Play your op wounds buff against our 2 WE + 1 Chosen setup, have fun rebuffing it on CD with 2sec casttime.

In case you want to imply that BW self buffs cover the wounds buff and make it harder to remove it: those are enchantments.Niky wrote: I can give 100g for anyone who can cleanse wound buff from my BW or SW (not WE xD)
If Wounds debuff would be the shiznit high priority skill people in this thread make it up to be, we would see alot more 2hander knights and slayers. The truth is that its much less priority then ID and Dual Weild for Slayers or Dirty tricks and Shields for Kotbs and if order really was starving for wounds debuffs they would make those sacrifice. Wich they are not. It's the same as with Morale gain whine again. The option to get the tools are there, people chose not to use them and call out for nerfs instead. Same thing with Destro whining about stacking crit buffs. Noone using the crit reduction tools and instead goes for self dmg/mitigeation boosting. Cookicutter builds completly destroys people creative thinking and blames it on ballance.Luth wrote:Yes, this must be the reason then. Slayer not speccing for wounds debuff = wounds debuff no high priority ability.roadkillrobin wrote:Slayer have a wounds debuff aswell. Its usually not specced for, meaning that the use for a wounds debuff isn't really that high priority.
I dont really get why you all so gunho about QE. Yeah it can help melees to get RDPS. UNTIL RDPS get it too. Then its like before. The only difference is, that anyone who doesnt have it, is screwed. So you have to have it and it messes up all RR builds which doesnt contain it. That really shouldnt be so hard to understand... and I really didnt see anyone debunking my line of argument here.... it just got ignored so far.Panzerkasper wrote:
I agree with you on QE, the absurd amount of snare spam in this game makes QE a logical consequence.
and that exactly wy it makes no sense ;DTheseus wrote:I dont really get why you all so gunho about QE. Yeah it can help melees to get RDPS. UNTIL RDPS get it too. Then its like before. The only difference is, that anyone who doesnt have it, is screwed. So you have to have it and it messes up all RR builds which doesnt contain it. That really shouldnt be so hard to understand... and I really didnt see anyone debunking my line of argument here.... it just got ignored so far.Panzerkasper wrote:
I agree with you on QE, the absurd amount of snare spam in this game makes QE a logical consequence.
Eh? Sorry but I dont get what you want to say...^^Daknallbomb wrote:and that exactly wy it makes no sense ;DTheseus wrote:I dont really get why you all so gunho about QE. Yeah it can help melees to get RDPS. UNTIL RDPS get it too. Then its like before. The only difference is, that anyone who doesnt have it, is screwed. So you have to have it and it messes up all RR builds which doesnt contain it. That really shouldnt be so hard to understand... and I really didnt see anyone debunking my line of argument here.... it just got ignored so far.Panzerkasper wrote:
I agree with you on QE, the absurd amount of snare spam in this game makes QE a logical consequence.
BothTheseus wrote:Eh? Sorry but I dont get what you want to say...^^Daknallbomb wrote:and that exactly wy it makes no sense ;DTheseus wrote:
I dont really get why you all so gunho about QE. Yeah it can help melees to get RDPS. UNTIL RDPS get it too. Then its like before. The only difference is, that anyone who doesnt have it, is screwed. So you have to have it and it messes up all RR builds which doesnt contain it. That really shouldnt be so hard to understand... and I really didnt see anyone debunking my line of argument here.... it just got ignored so far.
What doesnt make sense, my line of argument or QE?
Which would make it even worse as I see it, as it becomes more mandatory for tanks, and an unfair advantage.Daknallbomb wrote:
But another problem is that tanks have it perma activated per guard dmg and hits that they get . ranged dps not . so tanks can run and run and run .....
1k+ "unmitigated damage" from a wounds debuff is actually very powerful, furthermore it reduces the "HP wall" that has to be overcome to kill someone. The value of a wounds debuff is higher, the more mitigation the target has (because it gets harder to remove HP from a target by doing damage).roadkillrobin wrote:roadkillrobin wrote:Slayer have a wounds debuff aswell. Its usually not specced for, meaning that the use for a wounds debuff isn't really that high priority.If Wounds debuff would be the shiznit high priority skill people in this thread make it up to be, we would see alot more 2hander knights and slayers. The truth is that its much less priority then ID and Dual Weild for Slayers or Dirty tricks and Shields for Kotbs and if order really was starving for wounds debuffs they would make those sacrifice. Wich they are not. It's the same as with Morale gain whine again. The option to get the tools are there, people chose not to use them and call out for nerfs instead. Same thing with Destro whining about stacking crit buffs. Noone using the crit reduction tools and instead goes for self dmg/mitigeation boosting. Cookicutter builds completly destroys people creative thinking and blames it on ballance.Luth wrote:Yes, this must be the reason then. Slayer not speccing for wounds debuff = wounds debuff no high priority ability.
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