Spoiler:
peterthepan3 wrote:Ade wrote:I never fully understand where all this magus talk comes from, im not sure if any of you have actually played the other specs, but they are in themselves powerful, they do damage if you build the character correctly, they can function well in small group/large group and solo play just fine without rift.
Just seems to me that people are getting to hung up over rift and think that its the only decent thing, when its not, you just need to experiment and work with it, if you change the damage of the magus, it will probably end up being too strong, because then you have higher damage, and the same utility.
Also I see a lot of this 'competitive' talk about warhammer, the game is the furthest thing away from competitive, it was designed around large rvr fights, and the magus fits in well there. stun, aoe damage, dot, single target etc etc.
You're telling me that a Havoc spec magus is powerful when compared against any other DD?
We're not saying that the other specs aren't DECENT; more, the other specs will offer nothing that another DPS could do. ANY decent player can make any class work.
What is this utility that the Magus brings that other classes don't have? A 3 second stagger? A snare that requires you to be in range of WL/WHs?
No offence, but competitive action does/can occur (it most certainly did on live, orz/etc and their regular 6v6 events) in this game. The game wasn't solely catering towards mindless zerg - which is good, because a lot of people don't really find 10000 vs 10000 players enjoyable.
The game catered towards different sorts of PvP, which is what made it stand-out as a PVP MMO: 6v6 scenarios and group play; Mass RvR in keeps and city sieges; solo/duo roaming, etc. Everyone could enjoy the game in some guise. Saying outright that 'the game does not cater towards competitive play' is just indicative of a lack of having experienced the sort, to be frank.
AOE Dots? The dots are laughable at best, and deal no real damage to any decent opposition with 2 WPs cleansing. I implore you to test the potency of glean magic and pandemonium against a group of players who know how to detaunt and cleanse.
This is precisely the sort of feedback that is detrimental to the intended goal of those of us who actually play the Magi, i.e. giving the class a definite role, and in the interim providing some buffs/fixes that will allow us to perform somewhat effectively and not pigeon-hole us into rift. The class - in a competitive environment - does not have nowhere near enough utility or anything to warrant taking it over another DPS, RIFT ASIDE. That's just it. Saying 'but the other specs are good' negates nothing from this: Changing gives you Indigo Fire, and that is about the only good thing you get from it; Havoc gives you a version of doombolt on a high CD, and a disarm (which does deal decent damage, I'll admit). Sure, if you're playing casually you CAN make it work; but if you want to play in a serious group, then there is literally no reason to bring a Magus (rift aside) and if you can persuade me otherwise I'll concede.
the 'l2p' arguments have no place here, and I'm happy to log on my magus and show you that I do know how to play havoc/change. that doesn't mean that the specs don't pale in comparison to other DD, offering nothing that they can't do/excel at considerably.