PVP seems a bit too 'bursty'.

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Miszczu5647
Posts: 447

Re: PVP seems a bit too 'bursty'.

Post#111 » Wed Feb 15, 2017 12:55 am

What if CW would he changed into something like this: Remove everything. Every hex, alignment, curse, enchantment, blessing. No pots affected and could grant you a heal (stronger with each lvl). Would anyone take something like this?
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porkstar
Posts: 721

Re: PVP seems a bit too 'bursty'.

Post#112 » Wed Feb 15, 2017 1:05 am

Jaycub wrote:It's not a second life, I want them removed as much as anyone else, but if you setup your argument as "it's a second life" it's basically like setting up a strawman for someone to focus on and "prove you wrong" by focusing on that statement.
In the sense that it doesn't reset all your cool downs, mechanic resources, heal pots, position, etc., it's correct that it's not a "second life" or killing someone twice as I said earlier. Rather, CW is a defensive maneuver that exists outside the realm of standard game mechanics and which has no offensive equal. Maybe if there was an ability called "Stanky Winds" that randomly placed 3-10 curses, hexs, ailments and damaged a certain percentage for each one applied, then we could have a party.
Last edited by porkstar on Wed Feb 15, 2017 3:45 am, edited 1 time in total.
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Penril wrote:So you are saying that a class you never touched is OP?
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saupreusse
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Re: PVP seems a bit too 'bursty'.

Post#113 » Wed Feb 15, 2017 2:10 am

I hate the abilities that can be used for offense much more. I place my bet 90% of the ppl who said they need quick escape to kite only want it to catch kiters themselves. Same goes for resolute defense. I can see how cc is tilting. But these abilities are just so borked in their very core design i dont know how mythic could allow them (i have my theories but nvm)
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NoRKaLKiLLa
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Re: PVP seems a bit too 'bursty'.

Post#114 » Wed Feb 15, 2017 3:13 am

Nearly two weeks(tm) later and all the fuss about QE destroying the game and I haven't heard any complaints personally and have seen zero screaming in general chat on destro side regarding its implementation.

Every update that has real or imagined drastic changes to the server first receives twenty pages of arguments, 3-4 days of wiggling before everyone finally settles in and rolls with it.

Except the lolsiege engines. That was two weeks(tm) of hilarity.
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Atropik
Posts: 713

Re: PVP seems a bit too 'bursty'.

Post#115 » Wed Feb 15, 2017 5:22 am

Bitching about CW/RD you guys forget one thing, - the game is much more dot/cc based now since the times we had no RD/CW. Eye shot, selfpunt+snaring effect on wirling pin, Boiling Blood (Bw had no Word of Pain analogue and couldnt participate in range assist parties properly), Land Mine and turret buffs, stagger effects, Sundering Chop, - all that stuff was implemented after RD came to AoR.

To be honest, dealing with RD/CW is an ltp issue mostly.
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Arbich
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Re: PVP seems a bit too 'bursty'.

Post#116 » Wed Feb 15, 2017 1:21 pm

NoRKaLKiLLa wrote: Every update that has real or imagined drastic changes to the server first receives twenty pages of arguments, 3-4 days of wiggling before everyone finally settles in and rolls with it.
Not argueing about recent changes doesn´t mean the people accept the changes. Maybe some people simple give up hope that the changes will be reverted.

But for your record: changes of AoE-abilities are schiet, quick escape is schiet, cleasing wind is maybe schiet, resolute defense would be ok on a 5min timer and with higher renown-point-costs.
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Luth
Posts: 2840

Re: PVP seems a bit too 'bursty'.

Post#117 » Wed Feb 15, 2017 6:23 pm

Atropik wrote:Bitching about CW/RD you guys forget one thing, - the game is much more dot/cc based now since the times we had no RD/CW. Eye shot, selfpunt+snaring effect on wirling pin, Boiling Blood (Bw had no Word of Pain analogue and couldnt participate in range assist parties properly), Land Mine and turret buffs, stagger effects, Sundering Chop, - all that stuff was implemented after RD came to AoR.
The CW/RD/QE patch was 1.4.0 and the SW patch was 1.4.4, but the SW knockdown was a possible 5 second KD with the tactic before the patch. The patch had the main purpose to lower the learning curve for the class/make it easier to play.
"Boiling blood" was changed in 1.3.5.
Engi/magus/kotbs/chosen staggers were patched in 1.3.5 and i fail to see why some turret buffs justify the existance of RD/CW and they have been introduced in patch 1.4.0 too, not after it.
I don't know what WL "sundering chop" has to do with CW/RD.
Atropik wrote: To be honest, dealing with RD/CW is an ltp issue mostly.
Please explain; i'm willing to learn something new.

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footpatrol2
Posts: 1093

Re: PVP seems a bit too 'bursty'.

Post#118 » Wed Feb 15, 2017 6:34 pm

Ya i think patch 1.4.0 is a trash of a patch. I think a lot of the stuff in the series of patch 1.3.0 and beyond were trashy. Mark jacobs left the project around patch 1.3.0. Somewhere in that time period. With his removal I feel the game took a bad direction.

I don't know why RoR is focused on restoring the game to patch 1.4.8. Actually I do know why, because that is the platform they were left with and probably easiest to restore too. I don't feel that 1.4.8 was the most balanced patch to restore the game too.

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Luth
Posts: 2840

Re: PVP seems a bit too 'bursty'.

Post#119 » Wed Feb 15, 2017 6:34 pm

NoRKaLKiLLa wrote:Nearly two weeks(tm) later and all the fuss about QE destroying the game and I haven't heard any complaints personally and have seen zero screaming in general chat on destro side regarding its implementation.
No one wrote that it will destroy the game. That people didn't report any complains to you personally or don't scream in the ingame chat proves unfortunately nothing.
NoRKaLKiLLa wrote: Every update that has real or imagined drastic changes to the server first receives twenty pages of arguments, 3-4 days of wiggling before everyone finally settles in and rolls with it.
That even people who were against the implementation will maybe slowly get used to the general balance shift until everyone accepted it as a part of the game is the core problem. These abilities make any specific class balancing a farce. Some can see the issue, some can not.

Atropik
Posts: 713

Re: PVP seems a bit too 'bursty'.

Post#120 » Wed Feb 15, 2017 9:33 pm

Luth wrote: The CW/RD/QE patch was 1.4.0
Not RD, i remember RD was introdused in old builder.
Luth wrote:Please explain; i'm willing to learn something new.
No ;)
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