Electromagnet/Rift radius.
Re: Electromagnet/Rift radius.
There's a bug report about how collision detection works when everyone lands in one spot. Apparently that was changed a bit on live by spreading people out a when they land. It feels like it's pulling from farther than 75 feet, it's hard to measure in game, but it seems much more powerful than it was on live.
Fusscle of Critical Acclaim
Ads
- magter3001
- Posts: 1284
Re: Electromagnet/Rift radius.
This thread makes me sad. 
Here I was leveling a Magus for the pull and everything is already being fixed. Why can't the devs fix pounce instead?

Here I was leveling a Magus for the pull and everything is already being fixed. Why can't the devs fix pounce instead?
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands
Grelin of Magnus/Badlands

- peterthepan3
- Posts: 6509
Re: Electromagnet/Rift radius.
Really? We want to nerf the only skill that makes these two classes viable even more? It's working as it did on live; only the speed is slower, and there are a few temporary bugs that I am sure are being looked into. Give the devs time.
While we're at it let's also nerf:
* BW and Sorc - just in general - for being a ridiculously easy class;
* DPS AM damage;
* Slayer ID;
* Festerbombs;
* Pounce;
* Chosen/KOTBS utility
Appreciate that T3 is only 3 days old, and that bugs - such as Rift range being a bit borked - are unavoidable. But if you're running around without a group and are getting farmed by rift bomb groups, rift isn't the problem - you just need to adapt and find a group to counter it!
I implore you all: do not heed these naysayers that want to nerf everything that presents a different challenge/experience than that which they have been accustomed to (i.e. slayer/bw groups)
While we're at it let's also nerf:
* BW and Sorc - just in general - for being a ridiculously easy class;
* DPS AM damage;
* Slayer ID;
* Festerbombs;
* Pounce;
* Chosen/KOTBS utility
Appreciate that T3 is only 3 days old, and that bugs - such as Rift range being a bit borked - are unavoidable. But if you're running around without a group and are getting farmed by rift bomb groups, rift isn't the problem - you just need to adapt and find a group to counter it!
I implore you all: do not heed these naysayers that want to nerf everything that presents a different challenge/experience than that which they have been accustomed to (i.e. slayer/bw groups)

Re: Electromagnet/Rift radius.
As for me (and for many people) We don't speak about the skill itself. We just report some bugs like not corect imune / texture crossing when pull / range bug.
If bugs are fixed, this skill become a game modifier and not a "game killer" like it is atm.
If bugs are fixed, this skill become a game modifier and not a "game killer" like it is atm.
Re: Electromagnet/Rift radius.
Why no immune with git to da choppa random pull ? and is it realy 30 feet ?
My video : https://www.youtube.com/watch?v=65aHhb4kCJU
DAMMAZ KRON !
Hogun - IB 80+ Hoguun RP 80+ Hogunn ING 80+ HOG Slayer 80+ Gor IB 2M 50
(KOBS,WH,WP,BW,SW,WL,SM,BO,CHOSEN,SH,MAGUS, MARAU ,CHOP,SHAM )40+
http://www.youtube.com/watch?v=NyJx3So8q6o
DAMMAZ KRON !
Hogun - IB 80+ Hoguun RP 80+ Hogunn ING 80+ HOG Slayer 80+ Gor IB 2M 50
(KOBS,WH,WP,BW,SW,WL,SM,BO,CHOSEN,SH,MAGUS, MARAU ,CHOP,SHAM )40+
http://www.youtube.com/watch?v=NyJx3So8q6o
Re: Electromagnet/Rift radius.
Getting pulled through walls, door, and 2nd floor of keep is super fun!!!
- BreezeKicker
- Posts: 197
Re: Electromagnet/Rift radius.
Soulcheg wrote:Try to reproduce situation at test-server, please. I'm not lying, that's what i saw, two rifts in 10 seconds, with 2 immune timers.Azarael wrote:It's impossible to have two copies of the immunity buffs because they have MaxCopies 1
Rift/magnet ignoring even focused mind now, not saying about pulling people from second floor to first floor.
FM doesn't give immunity to punts/pulls, nor to KDs.
It removes and then ignores silences, roots, snares, disarms and grats immunity to cast set backs.
Last edited by BreezeKicker on Tue Nov 24, 2015 8:08 pm, edited 1 time in total.
Sunset-BW...(M)|Starlight-SM.
Moon-WP..........|Mayor-ENG
Vanguard-KotBs|Breeze-WL
Aryanne-WH
Leader of CNTK branch @RoR
Moon-WP..........|Mayor-ENG
Vanguard-KotBs|Breeze-WL
Aryanne-WH
Leader of CNTK branch @RoR
Re: Electromagnet/Rift radius.
can we just have it not pull us into one single point, the body blocking is unbefuckingleavable
Ads
- peterthepan3
- Posts: 6509
Re: Electromagnet/Rift radius.
If that's the case, then the snare should be longer ^ Due to rift's slower speed on the ROR server, half of the snare seems to be in mid-air - rendering it somewhat useless :/

Re: Electromagnet/Rift radius.
This is not working as intended. I am sure it will be fixed at some point.Landaren wrote:can we just have it not pull us into one single point, the body blocking is unbefuckingleavable
Dying is no option.
Who is online
Users browsing this forum: Ahrefs [Bot], OstianKing and 5 guests