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When do Mara become broken?

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SilverWF
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Posts: 606

Re: When do Mara become broken?

Post#91 » Sun Nov 29, 2015 5:58 pm

Coryphaus wrote:
SilverWF wrote: After all of that "fixes" Marauder just a piece of sh*t and nothing else.
If you honestly belive this

If you honeslty beleve that fixing the bugs that plagued his class and made it extreamly strong on live will render the class garbage tier here....then you quite frankly are probably quite terrible at this game and i hate to quote tomato and co but seriously....L2P
Mara always was lowest DPS class in comparsion with WE and Choppa and didn't get me sh*t that I'm wrong.
Even with all his "bugs"
You can call me with any names - I dodn't care. Just proove me your skill if you has it.
I have known some really good Maras from Karak Norn and I didn't remeber your name there. I wasn't best (Voronezh was my name, some1 steal it here) but never said it, and I wasn't worst also.
No offence, but show me who you are and then we will discuss my words.
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

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noisestorm
Posts: 1727

Re: When do Mara become broken?

Post#92 » Sun Nov 29, 2015 6:03 pm

I believe even scientists dont know from which sort of condition some people here suffer :o

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Euan
Posts: 416

Re: When do Mara become broken?

Post#93 » Sun Nov 29, 2015 6:14 pm

ArchMage worthless in anything other than 1v1 tho, lawl. This is the guy with balance in his hands. GG DESTRO
Is this a shitpost? Let me know through personal message.

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noisestorm
Posts: 1727

Re: When do Mara become broken?

Post#94 » Sun Nov 29, 2015 6:21 pm

I said DPS-AM yes. Alone the existence of g-cleanse that affects Hexes from DoK and that destro either runs 2x DoK or rather Dok+Zeal instead of a shaman gives plenty of room to dispel AM **** and therefore rendering his DMG negligible in every way. But i think the whole forum members can judge for themselves that people like you obviously are not thinking straight in terms of balance in the first place. In LoL one would say : classic Garen player

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Toldavf
Posts: 1586

Re: When do Mara become broken?

Post#95 » Sun Nov 29, 2015 6:22 pm

anchmage is a great pve healer ill have you know!
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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SilverWF
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Posts: 606

Re: When do Mara become broken?

Post#96 » Sun Nov 29, 2015 6:25 pm

Azarael wrote:
SilverWF wrote:
Azarael wrote:Nope, the tooltip takes priority.
Image

There is nothing about MELEE ONLY attacks in the tooltip
Please, turn back mutations procs for axe throw.

Just proove your words.
Nope. And do you know why?

Because moving Mutation and melee weapon intrinsic procs from the ranged attack was an intentional change on my part. I at no point ever stated or will state that this is in accordance with what Mythic wanted. Whereas you, on the other hand, are attempting to claim that something that is totally imbalanced (and isn't in accordance with the tooltip) is correct and functioning as intended.

There's no hypocrisy and nothing to defend. Sure, you can say that I'm wrong to do that (and perhaps the community will overrule me) but posting that in no way changes the fact that you're talking crap.

For those who are wondering: when implementing the Mutation procs I was shown a video of a Marauder killing a SW with only the mutation and weapon procs coming off a thrown axe. This, combined with the complete lack of sense in a thrown axe inflicting the effect obviously associated with a strike from the arm (or the blade holding the enchantment) is why Marauder and melee procs check for a melee attack. Otherwise, I'd like my Blade Enchantments to proc from a thrown axe too, please.
And remove trolls and flamers from threads.
I'm not trolling here, also not insulted anyone still.

But your minions did that and you (and moderators) allowing them to that.
Almost every single one of your posts is either poor quality, unsupported opinions or aggressive, and many of them are trolling or ad hominem. Yes, continually claiming that everyone who doesn't support your position is defending their overpowered Order class IS trolling. Once you decide to conduct yourself in that manner, you forfeit the protection of the rules. If you would prefer that I enforce the rules to the letter, and that any post violating the strict letter of the forum rules is simply moderated before we get to this stage, then we can do that too, but I would rather not kill the discussion, such as it is, by taking such heavy-handed actions. So, what we get instead is something of a free for all.
This is cost of your word.
Sorry, but the facts is like they are.
http://www.returnofreckoning.com/forum/ ... 918#p92924
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

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Azarael
Posts: 5332

Re: When do Mara become broken?

Post#97 » Sun Nov 29, 2015 6:27 pm

Like I said, if anyone with more than a smidgeon of understanding about the game wishes to open a thread on what to do, if anything, with Pounce, I'll be happy to leave it open. :)

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SilverWF
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Posts: 606

Re: When do Mara become broken?

Post#98 » Sun Nov 29, 2015 6:31 pm

Azarael wrote:Like I said, if anyone with more than a smidgeon of understanding about the game wishes to open a thread on what to do, if anything, with Pounce, I'll be happy to leave it open. :)
This is me.
Open thread please and keep your minions calm :D
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

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magter3001
Posts: 1284

Re: When do Mara become broken?

Post#99 » Sun Nov 29, 2015 6:32 pm

Azarael wrote:Like I said, if anyone with more than a smidgeon of understanding about the game wishes to open a thread on what to do, if anything, with Pounce, I'll be happy to leave it open. :)
We've already had more than 5 threads on it. The best I could come up with was a 5 second cooldown. But this topic isn't about pounce so I'll keep that out of here. 8-)
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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Euan
Posts: 416

Re: When do Mara become broken?

Post#100 » Sun Nov 29, 2015 6:36 pm

noisestorm wrote:I said DPS-AM yes. Alone the existence of g-cleanse that affects Hexes from DoK and that destro either runs 2x DoK or rather Dok+Zeal instead of a shaman gives plenty of room to dispel AM **** and therefore rendering his DMG negligible in every way. But i think the whole forum members can judge for themselves that people like you obviously are not thinking straight in terms of balance in the first place. In LoL one would say : classic Garen player
No, I'm showing your hyprocrisy. The same could be said about Marauder Debuffs, but you're still crying about them. Or is it only Destro that can group cleanse... hm smells like Order Bias.

You nerfed Marauder's ability that wasn't not broken in any way based on 1v1 duel between RR100 Maruader using gear we'll never have against a Shadow Warrior. You did this all in T1 but you're not touching balance until T4, right?
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