Recent Topics

Ads

[Shadow Warrior] Assault Tree redeemer?

Discuss Swordmaster, Shadow Warrior, White Lion, and Archmage.
Forum rules
Before posting in this forum, please read the Terms of Use.

Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
User avatar
Foxbeep
Posts: 123

Re: [Shadow Warrior] Assault Tree redeemer?

Post#11 » Mon Mar 07, 2016 3:38 pm

greenstoned wrote: dual wield would mean a 3rd weapon, with most likely a 3rd tali slot and maket it unbalanced for other classes
Easy fix;
Remove talismans entirely for "falcata" class of weapons, make them SW only, make 1hs with tali slots SM and give all bows an extra tali slot :^)

Ads
User avatar
Gobtar
Posts: 799

Re: [Shadow Warrior] Assault Tree redeemer?

Post#12 » Mon Mar 07, 2016 3:40 pm

Foxbeep wrote:
greenstoned wrote: dual wield would mean a 3rd weapon, with most likely a 3rd tali slot and maket it unbalanced for other classes
Easy fix;
Remove talismans entirely for "falcata" class of weapons, make them SW only, make 1hs with tali slots SM and give all bows an extra tali slot :^)
Sorta, you can't double up on certain talismans at that point.
Image

User avatar
Llanair
Posts: 26

Re: [Shadow Warrior] Assault Tree redeemer?

Post#13 » Mon Mar 07, 2016 5:20 pm

However the Talis get worked out or balancing, the second weapon is an essential upgrade should it become possible. A quick glance at the Assault tree shows its intended for getting in your enemies face, getting up close and unleashing some heavy burst damage, but that lack of extra weapon makes those bursts sub-par compared to other MDPS. Even a DoK not using their heals can if played decently, out-DPS you in a straight up fight, forcing you to jump in and out, swapping between Assault spec styled combat and Skirmish spec tactics to level the field. It honestly doesn't feel right that a talent tree dedicated to point-blank range combat forces you to pull out to shoot stuff all the time for lack of on-par MDPS. Much as I love jumping into melee as i mentioned before, i do accept that as the class is built right now, i'm gona be using spiral fletched arrow and so on way more than i'd like for this spec, which might sound silly at first, but it genuinely detracts from what Assault is all about.

User avatar
Toldavf
Posts: 1586

Re: [Shadow Warrior] Assault Tree redeemer?

Post#14 » Mon Mar 07, 2016 5:24 pm

You're not an mdps you're at best a hybrid why should your burst be as good as a true melee class?
Last edited by Toldavf on Mon Mar 07, 2016 5:31 pm, edited 1 time in total.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

Image

User avatar
shaggyboomboom
Posts: 1230

Re: [Shadow Warrior] Assault Tree redeemer?

Post#15 » Mon Mar 07, 2016 5:25 pm

Dual wielding SW has never rly happened in the WH universe.

NOT HAPPENING
Image

User avatar
greenstoned
Posts: 150

Re: [Shadow Warrior] Assault Tree redeemer?

Post#16 » Mon Mar 07, 2016 6:39 pm

even without tali slot swords give stats

if you really want dual wield that bad, then prolly make all sw swords a dual wield weapon and keep em exactly as it is stats wise, then wont create any stat stacking imbalance vs other classes

other games have done with with daggers or pistols or w/e... one item that fills one slot but fills both hands

wonder if it'd be complicated to get the sword to pop another of the same mesh in the 2nd hand. also makes me wonder about attack animations as well. ar ethey tied to each class or generalised between em

in the end sounds like a lot of work for the team, only to match a trailer full of super logical things like iirc an archmage going head to head in melee with a witch elf
AM - Greendreams
SW - Experiment

User avatar
Llanair
Posts: 26

Re: [Shadow Warrior] Assault Tree redeemer?

Post#17 » Mon Mar 07, 2016 9:47 pm

shaggyboomboom wrote:Dual wielding SW has never rly happened in the WH universe.

NOT HAPPENING
Image

Yeah you might wana check that. Lore wise, Shadow Warriors don't impose limits on themselves in how they fight, just look at this quote.

Image

Those that will not even look to their gods for forgiveness, because they know how vicious and brutal they themselves can be. They don't hold back, If a Shadow Warrior believes that fighting with two blades will hasten Malekith's death by even a second, they'll do it. They are ruthless and merciless, facts they accept and until Malekith is dead, they embrace it.

@Toldavf: Moving on, the class may not overall be a pure MDPS but the Assault tree alone -is- dedicated to MDPS. I'm looking at my talent tree right now and do you know how many things on here can work at range? three. One tactic that buffs damage by 15%, a useless AoE and a rank 4 Morale AoE and even those are all at 45 feet and under, less than even spiral shot. Everything else is melee, or a buff that reduces the cost of your assault path abilities which are exclusively melee outside the tree itself. Five powers are path of assault outside the tree and all of them are exclusively melee. So yes, when you spec along this path, you dedicate yourself to utilizing your MDPS. You basically end up a Witch Hunter without stealth, because you hit hard but remain squishy. Even if the off-hand was some sort of dagger, it would still be a suitable boost that fits the path. If its such a big thing, then can the skill be granted as a tactic? that forces us to drop a buff for the extra damage, so it'd be fair, no? there's bound to be a middle ground available somewhere.

