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Rift and Magnet

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Nishka
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Posts: 1057

Re: Rift and Magnet

Post#41 » Tue Dec 08, 2015 3:28 pm

Azarael wrote:Even the idea of blocking EM/Rift where they're most broken (in and around keeps) was met with disgust.
By magues/engineers mosty. Others were ok with this. Maybe we could make a poll?
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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peterthepan3
Posts: 6509

Re: Rift and Magnet

Post#42 » Tue Dec 08, 2015 3:32 pm

Nishka wrote:
Azarael wrote:Even the idea of blocking EM/Rift where they're most broken (in and around keeps) was met with disgust.
By magues/engineers mosty. Others were ok with this. Maybe we could make a poll?
Well that's a given: anyone playing a class they love is going to try and defend it. Rift is the only thing that makes a Magus viable in ANY setting (aside from dueling - which doesn't account for jack all in the grander scheme of things...), and as such any nerfs pertaining to this ability ought to be discussed carefully, diligently, and alternatives must also discussed so as to ensure that, should said ability be nerfd, the class can still retain some functionality and effectiveness.

Though I don't suppose you will ever understand the predicament most Magi find themselves in, playing a KOTBS. I would wager that (God forbid)if any suggestions were made to nerf the KOTBS/Chosen, you would be one of most vocal advocates and defendants of the class. Don't worry, though, that won't happen. ;)
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Nishka
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Re: Rift and Magnet

Post#43 » Tue Dec 08, 2015 3:40 pm

peterthepan3 wrote:
Nishka wrote:
Azarael wrote:Even the idea of blocking EM/Rift where they're most broken (in and around keeps) was met with disgust.
By magues/engineers mosty. Others were ok with this. Maybe we could make a poll?
Well that's a given: anyone playing a class they love is going to try and defend it. Rift is the only thing that makes a Magus viable in ANY setting (aside from dueling - which doesn't account for jack all in the grander scheme of things...), and as such any nerfs pertaining to this ability ought to be discussed carefully, diligently, and alternatives must also discussed so as to ensure that, should said ability be nerfd, the class can still retain some functionality and effectiveness.

Though I don't suppose you will ever understand the predicament most Magi find themselves in, playing a KOTBS. I would wager that (God forbid)if any suggestions were made to nerf the KOTBS/Chosen, you would be one of most vocal advocates and defendants of the class. Don't worry, though, that won't happen. ;)
I like playing dot magus and don't feel it being gimped or anything. As much as I hate the word l2p, but it seems like people who can play only riftbot magus really have some l2p issues.
And no, I am not order biased/class biased.
Nishka wrote:You forgot KOTBS. Even I admit it's op.
Nishka wrote:Mass detaunt, 180 resists for the whole group, 3k bubble 1st morale, 2500hp healing 2nd morale + tons of def stats from it, runefang +200 str +200 ws and +200 initative for a simple parry, super punt tactic which sends sorcs flying across the map, +15ap per sec tactic which is almost infinite ap for a def tank, +10% crit for the group tactic, + to the heal of the group tactic and many other auras and tactics for any possible situation.
For the only thing that saves KOTBS from being completely broken is relatively low block chance and that you cant' have all these nice tactics and auras at once. You have to choose carefully.
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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mursie
Posts: 674

Re: Rift and Magnet

Post#44 » Tue Dec 08, 2015 3:55 pm

ursvamp wrote: If this game only works playing in premade. I say this game doesn't work. simple.
A profound statement. I think this is likely the only real issue. If you run in a premade - rift is not a problem for you...it can be countered and beaten. If you run with the sheep - an organized rift group will thin the herd.

To use successfully requires coordination by a six man group working to sync together their abilities. I think this coordination should be rewarded...and sheep will be slaughtered. If you want to avoid that, you have to coordinate yourself and become a group.

At the end of the day... we can argue whether a game that basically requires you to play in a premade to be successful is a good game design. That is a valid question and argument... but for now - if you are wanting to play this particular game... a premade you must make.

