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Tormageddon
Posts: 12

PvE...

Post#1 » Sun Dec 06, 2015 6:16 pm

Hello!
Will PvE ever be worth it? I am a big fan of PvE in this game, but never had the will to do it, since what you get from it is **** compared to RvR. Is it possible, to do something so PvE'ers can be in this game too? If I'm correct, there used to be loads of PvE'ers back in the very old days on live (from what i have learned from watching youtube vids). Nowadays, people skip all PvE content when making a new character, and just jump straight to T1 warcamp, then to T2 wc, then T3 wc. Its a very large part of this game that so many people (including myself) skip, and miss out on.

(while im at it: isn't almost every quest item missing from early orc chapters?)

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Coryphaus
Posts: 2230

Re: PvE...

Post#2 » Sun Dec 06, 2015 6:29 pm

The current aim of RoR is to get the core of it working, which is PvP having said that in the last dev diary the devs said that now with the t3 release the devs will focus on fixing other aspects of the game like pqs and dungeons and what not, but the problem is that the devs are rebuilding stuff from the ground up and PQ’s and dungons require unique scripts to work which means that its going to take some time to get working

So long story short yes pve is “worth it” if you like it but its going to take time to get working/implemented
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wargrimnir
Head Game Master
Posts: 8399
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Re: PvE...

Post#3 » Sun Dec 06, 2015 7:13 pm

Tormageddon wrote:Hello!
Will PvE ever be worth it? I am a big fan of PvE in this game, but never had the will to do it, since what you get from it is **** compared to RvR. Is it possible, to do something so PvE'ers can be in this game too? If I'm correct, there used to be loads of PvE'ers back in the very old days on live (from what i have learned from watching youtube vids). Nowadays, people skip all PvE content when making a new character, and just jump straight to T1 warcamp, then to T2 wc, then T3 wc. Its a very large part of this game that so many people (including myself) skip, and miss out on.

(while im at it: isn't almost every quest item missing from early orc chapters?)
If people do not report the quests as broken, devs are not going to fix it. Bugtracker makes things better.
https://github.com/WarEmu/WarBugs/issues?state=open
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Abolition
Posts: 336

Re: PvE...

Post#4 » Sun Dec 06, 2015 7:14 pm

Someone in the past few hours has been smashing the Bugtracker with PvE related bugs, which is great!

Submit the bug reports and the devs will attend to it when they have time!

Me, I'm looking forward to Gunbad!
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Drilon
Posts: 8

Re: PvE...

Post#5 » Sun Dec 06, 2015 8:07 pm

Yeah they really should fix Gunbad love this Dungeon and you can gear up very fast

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Druin
Former Staff
Posts: 1120

Re: PvE...

Post#6 » Sun Dec 06, 2015 8:22 pm

Like mentioned numerous times already, dungeons have to be coded from scratch which takes a lot of time and is not priority atm.
Pretty much always afk or tabbed out.

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Euan
Posts: 416

Re: PvE...

Post#7 » Sun Dec 06, 2015 8:28 pm

T4 should be priority but devs seem to want PvE. People have Keep taking for PvE. PvPers want T4.
Is this a shitpost? Let me know through personal message.

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Nishka
Suspended
Posts: 1057

Re: PvE...

Post#8 » Sun Dec 06, 2015 8:47 pm

Druin wrote:Like mentioned numerous times already, dungeons have to be coded from scratch which takes a lot of time and is not priority atm.
"Some of you might have an expectation for T4 to be at the top of the list. I regret to announce that it’s not the first priority, although that doesn’t mean we will not work on it!

After this major update, the time has come for us to make a small break and refine the actual content. Many things have to be fixed, tweaked, and adjusted. Many mechanics and scripted interactions have to be understood and introduced (consider that’s not easy to find them). There is a lot of T1-2-3 content to add.

We would like to focus on Dungeons (it seems to be a part of your concerns too), to justify all the good PVE stuff (sets), and bring a different experience to players. It means understand agro, AI, script actions, manage timers, loot droplists, spawns, chests, etc etc, a big piece of cake. Some parts are “easy”, some will cause us to lose hair. Be patient as we tune some of these more complicated aspects. This choice impacts directly on the RR cap lock. If we push RR higher than 40, dungeons and related PvE gear will become useless." Yaliskah
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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Tormageddon
Posts: 12

Re: PvE...

Post#9 » Sun Dec 06, 2015 9:41 pm

I was thinking that maybe gear obtained from quests could get their stats pumped, so that they were better than gear obtained from renown vendors, so that people would feel like PvE was "worth it" if so to speak.

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Bacta
Former Staff
Posts: 422

Re: PvE...

Post#10 » Sun Dec 06, 2015 9:59 pm

I think the dev's are focusing on bug fixes first and game stability. But i do believe this game is based on its RvR and that should come first with the slow introduction of dungeons later.
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