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Countering zerging in T2/3

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Jambalaya
Posts: 63

Re: Countering zerging.

Post#11 » Mon Jul 04, 2016 2:13 am

saupreusse wrote:There are no stupid questions ^^
Who is blue outside of the Richter scale?
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drmordread
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Posts: 916

Re: Countering zerging.

Post#12 » Mon Jul 04, 2016 2:18 am

I do not know why it is so hard to comprehend. Maybe because tiers 1 to 3 involve fighting in one zone at a time, I do not know. But ... girls ... it is really very simple.

Tier 4;
1- Three pairings, one zone open for each pairing at all times unless a pairing is locked.
2- (and this is important once proper timers are in place unlocking a pairing after an hour)
WHEN THE ZERG...is in Zone A the weaker realm can still stop a city push simply by pushing the other zones backwards.
example; Lets say Destro is pushing to lock Empire by taking both keeps in Reikland. You use a few grps to keep Reikland active and not a cake walk, to slow down destro long enough for you to take DW thus pushing that pairing back to Caledor. You can then use two groups to ninja BO's stopping destro from re-locking caledor, while you rescue Reikland and push back to praag .... ORR... you push Dwarf by locking TM.

Tactics like that will in the end result in one of two possibilities.
1- Destro zerg fails to lock a second pairing in time or any pairing.
2- or... Destro zerg splits up to work multiple zones at same time. At which time you now have more even odds.
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Haojin
Posts: 1066

Re: Countering zerging.

Post#13 » Mon Jul 04, 2016 2:22 am

DDOS is the best counter zerg.
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Malgaroth
Posts: 36

Re: Countering zerging.

Post#14 » Mon Jul 04, 2016 3:13 am

drmordread wrote:stuff
So your solution to countering the RvR zerg is to completely avoid fighting, and thus completely avoid gameplay, and ghost/ninja other keeps.
Good stuff.

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NoRKaLKiLLa
Posts: 1020
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Re: Countering zerging.

Post#15 » Mon Jul 04, 2016 4:26 am

What about at 200% AAO allowing the outnumbered faction to pick up champion pets at the keep. Big ass pets that do a **** ton of damage.
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lilsabin
Posts: 619

Re: Countering zerging.

Post#16 » Mon Jul 04, 2016 5:06 am

lol , there is a differencebetween pvp and dumb zerg , it take skill to pvp , it only take mass people pushing on buttons to zerg

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Grock
Posts: 920

Re: Countering zerging.

Post#17 » Mon Jul 04, 2016 5:08 am

Battleshadow666 wrote:Works like AAO, but instead of decreasing exp/rr/int, in gives a flat out stats nerf. Like maybe at max you lose 50% of your stats to counter balance the fact that you way outnumber your opponents.
and thus 6man and solo gankers gonna be screwed - the only way you could o things in the zone is to zerg together with everybody or leave

sounds like the exact opposite of what you wanted?
Orkni 85+ (in-game Grock is not me...)
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lawfol
Posts: 172

Re: Countering zerging.

Post#18 » Mon Jul 04, 2016 5:19 am

Pretty sure a buff/debuff influencing combat efficiency all over the board (for premades, pugs) would make keep takes nearly impossible.
One already needs double the numbers to get to a keep lord, if the degree of organisation is not totally imbalanced.
Atm maybe nobody is really worried about that, keep take tick or keep def tick does not matter as there are fights to get, but when we have further content we want keep takes and zone locks to get to the next level, I remember citiy fights to be the best...the intensity and determination of a sc together with a ton of people you like (your guild).

The only problem with zergs being so successful is just that the zerg always will contain people misstaking numbers with skills/superiority and starting flaming about their superiority. and the outnumbered side having still too many unorganized people that cannot adapt to a guerilla fight beside aiming for ticks.

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drmordread
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Re: Countering zerging.

Post#19 » Mon Jul 04, 2016 5:40 am

Malgaroth wrote:
drmordread wrote:stuff
So your solution to countering the RvR zerg is to completely avoid fighting, and thus completely avoid gameplay, and ghost/ninja other keeps.
Good stuff.

If that is all you got out of it, may I suggest that you debolster and go back to t1 because that is all you are meant to do.

let me spell it out for you;
Spread them out into more manageable numbers, and you can win. We did it tonight while defending KV. Reik got locked, then Praag, while at the same time those few remaining in KV made fat renowns keeping most of the destro busy.

See, it is a simple concept. Do anything to win. Winning means not allowing the enemy to your city. As I said, if you can't see this simple equation, debolster and go back to t1 because you cause order to lose in t4.
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Morrdread Ladydread Kickyerbutt Tamorrah Whisperrss SutSut Amniell
Lolyou Tahw Fortuna Sarissa Yiorrrgos
(and eight more to keep you guessing)

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drmordread
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Posts: 916

Re: Countering zerging.

Post#20 » Mon Jul 04, 2016 5:41 am

drmordread wrote:
Malgaroth wrote:
drmordread wrote:stuff
So your solution to countering the RvR zerg is to completely avoid fighting, and thus completely avoid gameplay, and ghost/ninja other keeps.
Good stuff.

If that is all you got out of it, may I suggest that you debolster and go back to t1 because that is all you are meant to do.

let me spell it out for you;
Spread them out into more manageable numbers, and you can win. We did it tonight while defending KV. Reik got locked, then Praag, while at the same time those few remaining in KV made fat renowns keeping most of the destro busy.

See, it is a simple concept. Do anything to win. Winning means not allowing the enemy to your city. As I said, if you can't see this simple equation, debolster and go back to t1 because you cause your realm to lose in t4.
Image
Morrdread Ladydread Kickyerbutt Tamorrah Whisperrss SutSut Amniell
Lolyou Tahw Fortuna Sarissa Yiorrrgos
(and eight more to keep you guessing)

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