Patchnotes 07/10/16
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Re: Patchnotes 07/10/16
Unfortunate to have class changes with no class balance discussions
-= Agony =-
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- SpacestarKid
- Posts: 134
Re: Patchnotes 07/10/16
Imagine AM vs Sham. By cleansing snaman's dots AM keeps building mechanic points, that gives him even more advantage over shaman. Sham only can use detaunt and heal himself under the heal debuff, that he can't even dispell.+ Cleansing abilities will build mechanic points as a healing ability.
Building same mechanic for both careers is wrong until they're totally equal. But there are no total mirrored classes in WAR.
Shogun, Zama, Mashka, Antifreeze, Alcotester
- Lindisfarne
- Posts: 357
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Re: Patchnotes 07/10/16
theOdinS0n wrote:This change is brutal for mauraders but barely effects WL since they can freely pounce.
free typi
Lindisfarne Massacre--Northernrage--Pagans Mind--Dio
Lindisfarne Massacre--Northernrage--Pagans Mind--Dio
Re: Patchnotes 07/10/16
We don't care about 1on1.SpacestarKid wrote:Imagine AM vs Sham. By cleansing snaman's dots AM keeps building mechanic points, that gives him even more advantage over shaman. Sham only can use detaunt and heal himself under the heal debuff, that he can't even dispell.+ Cleansing abilities will build mechanic points as a healing ability.
Building same mechanic for both careers is wrong until they're totally equal. But there are no total mirrored classes in WAR.
Re: Patchnotes 07/10/16
Alright just had a look on my magus and the ranges are excessive and its also applying to the melee attacks 

Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-


- SpacestarKid
- Posts: 134
Re: Patchnotes 07/10/16
Finally, I got your point. You should have said it earlier.Azarael wrote:We don't care about 1on1.SpacestarKid wrote:Imagine AM vs Sham. By cleansing snaman's dots AM keeps building mechanic points, that gives him even more advantage over shaman. Sham only can use detaunt and heal himself under the heal debuff, that he can't even dispell.+ Cleansing abilities will build mechanic points as a healing ability.
Building same mechanic for both careers is wrong until they're totally equal. But there are no total mirrored classes in WAR.
Shogun, Zama, Mashka, Antifreeze, Alcotester
- peterthepan3
- Posts: 6509
Re: Patchnotes 07/10/16
New ranges are epic imo. Naturally shouldn't apply to melee attacks/perhaps PBAOE DoTs + attacks, but it's all experimental. It's something different, i.e. being able to stand out of range of EVERYONE and do damage, and worth testing out a bit!Toldavf wrote:Alright just had a look on my magus and the ranges are excessive and its also applying to the melee attacks

Re: Patchnotes 07/10/16
While I don't think anyone would argue the fact mara/WL m1's were pretty OP, the change made it kinda useless and full of RNG which shouldn't belong on morales. Would of rather seen the duration dropped to 4-5 seconds or something.
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Re: Patchnotes 07/10/16
I expected a little better from you in particular, man.Jaycub wrote:While I don't think anyone would argue the fact mara/WL m1's were pretty OP, the change made it kinda useless and full of RNG which shouldn't belong on morales. Would of rather seen the duration dropped to 4-5 seconds or something.
The function of FoF and Ensnare is absolutely satisfied. Until you strike that target, it is the same ability - a 65ft 10 second root which cannot be cleansed other than by root breakers.
Once you catch that target with your train, you snare them, knock them down, whatever. At that point, the job is done. The only thing that stops is being able to wail upon that target while they have been completely deprived of movement control for 10 seconds.
- TenTonHammer
- Posts: 3806
Re: Patchnotes 07/10/16
Azarael wrote:
I expected a little better from you in particular, man.
The function of FoF and Ensnare is absolutely satisfied. Until you strike that target, it is the same ability - a 65ft 10 second root which cannot be cleansed other than by root breakers.
Once you catch that target with your train, you snare them, knock them down, whatever. At that point, the job is done. The only thing that stops is being able to wail upon that target while they have been completely deprived of movement control for 10 seconds.
This is still a large faction balance affecting change that we as a community should have been able to put our 2 cents in on before implementing
Optional mechanic changes is one thing
this is something else
if its gonna be done like this they why even have balance forums az?

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