Now yes, we have eagle eye, acid arrow and good ol' spiral fletched arrow, but the reliance on them for a melee specialization is over the top. As it stands, to be truly competitive with this specialization, you either need to play like scout or skirm before you get anywhere near anything, or you have to be extremely damn good at what you do(No that's not me saying it should be easy moded, but a spec shouldn't require you be an expert on day 1 to do anything that your spec is designed to do.)

User avatar
shaggyboomboom
Posts: 1230

Re: [Shadow Warrior] Assault Tree redeemer?

Post#18 » Tue Mar 08, 2016 6:55 am

Llanair wrote:
shaggyboomboom wrote:Dual wielding SW has never rly happened in the WH universe.

NOT HAPPENING
Image

Yeah you might wana check that. Lore wise, Shadow Warriors don't impose limits on themselves in how they fight, just look at this quote.

Image

Those that will not even look to their gods for forgiveness, because they know how vicious and brutal they themselves can be. They don't hold back, If a Shadow Warrior believes that fighting with two blades will hasten Malekith's death by even a second, they'll do it. They are ruthless and merciless, facts they accept and until Malekith is dead, they embrace it.

@Toldavf: Moving on, the class may not overall be a pure MDPS but the Assault tree alone -is- dedicated to MDPS. I'm looking at my talent tree right now and do you know how many things on here can work at range? three. One tactic that buffs damage by 15%, a useless AoE and a rank 4 Morale AoE and even those are all at 45 feet and under, less than even spiral shot. Everything else is melee, or a buff that reduces the cost of your assault path abilities which are exclusively melee outside the tree itself. Five powers are path of assault outside the tree and all of them are exclusively melee. So yes, when you spec along this path, you dedicate yourself to utilizing your MDPS. You basically end up a Witch Hunter without stealth, because you hit hard but remain squishy. Even if the off-hand was some sort of dagger, it would still be a suitable boost that fits the path. If its such a big thing, then can the skill be granted as a tactic? that forces us to drop a buff for the extra damage, so it'd be fair, no? there's bound to be a middle ground available somewhere.

Now yes, we have eagle eye, acid arrow and good ol' spiral fletched arrow, but the reliance on them for a melee specialization is over the top. As it stands, to be truly competitive with this specialization, you either need to play like scout or skirm before you get anywhere near anything, or you have to be extremely damn good at what you do(No that's not me saying it should be easy moded, but a spec shouldn't require you be an expert on day 1 to do anything that your spec is designed to do.)
Ok, maybe they have a dagger in their off-hand. And thats only the Shadow Walkers that have them (I have these figurines - both metal cast and plastic) But the issue in Dual Wielding SWs would be the parry bonus. And SW is a RDPS, let's not make every class a tank, DPS and healer at once. And the animations would look wonky.
Image

Ads
User avatar
Deadpoet
Posts: 325

Re: [Shadow Warrior] Assault Tree redeemer?

Post#19 » Tue Mar 08, 2016 10:04 am

Ok, maybe they have a dagger in their off-hand. And thats only the Shadow Walkers that have them (I have these figurines - both metal cast and plastic) But the issue in Dual Wielding SWs would be the parry bonus. And SW is a RDPS, let's not make every class a tank, DPS and healer at once. And the animations would look wonky.[/quote]

You sound as if we were suggesting this hypthetical offhand weapon should entail a chunky toughness bonus and a self heal on hit. I have trouble trying to envision any reasonable grounds for your fear.

The fact remains SW and Herder are the only classes that are denied either dual wield or 2handed weapons when they have to go melee, and they HAVE TO, because they are not pure ranged classes, although some ppl play them as such. SW is specifically meant to be a hybrid and should stance dance from 110ft to 65ft to 5ft back to 110 ft range constantly to be played as it was meant to. Until this weapon disability is fixed (not buffed, FIXED) there will never a strong enough reason to include a melee oriented SW in a premade.

This, added to the fact that on live skirmish and scout were eventually buffed but Assault was left behind, is reason enough to raise this issue in the forums as often and as thoroughly as it takes.

I don't even play the game anymore, but this has always struck me as unfair.

User avatar
roadkillrobin
Posts: 2773

Re: [Shadow Warrior] Assault Tree redeemer?

Post#20 » Tue Mar 08, 2016 10:45 am

http://waronlinebuilder.org/#career=sw; ... :3957:3967:

This was the build i ran moast of the time before SW change. It was pure Skirmish were you jumped in to Assault Stance to CC someone and run away. SW didn't have self punt back then. They always had tools to get away I dunno why they needed more tbh.

After then change i ran this spec for about 2 weeks until i decided they had butchered the class to make ezmode rdps and retired my SW.

http://waronlinebuilder.org/#career=sw; ... :3957:3967:
Image

Who is online

Users browsing this forum: No registered users and 1 guest