This is a hefty assertion. Your premise is that T4 is designed around the M4 morale, which may have an idea in theory but the game they crafted has left such notions long in the dirt.footpatrol2 wrote:
T4 by design is about morale 4 bombs. It is designed to be the main course. Its why a lot of morale 4's cost 16 points to get. There is a Reason those morales cost so high. There is a reason they are on the specific classes that they are on. There was a reason why the racial morale gain tactic was in the game. It wasn't for some fluffy purpose.
I can go into detail on how all this stuff breaks down. But I won't to keep it short.
Keep in mind that morale pumps for the most part had been seriously nerfed and for good reason, they skewed the balance of power on smaller scale encounters. Sprout Carapace and 1001 were nerfed for the betterment of group play not warband play. Mythic clearly shown that it's interest of balance was party first, and build from there.
When you work in game design, you throw a lot of things at the board, see what sticks, some ideas get more fleshed out than others. Racial tactics seemed like a cool idea at the time, so did having races start in their own pairings, so did having a billion different types of CC. Sometimes these idea are not well received and you make changes, sometimes for the good such as immunity timers, and sometimes for the worse, like standardized KD.
If you desire to create you own Vanilla server and rebuild the game from the sky-down, that is your prerogative, but if you are going to claim that the game was based around these assertions please render the proof that you are now burdened with to show.