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[UI] CraftValueTip in MGRemix

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Genisaurus
Former Staff
Posts: 1054

Re: [UI] CraftValueTip in MGRemix

Post#11 » Thu Dec 03, 2015 7:28 pm

Related to this bug, which I have known about for a while, but always considered it minor.

If it is still needed/desired, I can supply a dump of the new/correct seed IDs.

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ropuch
Posts: 91

Re: [UI] CraftValueTip in MGRemix

Post#12 » Fri Dec 04, 2015 1:34 pm

We will still need a grownmaterial's ID, but yeah - that would be helpful [;
Thanks!
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Genisaurus
Former Staff
Posts: 1054

Re: [UI] CraftValueTip in MGRemix

Post#13 » Fri Dec 04, 2015 6:18 pm

Here you go.

These (should be) the IDs and names of all the correct items in the DB. There are still some duplicates, but as of the next hotfix, those should no longer be obtainable. Though they may persist in some users' inventories, it's not worth supporting them in an AddOn.

Plague-Touched plants are pigments. I guess I forgot the "special moment" pigments, but those aren't duplicated and (should be) the same as live.

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ropuch
Posts: 91

Re: [UI] CraftValueTip in MGRemix

Post#14 » Fri Dec 04, 2015 7:06 pm

Thanks! [;
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Nishka
Suspended
Posts: 1057

Re: [UI] CraftValueTip in MGRemix

Post#15 » Sat Dec 05, 2015 2:11 pm

ropuch wrote: Edit 2015-12-03 (Corrected by Elratie):
You can get updated CraftData.lua from here , put it in Addons\CraftValueTooltip directory and /reloadui.
But... my MGRemix doesn't have a CraftValueTooltip folder in it :(
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ropuch
Posts: 91

Re: [UI] CraftValueTip in MGRemix

Post#16 » Sat Dec 05, 2015 2:15 pm

There is an addon called CraftValueTip :)
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Emissary
Community Manager
Posts: 482

Re: [UI] CraftValueTip in MGRemix

Post#17 » Sun Dec 06, 2015 4:54 am

Anyone else having a problem with MRemix stopping working and having to log out and in to get it fixed?
"Courage, Honor, Loyalty, Sacrifice. You're braver than you think."

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sancra
Posts: 144

Re: [UI] CraftValueTip in MGRemix

Post#18 » Sun Dec 06, 2015 7:35 am

Emissary wrote:Anyone else having a problem with MRemix stopping working and having to log out and in to get it fixed?
Many of us have it, and if you disconnect you loose you seeds...

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sancra
Posts: 144

Re: [UI] CraftValueTip in MGRemix

Post#19 » Sun Dec 06, 2015 7:37 am

ropuch wrote:Hi!

Code: Select all

[3010038]={"std",true,"item4",3020038,199906},
	|		 |	  |		|		|		|
	|		 |	  |		|		|		.-- 6. Pigment
	|		 |	  |		|		.-- 5. ID of the material that grows from seed
	|		 |	  |		.-- 4. Effect
	|		 |	  .-- 3. Main ingredient check
	|		 .-- 2. Type
	.-- 1. ID of the seed	
1. uniqueID of the seed
2. Type - "standard" / "purch" for the ones from vendor and "rare" (probably for two-stat cookies). "std" looks like proper value.
3. Tricky: False for main ingredient, true for multiplier/extender etc.
4. Effect - most are self-explanatiory (str/heal/will etc), you can find a list in Localization.lua (for your preferred language) in tables EffectNames and ItemTypes.
5. uniqueID of material from seed
6. uniqueID of the pigment it will grow, or 0 if unknown (according to cvt api, leave it as it is ;-)
You made my day. I've found the uniqueID long time ago but I wasn't understanding all other fields.
I will try your file, as it can be more accurate than mine.

Many thanks.

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ropuch
Posts: 91

Re: [UI] CraftValueTip in MGRemix

Post#20 » Fri Dec 18, 2015 9:57 am

HI,

Here's CraftData.lua updated with data provided by Genisaurus.

@Genisaurus:
I think there's still some "bugged" seeds ingame. For example, I have two separate seeds for 75lvl Spirit Resistance:
Proper one:
[3010013]Noxious Spiderfrond Seed lvl0/0 craftingBonus{5=3,9=75,14=7,13=17,}
Strange one:
[84132]Noxious Spiderfrond Seed lvl0/0 craftingBonus{5=3,9=75,14=7,13=17,}

I've cleared all entries in CraftData that were not present in the Excel sheet.

Cheers!
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