magicthighs wrote:Londo wrote:Most of the lag is caused by player position updates. When you move your character, client sends 4-5 updates per second, server then re-broadcasts these updates to everyone in 400 feet range. If you have 200 players in a keep fight, its hundreds of thousands of packets per second that server has to send out.
I believe ror team is working on optimizing packet handling stack, it should reduce the lag problem.
One way to solve this for the time being is for people to stop zerging.
Today I logged on in the afternoon on my BW, and what saw was one huge blob of order players moving from zone to zone, taking keeps with, after while, almost no opposition. As long as people prefer this type of boring and, in my opinion, completely unrewarding gameplay, I don't think the lag problem will ever really be solved.
What? Why do people have to force every one of their complaints into every unrelated thread? You might as well have come swaggering in and said, "Yeah I bet the lag is caused by choppas not getting Shatter Limbs!"
Zerging has
absolutely nothing to do with lag, even with Londo's insight in mind. Zerging is one side having two, three, or more times as many players as the opposition. It's not a factor of how many players are fighting, just the ratios between them. Londo's explanation is that the packets increase exponentially with
the number of players in an area, not the ratio of the factions fighting. In other words, if you have 72 order and 12 destro, or 44 destro and 44 order, the lag is the same.
"Zerging" or not, you
want more players in an area in WAR! That's what RvR
is. We want 100 people at a keep, at every keep, all the time. Hopefully they're evenly balanced, but even if they're not, at least 100 people are doing something together.
Take your shoehorned complaints about "zerging" to another thread; that's a player/gameplay problem, and has absolutely nothing to do with the lag.