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[DEV DIARY] - NOVEMBER 2015

The latest updates from the front lines.
Stay informed on what the developers are working on and what’s coming next in Return of Reckoning.
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torpedovegas21
Posts: 34

Re: [DEV DIARY] - NOVEMBER 2015

Post#21 » Fri Nov 27, 2015 5:52 pm

The simple fact that you guys are reviving this game for all of us to enjoy for free is a miracle. You guys are amazing and keep up the great work!

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Abolition
Posts: 336

Re: [DEV DIARY] - NOVEMBER 2015

Post#22 » Sat Nov 28, 2015 12:29 am

wiscel wrote:
Coryphaus wrote:Someone refresh my memory and tell me what dungons their where avalible in t2-3?
Mount Gunbad and Lost Vale
Gunbad was a T3 Dungeon.

Lost Vale was a Level 40 dungeon, that took place after Blood/Bile. It dropped Superior Ward gear.
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Nishka
Suspended
Posts: 1057

Re: [DEV DIARY] - NOVEMBER 2015

Post#23 » Sat Nov 28, 2015 12:46 am

Abolition wrote:
wiscel wrote:
Coryphaus wrote:Someone refresh my memory and tell me what dungons their where avalible in t2-3?
Mount Gunbad and Lost Vale
Gunbad was a T3 Dungeon.

Lost Vale was a Level 40 dungeon, that took place after Blood/Bile. It dropped Superior Ward gear.
By Lost Vale he probably means Hunter's Vale from t1
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

tomato
Posts: 403

Re: [DEV DIARY] - NOVEMBER 2015

Post#24 » Sat Nov 28, 2015 12:53 am

Tagaruk wrote:
Jaycub wrote:ᕙ༼ຈل͜ຈ༽ᕗ Gunbad or RIOT ᕙ༼ຈل͜ຈ༽ᕗ
+1 :D
+1 for that.

Your aproach to add tier 1-3 stuff and fix other things before implementing t4/rr50 sounds right to me aswell.

Bretin
Posts: 929

Re: [DEV DIARY] - NOVEMBER 2015

Post#25 » Sat Nov 28, 2015 1:17 am

great work, keep it up :)

we'd really appreciate any kind of dungeon cause it was always fun gearing up in warhammer back in the days and the design of mount gunbad and lost vale (i know it's t4) were simply outstanding.

Dr3dD
Posts: 8

Re: [DEV DIARY] - NOVEMBER 2015

Post#26 » Sat Nov 28, 2015 1:28 am

Man ... it's absolutly stunning !!
I'm glad to have the chance to read this ! :)

You have done an amazing work until now and i'm sure you will continue to share with us your love for this game !

Cheers mates !!

lilsabin
Posts: 619

Re: [DEV DIARY] - NOVEMBER 2015

Post#27 » Sat Nov 28, 2015 3:31 am

u should release devs diaries more often :)

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zarg64
Posts: 77

Re: [DEV DIARY] - NOVEMBER 2015

Post#28 » Sat Nov 28, 2015 8:53 am

Bravo a toi Yaliskah et a toute la team!!

je pense vraiment que le pve surtout en T3 et T4 est important, moins dans les autres tiers car le level'up est rapide!
mais j'ai souvenir que certaines classes devaient mix les stuff pve/pvp pour être opti (j'ai stop avant la 1.4) et en plus certaines instances sont vraiment sympa! (Lost Valley et Tomb Of The Vulture) :D
bref bon courage a tous, continuez à nous gatés!!
Zargas - Sham-L32-RR40
Zarrgas - DK-L32-RR40
Zargass - lMara-L24-RR24

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Bignusty
Posts: 454

Re: [DEV DIARY] - NOVEMBER 2015

Post#29 » Sat Nov 28, 2015 8:54 am

Super ça Yali merci pour tout ce taff !!

I'm so laughing when i read peeps so happy to see focus on Pve content when i read before some peeps spit on players want to see more pve content like dungeon and PQ when some said this game is just an PvP game and pve is useless ("if you want pve on WAR go play another the game") some here are dumb really hahahaha .

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Yaliskah
Former Staff
Posts: 1985

Re: [DEV DIARY] - NOVEMBER 2015

Post#30 » Sat Nov 28, 2015 9:06 am

zarg64 wrote:Bravo a toi Yaliskah et a toute la team!!
All credits goes to DEV and DB team. I'm just a messenger.

Tout le mérite revient aux membres des équipes de développement ( Core et Database). Je ne suis que le messager.

Yali.

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