Azarael wrote:I'm all ears if you think you have an answer to the ridiculous ease of playing KotBS and by extension Chosen, especially if you've got something you can do with the mechanic and the way the stat boosts it gives totally obscure some other buffs which affect the same stats.
This has probably been mentioned before and might be too simplistic, but what about simply adjusting the values of buffs/debuffs so ST ones are more powerful than aoe ones.
Like for instance, right now the bg toughness debuff is 75 (base value), and the chosen aura is 75. So change it to the bg one being 100 and the chosen aura being 50. The chosen one would still be useful, as it buffs/debuffs and cannot be removed, but it wouldnt completely obsolete the bg one.
Azarael wrote:No-brainer first changes for SM:
- Forceful Shock's name changed to Dragon's Breath and affecting Dragon's Talon instead of Blurring Shock (st knockback tactic)
- Dampening Talon's name changed to Forceful Shock and affecting Blurring Shock instead of Dragon's Talon (block/parry reduction tactic)
You probably know more about sms than me, but I really dont like the first change. A st knockback on the class is nice but if you ran it youd have to choose between not using dragons talon or using it and giving someone a free immunity at the wrong time. You could choose not to run it, but I cant think of a situation where id ever want to.
This is just an opinion, but id rather tie lingering intimidation to dragons talon (make a 5s duration too so its in line with dragons talon) - ive always liked the idea of a crit debuff on the sm, but its so hard to use intimidating blow consistently (and im pretty sure it debuffed 25% of your targets crit, which was odd, could it change to a flat 10% even if this isnt changed?). Then if you want to keep the kd you could have forceful shock affect intimidating blow.
Dampening talon affecting blurring shock is a great move, but would it be possible to make it reduce dodge/disrupt too? Not everyone runs a melee train, so if we ran a ranged group itd be useless.
Also, just curious, is buffing eagles flight to a 10s duration possible in the early changes? Its not exactly group utility, but it would be amazing for 2h sms that want to live through guard damage without hitting that every 5s.