Patch Notes 13/10/17

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wargrimnir
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Re: Patch Notes 13/10/17

Post#181 » Sun Oct 15, 2017 5:23 am

Hotfixes - Since there was stuff waiting anyway

Hargrim
- Fix for timers (Think I missed this one last time)
- Oil cannot be used on Ruined Keeps

Natherul
- Panic! (from Flee!) once again removes any built up Morale
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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Bozzax
Posts: 2657

Re: Patch Notes 13/10/17

Post#182 » Sun Oct 15, 2017 8:50 am

In a 0-100 roll 0-10 is 10%
In a 0-200 roll 0-10 is 5%

If a modifier with +/-10% should result in ’10%’ it needs to be converted to the new base bf used, so 10% in a in a 0-200 roll is 0-20.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Egoish
Posts: 149

Re: Patch Notes 13/10/17

Post#183 » Sun Oct 15, 2017 9:19 am

So in laymans terms, without too much math/code...

The final avoidance change is def stat bonus divided by 100 plus off stat bonus to make a %...
Then add avoid bonus, subtract strikethrough and roll?

This results in the wanted, and needed, change of improving defensive stat contribution so it is not imediately negated by attackers main stat while keeping the effects of avoidance bonuses and strikethrough the same as previously.

So now my 39% paperdoll parry is... (made up numbers)

20% parry base stat defender
40% parry pen base stat attacker

So 20/140 is around 15%

Plus 10% dual wield, plus 7% gear, plus 7% renown... 39% parry
Minus 10% 2her, minus 10% tactic, minus 8% gear... 11% actual parry chance

Or does strike through bonus cap at the targets bonus amount and not eat into the base chance?

So as always the paperdoll is wildly inaccurate like it was on live but in a better place.

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Buran
Posts: 136

Re: Patch Notes 13/10/17

Post#184 » Sun Oct 15, 2017 11:58 am

If one side has fewer players then another one then it cannot defend the zone. I am sad
that The new system encourages numbers, but not strategy and taktics (((
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Glorian
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Re: Patch Notes 13/10/17

Post#185 » Sun Oct 15, 2017 12:22 pm

Buran wrote:If one side has fewer players then another one then it cannot defend the zone. I am sad
that The new system encourages numbers, but not strategy and taktics (((
Lets say Destro has 200 Players in the Zone Order has 100.
That means 100% AAO for Order.

If Destros wants to take the zone withour taking the keep, they need their Keep to Rank 5 and hold 4 Zones for quite some time till they are 5 Star and then a little longer.

So if they Spread up on the BOs it is maximal 50 Destro Players per BO. So 100 Order Players should be capable of dispurting that in attacking one of the 4 BOs to derank the star 5 keep before the Destro Interceptforce arrives.

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Buran
Posts: 136

Re: Patch Notes 13/10/17

Post#186 » Sun Oct 15, 2017 1:19 pm

Glorian wrote:
Spoiler:
Buran wrote:If one side has fewer players then another one then it cannot defend the zone. I am sad
that The new system encourages numbers, but not strategy and taktics (((
Lets say Destro has 200 Players in the Zone Order has 100.
That means 100% AAO for Order.

If Destros wants to take the zone withour taking the keep, they need their Keep to Rank 5 and hold 4 Zones for quite some time till they are 5 Star and then a little longer.

So if they Spread up on the BOs it is maximal 50 Destro Players per BO. So 100 Order Players should be capable of dispurting that in attacking one of the 4 BOs to derank the star 5 keep before the Destro Interceptforce arrives.
yesterday in the Kadrin Valley was the following situation:
Destruction brecked 2 doors at the keep. Destruction left the keep and block with 3WB all free order in the zone at our WC. Destruction had in the zone above 150people vs 80+ from the order, which lost so many with xrealm. 2 opened WBs was at the keep, Destruction had ~1-1.5WB at Ciarn and 1-1.5WB at GJ. one of 3 destruction WB left frome time to time to retake IC. And? that would not allow 5 stars on the keep, we had to keep from 2 BOs. Even if the destruction had 3 points on the castle, progress was made. I let go of one WB from the fortress to the points, but IT was wiped, IT respowned at the WC and was blocked there by the pre-made WB of TUPs. Before us there was a choice or lok in 5 minutes or through 10. When we became to retake BO TUPs went to keep and block the ground floor.

