Rift and Magnet

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Abolition
Posts: 336

Re: Rift and Magnet

Post#71 » Tue Dec 08, 2015 4:58 pm

If I recall correctly, on LIve they made it so rather than pulling everyone onto one spot, everyone got pulled toward and around the Magus/Engi, so that you didn't get rekt hard by collision. A QOL change like that would be a decent start.

However, if Rift and Magnet were removed completely, then no one would play those classes.
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Mez
Posts: 730

Re: Rift and Magnet

Post#72 » Tue Dec 08, 2015 5:08 pm

So;

1. Rift doesn't disrupt
2. Rift pulls through walls/gates
3. Rift pu;;s with 0 limits on y-axis, where on live it barely pulled anything slightly above/below the caster's plane on the x-axis
4. Rift pulls people onto one another, causing enemies to get tangled for multiple seconds as they try and run through collision detection

And this is still ok?
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

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Nishka
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Posts: 1057

Re: Rift and Magnet

Post#73 » Tue Dec 08, 2015 5:08 pm

I guess it's better to ignore Renork. His posts say nothing but "IMA PRO RIFTBOTER U SUCK RIFTBOT 4EVA".
Abolition wrote:If I recall correctly, on LIve they made it so rather than pulling everyone onto one spot, everyone got pulled toward and around the Magus/Engi, so that you didn't get rekt hard by collision. A QOL change like that would be a decent start.

However, if Rift and Magnet were removed completely, then no one would play those classes.
Let's try and see? :)
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bloodi
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Posts: 1725

Re: Rift and Magnet

Post#74 » Tue Dec 08, 2015 5:11 pm

Nishka wrote:I guess it's better to ignore Renork. Hes posts say nothing but "IMA PRO RIFTBOTER U SUCK RIFTBOT 4EVA".
)
You are the one posting hilariously wrong statments about magus.
Nishka wrote:Lets try and see? :D
)
Lets not.
Mez wrote:And this is still ok?
Its not but what is your point? Disabling it?
Last edited by bloodi on Tue Dec 08, 2015 5:15 pm, edited 2 times in total.

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taccr
Posts: 114

Re: Rift and Magnet

Post#75 » Tue Dec 08, 2015 5:12 pm

Can you really not block or disrupt the rift? Is it a guaranteed pull if you are in range?
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Akalukz
Posts: 1846

Re: Rift and Magnet

Post#76 » Tue Dec 08, 2015 5:13 pm

The biggest nerf to rift back on live was when they put it on the same timer as the knockdown and when they made it pull "around" the magus rather than all to one spot. Should be some simple fixes.
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mursie
Posts: 674

Re: Rift and Magnet

Post#77 » Tue Dec 08, 2015 5:23 pm

Mez wrote:So;

1. Rift doesn't disrupt
2. Rift pulls through walls/gates
3. Rift pu;;s with 0 limits on y-axis, where on live it barely pulled anything slightly above/below the caster's plane on the x-axis
4. Rift pulls people onto one another, causing enemies to get tangled for multiple seconds as they try and run through collision detection

And this is still ok?
I think it is ok - rift is only good with a coordinated team that needs other solid aoe dps to make it shine and heals/tank supporting it. Against other coordinated groups like a melee train - i think it actually fails.

Somewhat on topic - I think get to the choppa is the pull that needs to be re-worked. At the moment, it is pulling you in...then yo-yoing you up and down multiple times as it repulls you on the spot you are already that. It's basically an extended KD because after the initial pull you can't get away as it continues to yo-yo you in place. The pulls are fine in my opinion...but the multiple choppa pull on itself is not.

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Tesq
Posts: 5713

Re: Rift and Magnet

Post#78 » Tue Dec 08, 2015 5:28 pm

even if i agree that being pulled continiusly is not fine, is so awsome see that skill being usefull finally.
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Gobtar
Posts: 799

Re: Rift and Magnet

Post#79 » Tue Dec 08, 2015 5:30 pm

Renork wrote: Not ego stroking here sunshine, some people have more experience than others. I can say I played one extensively and give my insight on the class, which obviously hurts your ego. So it sounds like you have a personal problem there :)

Whether people like it or not, rift defines the magus class and gives the class a role. I played mine as a "dps" caster more than a rifter (which I only did in premades for the fun of it), and that was because I loved being able to last longer than a sorc. You can't remove rift without tweaking the class, period.

Edit: This is as bad as the guy who plays one on t1 and thinks the class is overpowered. You can't disable it around keeps because it is VERY useful in keeps, even with the door down.
I wouldn't be here if I didn't enjoy the conversation, my suggestion would also be a stop-gap fix until they can have Rift work normally, It might be useful around keeps but those uses are outliers. 99% of the time, the pull is being used to rip people through doors. even if it was disabling the ability within 100 ft of the door, it would fix the problem without hurting the other uses you mentioned.
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Mez
Posts: 730

Re: Rift and Magnet

Post#80 » Tue Dec 08, 2015 5:38 pm

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Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

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