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Nerfed buttons

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BrockRiefenstahl
Posts: 409

Re: Nerfed buttons

Post#281 » Tue Nov 22, 2016 2:21 pm

Telen wrote:NB has to be used sparingly to get the best out of it.
Spoiler:
Overly complex sequences just lock the player out of making the right choices. This isnt so bad on the classes you dont really know but as you get better you generally end up making them simpler and simpler. Movement is a great conditional as it lets you get a second use out of binds. Storm of Chronos debuff and Dissapating Energies or Lightning Rod and Friction Burn for example I have on the same button with the movement conditional. I can get away with binding everything to my naga just using shift modifier. I doubt I could without it.

The most cheese II found is that BW BB rotation is very easy to stick on a NB rotation. 1 key and you really can top dbs with it.
Have you ever thought about that there are people, who got complex stuff running, but still got their skills normally binded if needed?
I totally understand what you write. But for me the only solution is: Break it, because a game needs fair chances for all. And you can't force people to do research for setting it up, or even install extra tools. Thats why it must be stopped. Will be a fun time when seeing people doing 100k dmg instead of 200k and I am not joking on that one...

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Sulorie
Posts: 7461

Re: Nerfed buttons

Post#282 » Tue Nov 22, 2016 2:33 pm

saupreusse wrote:the countless times i wasted cc on immune targets... it would have never happened using NB...
Without an added conditional check to prevent this, NB wastes cc too because a simple sequencer doesn't play the game for you. :)

On a serious note, why not remove all UI addons , because they give huge benefits over the default clusterfck of an UI.
How about people with a multibutton gaming mouse, who have significantly better controls than someone with a 2-button mouse.
You can go on and on with this.
Not everyone has the money to buy expensive hardware but addons are free for everyone. As long as they don't play the game for you - which is only true for certain NB checks, no doubt here - nothing is wrong with NB as a whole.

PS: No, I don't want to remove all addons, because even the thought is plain stupid. :P
Dying is no option.

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Akalukz
Posts: 1825

Re: Nerfed buttons

Post#283 » Tue Nov 22, 2016 2:35 pm

Unfortunately, (even though I like NB i think it should be gone) they can't break it without breaking a lot of other things yet. I do believe there will be an end to NB one day.

Again, i would really like to see a compilation of NB Sequences, I know there are guilds/people that have a lot of strings for mulitple classes. But i don't think the game GM's want this information shared, and a lot of guilds / people guard those strings like it was a family secret whisky recipe :)
-= Agony =-

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Telen
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Re: Nerfed buttons

Post#284 » Tue Nov 22, 2016 2:42 pm

Generally I find sequencer mods level the field except for the really cheesy conditionals like positional, condition and HP%. I used to absolutely batter swtor warzones because I would set up macros on my naga with burst rotations. Hardly anyone else did and it showed. Really games like this need a client sequencer or those with gaming mice will have a huge advantage and razers software can set up some really complex macros.
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Sulorie
Posts: 7461

Re: Nerfed buttons

Post#285 » Tue Nov 22, 2016 2:49 pm

Akalukz wrote:Unfortunately, (even though I like NB i think it should be gone) they can't break it without breaking a lot of other things yet. I do believe there will be an end to NB one day.

Again, i would really like to see a compilation of NB Sequences, I know there are guilds/people that have a lot of strings for mulitple classes. But i don't think the game GM's want this information shared, and a lot of guilds / people guard those strings like it was a family secret whisky recipe :)
All fine but the fact remains that other addons or hardware give huge advantages too. Someone who refuses to use those always has a disadvantage.
This is like playing Online-FPS with stereo instead of surround sound, where you can't hear where enemies are coming from.
Calling for equal conditions for all players and blaming NB feels hypocritical. :)
Dying is no option.

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BrockRiefenstahl
Posts: 409

Re: Nerfed buttons

Post#286 » Tue Nov 22, 2016 3:03 pm

Your arguments are completely stupid. You cant compare hardware with software tools. How should anyone discuss after/about such stupid analogies?
Here is one special for you: You drive some 20 year old pickup truck, I drive a ferrari.
We both quit our job at 18:00 and both have a 20 km ride till we are at home. Lets assume a street with only a few curves and almost never any police patroling. So I am faster at home than you. I can play earlier and therefore more... BUHH Advantage.
See how idiotic?

NB should be gone because its something the RoR team can do for overall balance (they could have influence on that one).
And also it breaks the hassle about all this NB fuzz.
New players will be competing the former Ferrari (NB) crew.

I saw this in games like WoW. Ppl who used to play at 1700ish rating suddenly appeared at 2200+ some also at 2400+. Thats when they startet playing with scripts that did CHECKS for them, that always 100% interrupted your casts even if you are a fakecasting god.
**** can make your gameplay PERFECT even after some intense minutes of battling where normal humans have to fight with fatigue and concentration problems.

