Torquemadra wrote:
This game didnt come with clones, this game didnt come with 1 class 100% balanced to each other (but they were pretty close), it was supposed to be balanced as a faction and the game is(was) all the better for it. Carrie and her cronies pandered to the whiners, people who wanted free stuff and the lowest common denominators which is what got us an oversimplified WAR of nothing but flips, free and easy gear, "worn" sov for gold and then they moved to make all CC the same at the end without factoring in the classes as a whole, it sucked.
So I'm sure that every other tank in the game having access to a 2H knockdown is perfect "faction balance"?
What about people who want to play a 2H Blackguard but it doesn't have the strength of basically any other 2H tank build in the game?
Regarding CC, you would rather have a WE knock you down, then silence you afterwards? Is that fun for anyone? Is being CC'd for 10-15 seconds straight fun? I mean in DAoC you could be mesmerized for a minute straight, is that good gameplay?
Is a population massively outnumbered never seeing the enemy city and logging into to their city under siege every day with no possible rewards for them good game mechanics?
Is the idea of people having gear that makes them a lot closer to top-end players and keeping the game more about skill and not gear a bad thing? Should people with a clear gear advantage have a near 100% chance to win in most situations a good thing?
Should a 2H Blackguard remain at the bottom of the tier list because other classes in their faction are strong in comparison? Is that fair to current and future Blackguards?
Tell me more about your ideal vision of Warhammer, let's compare notes.