Well, I strongly disagreedetrap wrote: Mon Jan 11, 2021 9:07 amAnd like I keep reiterating, it wasn't as much of a setback as it is now. This patch was a change for the better.Ysaran wrote: Mon Jan 11, 2021 7:47 amWhat everyone and his mother is telling you here, is that if you go 2h you lose access to skill locked behinde shield requirement, surivability due to block (for both guard damage and normal damage) and, as a special notes, you lose acces to HTL that is tank's main defense against ranged.detrap wrote: Sun Jan 10, 2021 10:05 am
So since the changes there has been no reason to have a 2h BG in city? Then you say one is okay in a wb? Well if you didn't know, depending on the comp, one 2h of each tank class is needed in a web anyways for both order and Destro, so having only 1 2h BG doesn't necessarily mean something needs fixing. Knights have the worst survivability out of all the tanks with a 2h, and yet I don't have any major issue with staying alive, it's not just about spec, it's gear. If you keep dying on your BG to guard damage then something with the gear/group is wrong.
If you are not in a ST party and/or you don't have warlord for the detaunt, just wear armour with defensive set bonus and the bb/be/epic quest weapon for the extra 10% on-top. Throw your renown points into parry dodge and disrupt, rest into fs and if your positioning isn't the best, use toughness tallies. No need to sacrifice group utility for survivability.
Nothing needed to be reverted, you want to go 2h you pay a price for it. Again... 2h offensive tank should not be avoiding all the guard damage better or equal to that of a snb tank.
Order lacking on melee? I don't understand.
You have always paid a price for going to 2h
2h Tank guard
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Re: 2h Tank guard
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Re: 2h Tank guard
You hear how ridiculous that is? You need ALL the defensive stats to mimic having a shield, leaving you no room for dps stats which was the entire **** point of picking up 2h in the first place. Why not just remove 2h altogether lol...detrap wrote: Sun Jan 10, 2021 7:25 amSo if you want to be a tanky 2h you will need to boost all your defensive stats (parry/dodge/disrupt/weapon skill/initiative/willpower) and rely on better positioning, your damage debuffs, and SnB tanks to HTL for you against heavy ranged. You need to find gear and setups to help max those 3 defences to eat as much guard damage as possible. It's easier than you might think.abezverkhiy wrote: Sun Jan 10, 2021 6:11 am This change affects all tanks but as an SnB tank I barely noticed it because I have high block and it saves me nicely. And I have all avoidance stats maxed up through renown and I never really liked short parry buffs because they are too short. So for those hits that pass through my defences and cause harm I have healers and IB self-heal. So I am cool with the change as an SnB. Well, it became a bit harder so what? Only a bit.
But when I respecced 2h IB I felt the change! I was melting like a candle while guarding despite my parry was about 60-70! Parry is no longer a king of the hill for guarding and guarding by 2h is another way to die. Feel sorry for 2h tanks but value of them dropped and they can remove guard from their action bars.
So what now? 2h tanks are still defensive, can deal some damage but no more guarding. Not that they really wanted to since they dropped their shields voluntary. By means of the patch they have now been made a selfish prick class. Now it's official.
Re: 2h Tank guard
mhm... whats the point of the whole discussion?
In the past the argument for the various 2hand "buffs" (kobs kick "buff", kobs chance to crit enemy target tactic, BO you wot?!??, BG rework(?) and probably more I forgot about... the morale on block chance(?)) was that SnB have HTL. So 2hand for smallscale, SnB for largescale. Now the complaint is, that 2hand didnt work for largescale? Wasn´t that the reason for all the reworks in the past? confusing.
In the past the argument for the various 2hand "buffs" (kobs kick "buff", kobs chance to crit enemy target tactic, BO you wot?!??, BG rework(?) and probably more I forgot about... the morale on block chance(?)) was that SnB have HTL. So 2hand for smallscale, SnB for largescale. Now the complaint is, that 2hand didnt work for largescale? Wasn´t that the reason for all the reworks in the past? confusing.
Arbich-BW/Xanthippe-WP/Schnipsel-AM
Re: 2h Tank guard
Just further murdering archetype variants until we’re all playing the game exactly how they want. If you were already doing that then of course you don’t hate the mold and you’re also probably generic af. Any survival nerf warrants a dps buff. **** they already got chosen str nerfed to the dirt on top of toughness buffs overall AHA
Re: 2h Tank guard
You pick up 2h because some abilities require you to have one. You also pick up 2h because you are in the single target party (that is not taking blob damage) in the warband or doing smaller scale PvP like scenarios.ashton007 wrote: Mon Jan 11, 2021 8:06 pmYou hear how ridiculous that is? You need ALL the defensive stats to mimic having a shield, leaving you no room for dps stats which was the entire **** point of picking up 2h in the first place. Why not just remove 2h altogether lol...detrap wrote: Sun Jan 10, 2021 7:25 amSo if you want to be a tanky 2h you will need to boost all your defensive stats (parry/dodge/disrupt/weapon skill/initiative/willpower) and rely on better positioning, your damage debuffs, and SnB tanks to HTL for you against heavy ranged. You need to find gear and setups to help max those 3 defences to eat as much guard damage as possible. It's easier than you might think.abezverkhiy wrote: Sun Jan 10, 2021 6:11 am This change affects all tanks but as an SnB tank I barely noticed it because I have high block and it saves me nicely. And I have all avoidance stats maxed up through renown and I never really liked short parry buffs because they are too short. So for those hits that pass through my defences and cause harm I have healers and IB self-heal. So I am cool with the change as an SnB. Well, it became a bit harder so what? Only a bit.
