meaning we are almost always on the attack. Sometimes we even attack keeps with aao because defending is so easy and boring, and we just want to have fun. This system could help when fighting big zergs with aao, punishing them for dying and making it less and less difficult for us to take the keep. And the same can be said for defenders killing attackers. Since we don't mind dying at all, this system could keep us a bit from being completely wild in attacking. I don't know yet how it will impact our gameplay, we will see.

Perhaps the cost and the time can be tweaked, but I don't think this system will ruin the game.

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Tesq
Posts: 5713

Re: Battle Fatigue

Post#34 » Mon Sep 05, 2016 3:35 pm

well, ressed ppl do not get the debuff, but ppl who rell insde the keep get it, unless someone had the bad idea to put a healer inside the keep too :D
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Luth
Posts: 2840

Re: Battle Fatigue

Post#35 » Mon Sep 05, 2016 3:44 pm

viewtopic.php?f=42&t=16710&start=10#p183379
Luth wrote:People who complain about gold sinks should learn the basics of economics; a hint:
All the precious gold you amass doesn't help you, when the ah prices rise and rise too with more and more gold generally available.
This just damages new players who have virtually no gold at all.

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noisestorm
Posts: 1727

Re: Battle Fatigue

Post#36 » Mon Sep 05, 2016 3:48 pm

BrockRiefenstahl wrote:
Rebuke wrote:Who the hell even dies in Pve?
AOE Farming if you are BW or any other glass cannon?...
Especially at lower levels!?
then its maybe time to ask for a healer or tank to mitigate that. And if you get ressed you wont suffer anyways. I see no problem here tbh. After all its a group game and not a solo rpg, right?

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Lindisfarne
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Re: Battle Fatigue

Post#37 » Mon Sep 05, 2016 3:54 pm

I dont mind the healer gold sink, but there needs to be more ways to make gold while doing RvR/SC's. Make dead players scavengable, and make blue purple items drop from player kills.
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Azarael
Posts: 5332

Re: Battle Fatigue

Post#38 » Mon Sep 05, 2016 3:57 pm

They already can drop from player kills.

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kryss
Posts: 456

Re: Battle Fatigue

Post#39 » Mon Sep 05, 2016 3:58 pm

Azarael wrote:They already can drop from player kills.
Really? Haven't seen a purple or blue for a long time

kryss
Posts: 456

Re: Battle Fatigue

Post#40 » Mon Sep 05, 2016 4:00 pm

Torquemadra wrote:
Azarael wrote:They already can drop from player kills.
they actually dont at the moment
Why are u against PvP drops? It encourages RvR instead of the mindless PvE, even at the lowest drop rates
Last edited by kryss on Mon Sep 05, 2016 4:01 pm, edited 1 time in total.

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