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Toldavf
Posts: 1586

Re: Rift and Magnet

Post#45 » Tue Dec 08, 2015 4:01 pm

Its a learning curve thing when I first made the transition from order to des way back when it took a whole new more defensive play style because of the different types of CC order have. Used to get kd allot when trying to leg it now its allot more rare.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Mez
Posts: 730

Re: Rift and Magnet

Post#46 » Tue Dec 08, 2015 4:02 pm

Speccing magus or engineern rift IS what makes them gimp. Otherwise they are fine in decent hands. Stop listening to the bad players you carry that complain about being useless. It's definitely not the class.
Last edited by Mez on Tue Dec 08, 2015 4:04 pm, edited 1 time in total.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

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Renork
Posts: 1208

Re: Rift and Magnet

Post#47 » Tue Dec 08, 2015 4:03 pm

I like playing dot magus and don't feel it being gimped or anything. As much as I hate the word l2p, but it seems like people who can play only riftbot magus really have some l2p issues.
And no, I am not order biased/class biased.
Nishka wrote:You forgot KOTBS. Even I admit it's op.
Nishka wrote:Mass detaunt, 180 resists for the whole group, 3k bubble 1st morale, 2500hp healing 2nd morale + tons of def stats from it, runefang +200 str +200 ws and +200 initative for a simple parry, super punt tactic which sends sorcs flying across the map, +15ap per sec tactic which is almost infinite ap for a def tank, +10% crit for the group tactic, + to the heal of the group tactic and many other auras and tactics for any possible situation.
For the only thing that saves KOTBS from being completely broken is relatively low block chance and that you cant' have all these nice tactics and auras at once. You have to choose carefully.
[/quote]


"Dot" Magus. Lol, this is why it's so hard to take you seriously. I don't even know why you always bother posting about the class itself when you have zero clue about the class itself. Only people who "solo" will die to a "dot" magus, and that's assuming you don't have a pot to pop. Or if you're stuck in a sc with no healers, but then again ANY dot class will succeed in that setting.

Let me introduce you to a tactic called...

Cleansing Power: Purify will also cleanse your entire group. 5s cooldown on purify. I'm hoping you at least know what type of dots magi have and also know how to do some very basic math.

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Renork
Posts: 1208

Re: Rift and Magnet

Post#48 » Tue Dec 08, 2015 4:05 pm

Mez wrote:Speccing magus or engineern rift IS what makes them gimp. Otherwise they are fine in decent hands. Stop listening to the bad players you carry that complain about being useless. It's definitely not the class.

And that's why you play a bw/sorc and not a magus/eng? :|

Also, daemonology is anything but *gimp*, it has good synergy with everything the tree gets (minus the m4).
Last edited by Renork on Tue Dec 08, 2015 4:10 pm, edited 1 time in total.

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Gobtar
Posts: 799

Re: Rift and Magnet

Post#49 » Tue Dec 08, 2015 4:09 pm

Renork wrote:
Cleansing Power: Purify will also cleanse your entire group. 5s cooldown on purify. I'm hoping you at least know what type of dots magi have and also know how to do some very basic math.

Equally hard to take you seriously, You know you can mask your dots right? Also if they are cleansing a Magus they aren't cleansing that WoP...
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Renork
Posts: 1208

Re: Rift and Magnet

Post#50 » Tue Dec 08, 2015 4:11 pm

Gobtar wrote:
Renork wrote:
Cleansing Power: Purify will also cleanse your entire group. 5s cooldown on purify. I'm hoping you at least know what type of dots magi have and also know how to do some very basic math.

Equally hard to take you seriously, You know you can mask your dots right? Also if they are cleansing a Magus they aren't cleansing that WoP...
Considering Peterpan and I both played Magi as our main, I would say we have a leg up on most of the random people who comment about the class itself, yourself included.

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