Conclusions:
1. If the keep doors are broken, then the number of zone defenders decreases by 2WBs, which is ~50 people, because otherwise you can not hold the ground floor of keep.
2. if destruction are going to got 5 stars and not attak the keep it is anought to got 5 stars keep holding with 3 BOs. I saw it yesterday
3. to do what you are talking about requires coordination at the level of all leaders of the warband zone, and discussion of plans openly via chat /1 is very inconvenient on the one hand and through privat on the other side during the battle. It could be help the new chat only for WBs and partyes leaders. In addition, you need to keep not one, but 2 BOs, which automatically makes a ratio of 1:1 for each of the 2 BOs, but attakers have the free organized partyes and WBs.

that's why I think that this patch is beneficial to the attackers and not to the defenders, on the other hand it also nullifies the counterattacks of the zone defenders because of the numerical superiority that is achieved by the preemptive warband through several consecutive victories of open warband and groups. and of course defenders are not profitable to rest on protecting the zone, because the more Losks are means the more renowns points and bags. U can see it for today - while my guild members was for 2 scenes - destruction locked the zone. I love rr, but not for this price.
Last edited by Buran on Sun Oct 15, 2017 1:37 pm, edited 1 time in total.
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Hargrim
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Re: Patch Notes 13/10/17

Post#187 » Sun Oct 15, 2017 1:35 pm

There are skaven tunels in KV, there is PVE you can use to go to some other place, so blocking WC is not really an issue IMO. I was able to 6man without any issues yesterday as Order.

You can't rank Realm / Keep to 5 with just 3 BOs. No idea what you have seen, but I'm sure not this.

You can't blame destro for coordinating and order for not coordinating. I've been in TM before where there was 100 ppl on Order and I wasn't able to coordinate with any other WBs even when I called several times on /1 channel to try to coordinate.

Also what exactly do you except when the realm that is more organized have twice the amount of players unorganized defenders do? That defenders can win?
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Yaliskah
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Re: Patch Notes 13/10/17

Post#188 » Sun Oct 15, 2017 1:49 pm

Buran wrote:If one side has fewer players then another one then it cannot defend the zone. I am sad
that The new system encourages numbers, but not strategy and taktics (((
I must react to this :).

So you mean on previous system waiting for rank 0 and no AAO was strategy ? Being unable to counter attack when keep lost and wait for hours for lock in a single zone was strategy ?

In ORvR means OPEN realm versus realm. According this, the number between 2 factions could be not balanced. Is that system related?
By the way, the next arguing point will be this : same number on both side won't be balanced too. Put in one side 100 orginased players and 100 ffs in the other side, and i'm pretty sure we will find someone complaining.

I was in Kadrin last night. Pop was balanced. Siege was hard. Killing Lord taken atleast 30 mins.

Is there a single moment during the long order keep siege, a team, a warband tried to counter siege destro keep to force them to move/split/panic?

Have orders orders tried to take their ruin back?

Never. not a single time.

Now, the full system isn't finshed. All BO modifier/siege stuff must be done.

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Hargrim
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Re: Patch Notes 13/10/17

Post#189 » Sun Oct 15, 2017 2:04 pm

Yaliskah wrote: Is there a single moment during the long order keep siege, a team, a warband tried to counter siege destro keep to force them to move/split/panic?
Technically this is not yet possible - you need 'safe' keep to deploy the ram and with doors down you can't do it. Also, currently we can't spawn it at warcamp. Last thing - when there is 400 ppl in zone 1 warband you mentioned won't make a dent in oposing realms keep, especially in KV zone when we are talking Destro vs Order.
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Buran
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Re: Patch Notes 13/10/17

Post#190 » Sun Oct 15, 2017 2:13 pm

2Hargrim:
i saw yesterday how they got up keep rank holding 3 BOs.
my suggestions:
1. make an additional chat that will be visible only to the group leaders and the warband, that would speak and discuss the proposals directly. It is unusefull to write each people in pm and some partyes and WBs are closed. Time is power.
2. From the 4th to 5th stars of the keep, progress should go only from holding 4 BOs, at 3 BOs stop, at 2 BOs go down.
3. In my opinion, the situation of the lock zone then with 5stars keep, if the AAO > (for example, or make proportion for different people rare in the zone) 80% is incorrect and the capture of the zone must include taking keep with bloking star rank progress at 4stars. While AAO become less then 80%. It is saved from xrealm effect for defenders.
4.
Spoiler:
I believe that the problems are not in the distribution of roles, but in the absolute values ​​of the players per area and their density for a given section of the zone. Because for 4 BOs and 2 keeps 100 vs 50 are not the same as 24 vs 12 and 200 vs 100. It seems to me that the lock zones should take this ratio into account, because the guaranteed protection of the lock door under current conditions requires 40 people. After this, the preponderance is not important, it is almost impossible to take it without cunning. You are getting attached to the points, which in my opinion is not entirely correct, because it is not profitable to hold big forces on points that do not block the roads. So in each specific zone the fight is not so much for the points as for the roads around them and the possibility of movement. for the dynamics. I think this should be taken into account by the zone lock
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