That is exactly why a "one rule fits all zones" campaign rule doesn't work. Some zones should get a zone-unique portal that puts you closer to the BO from the campaign. Not too close but something to put a team closer to a TM -East-BO-like objective to keep that BO more in play. Thunder Mountain is a fine example of one that could use an "NPC-guarded drop in point" just off the lake that is only open when 3 or more BOs are held. These short term portals will stay open for the next 30 seconds with a HUD viewable countdown timer. It could make life more interesting for controlling those off the beaten path BOs...wonshot wrote: Sat Oct 26, 2019 9:55 am Some of the Battleobjectives are just not "included" in a system where not all BOs are needed for a zonelock.
Thundermountain's "Gromril Kruk" (Far East isolated BO for those not evening knowing it) is a prime example. With a system that only require 3/4 BOs to lock the zone, this BO never gets into play. However with all BOs required for a zonelock, you can put an organized force on the far BO forcing the zonelockers to both face you, but also be organized enough as a whole to cover the rest of the map.
Maybe do this with a slight time increase on the lock timer? I dont know, but go wild with your speculations on how it may affect balance!
P.s. I'm just some dude with a bachelors degree in psychology, which equates to I'm really good at looking up **** on wikipedia

Also I'm sure it's been brought up before, sorry for not reading through all the years of previous posts. Doesn't mean that it cant be revisited - other options have been tested and failed. Why not this?
P.p.s. if this system has actually been tried before and failed, please refer to my previous paragraph.