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Akalukz
Posts: 1825

Re: Nerfed buttons

Post#287 » Tue Nov 22, 2016 3:11 pm

Sure would be nice to have civil conversations. it's not the hardware, it's the "software" that the hardware uses, like the razer software, you can have it do key sequences for you, very similar to NB, less the in game checks.

If you don't think hardware and software both make a difference that is just plan silly. Hitting 12+ buttons with your thumb using a naga is 100% an advantage over a person with a 2 button mouse.
-= Agony =-

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Telen
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Re: Nerfed buttons

Post#288 » Tue Nov 22, 2016 3:15 pm

BrockRiefenstahl wrote:Your arguments are completely stupid. You cant compare hardware with software tools. How should anyone discuss after/about such stupid analogies?
Here is one special for you: You drive some 20 year old pickup truck, I drive a ferrari.
We both quit our job at 18:00 and both have a 20 km ride till we are at home. Lets assume a street with only a few curves and almost never any police patroling. So I am faster at home than you. I can play earlier and therefore more... BUHH Advantage.
See how idiotic?

NB should be gone because its something the RoR team can do for overall balance (they could have influence on that one).
And also it breaks the hassle about all this NB fuzz.
New players will be competing the former Ferrari (NB) crew.

I saw this in games like WoW. Ppl who used to play at 1700ish rating suddenly appeared at 2200+ some also at 2400+. Thats when they startet playing with scripts that did CHECKS for them, that always 100% interrupted your casts even if you are a fakecasting god.
**** can make your gameplay PERFECT even after some intense minutes of battling where normal humans have to fight with fatigue and concentration problems.
It isnt NB that makes players better than others. It can make bad players average at best. Relying on NB too much limits you.
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bloodi
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Posts: 1725

Re: Nerfed buttons

Post#289 » Tue Nov 22, 2016 3:22 pm

Akalukz wrote:Sure would be nice to have civil conversations. it's not the hardware, it's the "software" that the hardware uses, like the razer software, you can have it do key sequences for you, very similar to NB, less the in game checks.
Key sequences are not a problem at all and no one cares about you using them, the issue is the checks.

Its not about advantages, is not about you playing with more or less buttons, is not about you playing via the space shuttle keyboard, is the addon checking hp%, if you are on his back or not, if he is immune or not, if there is dots masking you or not.

The problem is the addon decided for you what is best to use, instead of yourself.
Dabbart wrote:On your point bloodi, how is setting 1 button to stack a dot once(NB will tell if it gets defended and recast the dot) the x skill then y skill not having the NB think for you? Also, setting that rotation up in NB requires multiple conditionals.
.
What you mean is different from what i said, my example is about using a then b then c and when that sequence ends pressing the button starts it again. In your example NB is checking for the dot and making the decision for you, that is what most people are against, in my example its you making the decision, you made a sequence that uses 3 skills in an order and always that order and you are the one pressing the button, NB doesnt check for anything, doesnt decide if he should use skill a or b, it just uses whatever is next over and over.

Its quite the difference.

User avatar
BrockRiefenstahl
Posts: 409

Re: Nerfed buttons

Post#290 » Tue Nov 22, 2016 3:27 pm

Akalukz wrote:Sure would be nice to have civil conversations. it's not the hardware, it's the "software" that the hardware uses, like the razer software, you can have it do key sequences for you, very similar to NB, less the in game checks.

If you don't think hardware and software both make a difference that is just plan silly. Hitting 12+ buttons with your thumb using a naga is 100% an advantage over a person with a 2 button mouse.
No man reread my post before quoting!
My point was that DEVS of any game cant do anything about your hardware (this contains also its software delivered with your mouse/keyboard)
And NO 12 mousebuttons are not that much of an increase compared to all those checks NB can make for you!
You can easily bind those 10 extra buttons on your keaboard with alt shift and ctrl modifier. So dont start with that.

My post was mentioning that TOPIC should stick to NB, because for all other peripherials, the RoR team does not have anything to do with.
Unless someone pays big money for punkbuster alike software, checking all of your RAM if you run some additional "helper" on your rig.

Key sequences are not a problem at all and no one cares about you using them, the issue is the checks.

Its not about advantages, is not about you playing with more or less buttons, is not about you playing via the space shuttle keyboard, is the addon checking hp%, if you are on his back or not, if he is immune or not, if there is dots masking you or not.

The problem is the addon decided for you what is best to use, instead of yourself.
This! Additional keybinds are an advantage too, also some simple mouse software macros but thats like and 10% increase compared to a lets say 80% increase from all those checks etc... Imagine if in RoR you could properly read castbars... you could not even do **** in a zerg because of all NB abusers would be perma countering you...

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