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City Queue Dodging

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CountTalabecland
Posts: 1026

Re: City Queue Dodging

Post#21 » Sun Aug 15, 2021 8:45 pm

Spoiler:
Phantasm wrote: Sun Aug 15, 2021 3:27 pm
CountTalabecland wrote: Sun Aug 15, 2021 2:18 pm Dodging is a legitimate strategy. The top destro warbands are incredibly OP. I am not going to take a /5 grp against ppl who play together 24/7.

On top of that, the game is designed to pit groups against pugs. Just look at how much the devs love the weekend scens and just telling pugs getting stomped, "git gud find a grp." It is easier and you get the same rewards as fighting tooth and nail against premades. Why would I work harder for same rewards?

Order absolutely dodges, I do it, you'd have to be insane to even think about competing with the best destro OP warbands. You might well spend an hour putting jalapeno juice on your nutsack than getting spawn camped.

Additionally, we should assume all ppl will do what is easiest/most rewarding, and with that theory no one should be surprised that people dodge the fully geared 24man e-sports destro warbands. If the devs want city sieges to pit best v. best, then we will need a matchmaking system and some power scale. Just look at how well that work for ranked :D
And that is a source of whole problem. Playing a victim card to legitimate a dodge strategy. Imagine the same kind of people play both destro and order. There is no difference. Its just excuse to exploit city pairing system. Making a /5 warband has same conditions as guild or alliance warband. Getting into one you accept to porform best you can. But many like you treat /5 warband like "nesessary evil" to get gear from city. If you dont want participate in "premade warband" queue as solo.
Sure they are both 24 man but it is disingenuous to suggest that /5 and guild/ally premade is the same. Being able to know and select the gear your wb has beforehand and have people that have played together on comms before is a whole other level. All you want is an easy stomp of /5 wbs who cannot reasonably perform as well as the guilds.

So, no, I will dodge your bullshit and enjoy a reasonable challenge of playing other /5, 12 mans, or pugs. I don't give a **** that you can sink more hours into this game than me. This is ranked solo and ranked grouped but without the separation of skill levels. There is no reason for me to seek out matchups that are over before they start because the enemy has better gear and coordination. No thanks, I will dodge and be happy to do it.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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Omegus
Posts: 1530

Re: City Queue Dodging

Post#22 » Sun Aug 15, 2021 10:18 pm

First city just spawned with less than 5 minutes to go. I've been sitting in a random destro 12-man from /5 queued for ages. Order dodging again?

And of course, at the 4 minute mark we have someone DC so we lost our spot in the queue.
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Gone as of autumn 2024.

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Acidic
Posts: 2074
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Re: City Queue Dodging

Post#23 » Mon Aug 16, 2021 7:49 am

CountTalabecland wrote: Sun Aug 15, 2021 2:18 pm ...... The top destro warbands are incredibly OP. ......
Think you have never seen TUP or NGE with thier slayer trains.

TreefAM
Posts: 678

Re: City Queue Dodging

Post#24 » Mon Aug 16, 2021 5:06 pm

Was funny a couple of nights ago we (destro /5) got a certain order guild warband. After they got stomped in the first fight, all of them, the full 24man quit and got filled with a 12man and some 6 who also obviously left since the stage was nearly done.
Imagine leaving because it's not a pugstomp lmao

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CountTalabecland
Posts: 1026

Re: City Queue Dodging

Post#25 » Tue Aug 17, 2021 2:17 am

Acidic wrote: Mon Aug 16, 2021 7:49 am
CountTalabecland wrote: Sun Aug 15, 2021 2:18 pm ...... The top destro warbands are incredibly OP. ......
Think you have never seen TUP or NGE with thier slayer trains.
There are destro guild WBs out there that still die to Slayer train? Not that hard to overcome.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

nik89
Posts: 25

Re: City Queue Dodging

Post#26 » Tue Aug 17, 2021 2:34 am

Dodging can be a problem, but as it has been mentioned, the population plays a part in this.

My guild leader likes to take the fight(instant queue to get top destro wbs to fight) when we have our core base on and can get a decent 24 together. We do it because we enjoy it and it makes us better.

If we don't think we can put an equal sized group together, queuing instantly is not a great idea. Sometimes we may want to run less geared alts(still viable) and stuff through as well.
It's a tricky choice; If you know that your 12 will be paired with groups (12 or 2x6) that can't hold their own, why endure that pain?
Sometimes we do it anyway, but that's a dice roll.

If you can put together a doom-stack at a less popular time, is it incumbent upon a certain group of players to take it every time? Even if they can't muster a similar showing?

I am just trying to say, it's not cut and dry. There is nuance and no easy solution. I would be glad if we could find a solution to this problem.

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Morradin
Posts: 270

Re: City Queue Dodging

Post#27 » Tue Aug 17, 2021 3:34 am

How about this idea?

Only 12 man or 6 man groups can que, as well as solo players.

Each instance is filled with ONE 12 MAN group, ONE 6 MAN group, and 6 random solo players.

Guilds/alliances that can form a 24 man still get to do it, but instead of one WB they have two 12 man groups.

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Rubius
Developer
Posts: 435

Re: City Queue Dodging

Post#28 » Tue Aug 17, 2021 6:08 am

The idea of just popping all city instances at the same time at the end seems like a viable solution to people dodging cities. Whatever you've got, you just queue up and see what happens.

Years back, this was less of an issue because we'd often have 8-10+ city instances, and with that many your odds of hitting a group you could win against was always a coin toss, but a welcome one.

The feeling now is that with fewer people around, your odds of hitting the strongest premade on the other side is exponentially higher, because if you queue as 24 you'll be the only group to do so - and therefore very likely get matched against them.

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Alucard2010
Posts: 91

Re: City Queue Dodging

Post#29 » Tue Aug 17, 2021 1:54 pm

TreefAM wrote: Mon Aug 16, 2021 5:06 pm Was funny a couple of nights ago we (destro /5) got a certain order guild warband. After they got stomped in the first fight, all of them, the full 24man quit and got filled with a 12man and some 6 who also obviously left since the stage was nearly done.
Imagine leaving because it's not a pugstomp lmao
If it was another 1* IC, I don't blame them. Who wants to sit there for bag roll chances for an hour when you can go flip t2 zones for gold bags much quicker.

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Brakh
Posts: 98

Re: City Queue Dodging

Post#30 » Tue Aug 17, 2021 3:21 pm

City dogging is not the main problem. Issue lies much deeper, in the game design. Lets start from the vertical progression. You are forced to grind these royals to remain relevant. Comparing the equal amount of time spend in game doing cities and oRvR, cities are much more rewarding. Are the cities fun in terms of gaming experience? No, not at all. Design favours certain comps/gear & rr advantage/groups with good leadership and obedient players. Strong and organized groups often are paired with rapidly gathered pugs. So most cities are so terribly one sided to the degree that you will know overall outcome after first battle. Majority of gearing up players just want to avoid proper fights, get some crests and get done with cities for good. Until their next alt...

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