I don't have to argue about fundamental part of WHO. Which in the absence of Lockout turned into xrealming scrapyard. Because there is no argument, damn it. Lockout is a part of WHO RVR which it misses most. Imagine same circus about adding Capitals feature and then how xrealmers will **** on it.bwdaWAR wrote:The sheer idiocy of this "argument" is amazing, as is that people keep coming up with it.PartizanRUS wrote:Permanent realm lockouts has more harm potential than posibilities of fix problemslockout wouldn't fix anything.Bullshit.Having a small server population and possible locking people to the same side, could have disastrous results. Instead of letting people switch sides to diminish the mass of the zerg, you would lock them in the zerging side.
And thats how servers kept dying one after another back on live.
Servers died because people stopped eating cactus.
Lockout was fine and working solution until people started to making up bs against it because they want to xrealm. Weather vanes.
+ You can't justify absense of lockout because its how original WHO was working and it was proper solution to avoid current xrealming shitfest.
WAR live had multiple servers. Anyone could have played Order and Destruction both, or with other words, have access to all the content in the game with a single account. Oh, and even live removed the permanent realm lock once they shut down most of their servers. It's easy to forget such "minor" details if they don't happen to support your bullshit.
Especially there is no point to argue with mindless bots who keep spewing bs they made up off air for whole thread. Since its a waste of my time so I rarely write here.