But when I respecced 2h IB I felt the change! I was melting like a candle while guarding despite my parry was about 60-70! Parry is no longer a king of the hill for guarding and guarding by 2h is another way to die. Feel sorry for 2h tanks but value of them dropped and they can remove guard from their action bars.
So what now? 2h tanks are still defensive, can deal some damage but no more guarding. Not that they really wanted to since they dropped their shields voluntary. By means of the patch they have now been made a selfish prick class. Now it's official.
Knight 8x - IB 8x - SM 8x / Chosen 3x - BO 4x - BG 5x
Re: 2h Tank guard
You dont have enough dodge/disrupt to keep the guard damage stable.Arbich wrote: Mon Jan 11, 2021 8:52 pm mhm... whats the point of the whole discussion?
In the past the argument for the various 2hand "buffs" (kobs kick "buff", kobs chance to crit enemy target tactic, BO you wot?!??, BG rework(?) and probably more I forgot about... the morale on block chance(?)) was that SnB have HTL. So 2hand for smallscale, SnB for largescale. Now the complaint is, that 2hand didnt work for largescale? Wasn´t that the reason for all the reworks in the past? confusing.
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman
Re: 2h Tank guard
Awfully bold to assume you don’t take blob damage because you are in st party. Lol the aoe cap is 24. Judging by your character tags you don’t even have enough experience to possibly know wtf you’re talking about. This is ror this ain’t live mr. t3 kobs. You should be mad, being a knight. You were single handedly the most impacted 2h tank by these changes. This game is supposed to be balanced around warband play and this was a change for quite the opposite.detrap wrote: Mon Jan 11, 2021 9:42 pmYou pick up 2h because some abilities require you to have one. You also pick up 2h because you are in the single target party (that is not taking blob damage) in the warband or doing smaller scale PvP like scenarios.ashton007 wrote: Mon Jan 11, 2021 8:06 pmYou hear how ridiculous that is? You need ALL the defensive stats to mimic having a shield, leaving you no room for dps stats which was the entire **** point of picking up 2h in the first place. Why not just remove 2h altogether lol...detrap wrote: Sun Jan 10, 2021 7:25 am
So if you want to be a tanky 2h you will need to boost all your defensive stats (parry/dodge/disrupt/weapon skill/initiative/willpower) and rely on better positioning, your damage debuffs, and SnB tanks to HTL for you against heavy ranged. You need to find gear and setups to help max those 3 defences to eat as much guard damage as possible. It's easier than you might think.
Re: 2h Tank guard
AoE is usually 30ft range, enemy healers are usually no where near the blob and if you have issues dying in 2h spec with even defensive gear your position is bad. Sorry I haven't updated it my 2H knight is 40 now and has no issues with dying to blob or guard damage unless I get caught out with bad positioning.ashton007 wrote: Mon Jan 11, 2021 10:48 pmAwfully bold to assume you don’t take blob damage because you are in st party. Lol the aoe cap is 24. Judging by your character tags you don’t even have enough experience to possibly know wtf you’re talking about. This is ror this ain’t live mr. t3 kobs. You should be mad, being a knight. You were single handedly the most impacted 2h tank by these changes. This game is supposed to be balanced around warband play and this was a change for quite the opposite.detrap wrote: Mon Jan 11, 2021 9:42 pmYou pick up 2h because some abilities require you to have one. You also pick up 2h because you are in the single target party (that is not taking blob damage) in the warband or doing smaller scale PvP like scenarios.ashton007 wrote: Mon Jan 11, 2021 8:06 pm
You hear how ridiculous that is? You need ALL the defensive stats to mimic having a shield, leaving you no room for dps stats which was the entire **** point of picking up 2h in the first place. Why not just remove 2h altogether lol...
Knight 8x - IB 8x - SM 8x / Chosen 3x - BO 4x - BG 5x
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Re: 2h Tank guard
Every warband needs some 2h tanks to make it optimal because of the offensive abilities requiring you to have one. The patch put more importance on snb tanks, which play a pivotal role in using hold the line that in one regard helps the survivability of 2H tanks that rely on more support from the warband because they are squishier than before.Arbich wrote: Mon Jan 11, 2021 8:52 pm mhm... whats the point of the whole discussion?
In the past the argument for the various 2hand "buffs" (kobs kick "buff", kobs chance to crit enemy target tactic, BO you wot?!??, BG rework(?) and probably more I forgot about... the morale on block chance(?)) was that SnB have HTL. So 2hand for smallscale, SnB for largescale. Now the complaint is, that 2hand didnt work for largescale? Wasn´t that the reason for all the reworks in the past? confusing.
It was silly that warbands could stack 2h tanks prepatch which were surviving just as well as snb tanks but offering more offensive pressure.
Last edited by detrap on Tue Jan 12, 2021 1:24 am, edited 1 time in total.
Knight 8x - IB 8x - SM 8x / Chosen 3x - BO 4x - BG 5x
Re: 2h Tank guard
Seems to me a few players forget what a tanks general role is in a warband and want to pump out high damage numbers because they play the class to be more of a dps in heavy armour, expecting to survive just as well as a snb tank.ashton007 wrote: Mon Jan 11, 2021 9:24 pm Just further murdering archetype variants until we’re all playing the game exactly how they want. If you were already doing that then of course you don’t hate the mold and you’re also probably generic af. Any survival nerf warrants a dps buff. **** they already got chosen str nerfed to the dirt on top of toughness buffs overall AHA
Knight 8x - IB 8x - SM 8x / Chosen 3x - BO 4x - BG 5x
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