wow there are more interesting things than FA? plzdkabib wrote:
Other changes would be making scout more interesting than just Festering Arrow for SW.

wow there are more interesting things than FA? plzdkabib wrote:
Other changes would be making scout more interesting than just Festering Arrow for SW.
Luuca wrote:... you forgot that in RoR, you must jump every seconds to exaggerate the Melee Distance Bug.
I think that is quite boring. What I meant for interesting is something else than a single cast to nukepaps wrote:wow there are more interesting things than FA? plzdkabib wrote:
Other changes would be making scout more interesting than just Festering Arrow for SW.
Alright well let me explain what we're talking about so you can join the rest of us on Page 38 of your textbook.papakoko wrote:No one is limited to 65 ft range.. If you wanna move and shoot at the same time then yes your limited to 65 ft range.You want long range and big dmg then ya stand still . I think thats what they call a spec .. no ? Whats next a petition to let sorc's cast Doombolt and Pit of shades while moving ? Fortunately this is not an action mmo .Uchoo wrote:I can definitely understand this. Being limited to 65 feet on a light armor class is a huge liability. This normally isn't a problem because we would just keep leveling, but on this server, swapping it with the 7pt tactic is probably a good idea.Stinkyweed wrote:We, the undersigned, fully support Stinkyweed's application for the provision of a free range increase tactic for Quick Shootin (and Skirmish) abilities on Herders (and Shadow Dorks)
We agree to our petition data being used by Stinkyweed to lobby local RoR gods to aid us in living longer and not putting ourselves in as much danger due to 65ft ranged abilities.
Please help protect your Herders and thank you for your support.
The class gets the tactic next tier anyway. I can see your point about having extra points, that's definitely an issue at 70. I guess my argument is more for solo play. In the current tier, 65 feet is fine if you are getting solid heals, dispels and guard swapped, but it's suicide without so we might as well play Fester.Zegota wrote:It's far from "highly dangerous". If anything, it's more fun. Both classes have high mobility and more than enough tools to survive in 65ft range.
I don't see that change helping the classes in any way except in making the old plink build viable again in the future cause we'll have more extra spec points in big shootin/scout.
Someone totally just gave me my idea for my next topic! lolpapakoko wrote:Whats next a petition to let sorc's cast Doombolt and Pit of shades while moving ?
If you really think that, not even the 150ft range would help.Uchoo wrote:In the current tier, 65 feet is fine if you are getting solid heals, dispels and guard swapped, but it's suicide without so we might as well play Fester.
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