shaggyboomboom wrote:Dual wielding SW has never rly happened in the WH universe.
NOT HAPPENING
Yeah you might wana check that. Lore wise, Shadow Warriors don't impose limits on themselves in how they fight, just look at this quote.
Those that will not even look to their gods for forgiveness, because they know how vicious and brutal they themselves can be. They don't hold back, If a Shadow Warrior believes that fighting with two blades will hasten Malekith's death by even a second, they'll do it. They are ruthless and merciless, facts they accept and until Malekith is dead, they embrace it.
@Toldavf: Moving on, the class may not overall be a pure MDPS but the Assault tree alone -is- dedicated to MDPS. I'm looking at my talent tree right now and do you know how many things on here can work at range? three. One tactic that buffs damage by 15%, a useless AoE and a rank 4 Morale AoE and even those are all at 45 feet and under, less than even spiral shot. Everything else is melee, or a buff that reduces the cost of your assault path abilities which are exclusively melee outside the tree itself. Five powers are path of assault outside the tree and all of them are exclusively melee. So yes, when you spec along this path, you dedicate yourself to utilizing your MDPS. You basically end up a Witch Hunter without stealth, because you hit hard but remain squishy. Even if the off-hand was some sort of dagger, it would still be a suitable boost that fits the path. If its such a big thing, then can the skill be granted as a tactic? that forces us to drop a buff for the extra damage, so it'd be fair, no? there's bound to be a middle ground available somewhere.
Now yes, we have eagle eye, acid arrow and good ol' spiral fletched arrow, but the reliance on them for a melee specialization is over the top. As it stands, to be truly competitive with this specialization, you either need to play like scout or skirm before you get anywhere near anything, or you have to be extremely damn good at what you do(No that's not me saying it should be easy moded, but a spec shouldn't require you be an expert on day 1 to do anything that your spec is designed to do.)