Yesterday at BC was less then 300AAO, Destruction whiped us 2 times at destro keep, becouse it was too hard to hold the way to your keep from your WC. Why do u not remember this yesterday evening i do not know!?megadeath wrote:But you never attack. I dont remember when was the last time i defended a keep with less then 300 aao.Buran wrote:organised partyes can break the keep attak.
TM Keep Defense- Order
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Re: TM Keep Defense- Order

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Re: TM Keep Defense- Order
This thread is pretty trolly but claiming that KV is better for order than destro is a bit silly.
The south keep is a nightmare to take since destro can walk in from the warcamp without even flagging for RvR, heck the warcamp siege almost reaches the postern, and for order we either have to lug it through the tunnel and all the way around the map, fly to TM, or face the gauntlet of having to go past the WC, and around the enemy controlled keep to get to the front gate.
It is a nightmare to take.
Reikland is also pretty bad since destro can easily block the road south from inside the posterns making order take the PvE route the long way around. It is awful trying to move around that zone.
But selective whining aside the placement of BO's and keeps is a bit of an issue with the newer RvR systems and some zones are really easy to zerg up in, since you can easily cover 2-3 BO's at one time. There is no need to split up to cover them like intended because some maps just suck for this new mechanic. I kinda hope the devs might be able to change that when they get client control.
Moving a warcamp or two, or a BO could make a huge difference.
The south keep is a nightmare to take since destro can walk in from the warcamp without even flagging for RvR, heck the warcamp siege almost reaches the postern, and for order we either have to lug it through the tunnel and all the way around the map, fly to TM, or face the gauntlet of having to go past the WC, and around the enemy controlled keep to get to the front gate.
It is a nightmare to take.
Reikland is also pretty bad since destro can easily block the road south from inside the posterns making order take the PvE route the long way around. It is awful trying to move around that zone.
But selective whining aside the placement of BO's and keeps is a bit of an issue with the newer RvR systems and some zones are really easy to zerg up in, since you can easily cover 2-3 BO's at one time. There is no need to split up to cover them like intended because some maps just suck for this new mechanic. I kinda hope the devs might be able to change that when they get client control.
Moving a warcamp or two, or a BO could make a huge difference.
Re: TM Keep Defense- Order
But you never online at our attack time. ^^megadeath wrote:
But you never attack.
with our online time, we do not have enough of the enemy
I think the discussion of maps does not make sense, because everything is already used to them and processing new maps is a titanic task.
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Re: TM Keep Defense- Order
Nice trolling m8.Karast wrote:This thread is pretty trolly but claiming that KV is better for order than destro is a bit silly.
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