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SW 2h viable in later tiers?

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Nanji
Posts: 312

Re: SW 2h viable in later tiers?

Post#51 » Fri Oct 16, 2015 4:47 pm

foof wrote:
Nanji wrote:
People bring up balance issues when there is none, probably wasting devs time and creating negative images of certain classes.
All out of l2p issues. But people rather blame anything else before blaming themselves. :P
This game has always had balance issues, most games do, which is why they are constantly being re-balanced. WAR's balance upon launch was significantly atrocious. It improved to some degree, but it isn't great by any means.
The 6on6 balance seems fine to me, if you want to judge the 6on6 balance you better have done plenty of them.
inactive on forums to avoid final ban

class imbalance = l2p issue

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foof
Posts: 142

Re: SW 2h viable in later tiers?

Post#52 » Fri Oct 16, 2015 5:08 pm

Nanji wrote:
foof wrote:
Nanji wrote:
People bring up balance issues when there is none, probably wasting devs time and creating negative images of certain classes.
All out of l2p issues. But people rather blame anything else before blaming themselves. :P
This game has always had balance issues, most games do, which is why they are constantly being re-balanced. WAR's balance upon launch was significantly atrocious. It improved to some degree, but it isn't great by any means.
The 6on6 balance seems fine to me, if you want to judge the 6on6 balance you better have done plenty of them.
"Fine" and "Balanced" are not the same thing.

A balanced game would have every class being viable in every environment, with at least three (because there are three paths) viable spec lines. It would be balanced in 1v1, 2v2, 3v3, etc...

It is your opinion that the balance in a particular environment is "good enough'. That's fine, you are entitled your opinion, but balance can always be improved. Most people realize that.

The balance of this game (and any decent game) is constantly being improved on as when you have this many variables, it is nearly impossible to account for every one of them when designing the combat system. That being said, the balance now is much better than it was at launch, as that was atrocious. It is and has always been, a "work in progress".

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Mez
Posts: 730

Re: SW 2h viable in later tiers?

Post#53 » Fri Oct 16, 2015 5:18 pm

Tanks are serious business.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

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Nanji
Posts: 312

Re: SW 2h viable in later tiers?

Post#54 » Fri Oct 16, 2015 5:22 pm

foof wrote:

"Fine" and "Balanced" are not the same thing.

A balanced game would have every class being viable in every environment, with at least three (because there are three paths) viable spec lines. It would be balanced in 1v1, 2v2, 3v3, etc...

It is your opinion that the balance in a particular environment is "good enough'. That's fine, you are entitled your opinion, but balance can always be improved. Most people realize that.

The balance of this game (and any decent game) is constantly being improved on as when you have this many variables, it is nearly impossible to account for every one of them when designing the combat system. That being said, the balance now is much better than it was at launch, as that was atrocious. It is and has always been, a "work in progress".
I wrote the balance seems fine. The balance seems balanced would sound stupid.

It is the opinion of someone with experience in the field I called first. "6on6 balance"

What you write is your opinion and I think I was right in assuming that you lack experience in 6on6 therefore you are not qualified to rate the 6on6 balance.

You are free to rate any balance you can backup with experience.

If we let unexperienced/unskilled people rate things that are difficult to rate we might aswell let random citizens rescribe medicaments instead of MDs.

No offense towards you but I would rather go and see a doctor instead of asking my mechanic for medical treatment. ;)
One metaphor of plenty available.
I don't want to sound rude but the truth seems very needed here.
inactive on forums to avoid final ban

class imbalance = l2p issue

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RyanMakara
Posts: 1563

Re: SW 2h viable in later tiers?

Post#55 » Fri Oct 16, 2015 5:24 pm

tomato wrote:What lie, we're stomping with sm/bo.
For further advice on beeing awesome ask wingz/osmium. :)
Make a PvP video demonstrating your party's awesomeness and I'll consider believing this. :D
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Libra
Posts: 551

Re: SW 2h viable in later tiers?

Post#56 » Fri Oct 16, 2015 6:25 pm

Mez wrote:Tanks are serious business.
Sephanol - Chosen || Saora - Magus

foof
Posts: 142

Re: SW 2h viable in later tiers?

Post#57 » Fri Oct 16, 2015 8:06 pm

Nanji wrote:
foof wrote:

"Fine" and "Balanced" are not the same thing.

A balanced game would have every class being viable in every environment, with at least three (because there are three paths) viable spec lines. It would be balanced in 1v1, 2v2, 3v3, etc...

It is your opinion that the balance in a particular environment is "good enough'. That's fine, you are entitled your opinion, but balance can always be improved. Most people realize that.

The balance of this game (and any decent game) is constantly being improved on as when you have this many variables, it is nearly impossible to account for every one of them when designing the combat system. That being said, the balance now is much better than it was at launch, as that was atrocious. It is and has always been, a "work in progress".
I wrote the balance seems fine. The balance seems balanced would sound stupid.

It is the opinion of someone with experience in the field I called first. "6on6 balance"

What you write is your opinion and I think I was right in assuming that you lack experience in 6on6 therefore you are not qualified to rate the 6on6 balance.

You are free to rate any balance you can backup with experience.

If we let unexperienced/unskilled people rate things that are difficult to rate we might aswell let random citizens rescribe medicaments instead of MDs.

No offense towards you but I would rather go and see a doctor instead of asking my mechanic for medical treatment. ;)
One metaphor of plenty available.
I don't want to sound rude but the truth seems very needed here.
Your truth is utter nonsense... who the hell are you again? That's right, nobody I remember. You attempt to discredit my argument by touting your "experience", and yet, the vast majority of people here are former WAR players. Your post is good for a laugh at least. :lol:

I have plenty of experience in 6v6. I have plenty of experience in XvX, put whatever numbers you want. I played this game extensively, with a variety of classes, guilds, and servers, but whatever. You are the "pro". :lol:

I am free to rate any balance I want based on logic, and good arguments. Experience is honestly irrelevant as experience does not necessarily correlate with logic. It can be a useful tool, but that is all it is. Just one piece of the pie.

But if you really want to know, RR100 Marauder, RR95 Magus, and RR75 Blackguard were my mains. I played WAR since Beta. If you go to my intro post in the welcome forum, you will see numerous people remembering who I was, and what I used to do. But honestly, I'm done talking to you as your arguments boil down to one of the most basic and boring nonsense a lot of people resort to when they don't have much to say "I know what I am talking about because I do and until you prove to me that you have as much experience as me I am right and you are wrong".

Blah blah blah.

Penril
Posts: 4441

Re: SW 2h viable in later tiers?

Post#58 » Fri Oct 16, 2015 8:12 pm

New rule! since we are arguing about the effectiveness of SM vs other tanks, we will have the 6v6 here. Then it will be super easy to compare the SM's effectiveness with your IB (if you bring one) and our BG.

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Jaycub
Posts: 3130

Re: SW 2h viable in later tiers?

Post#59 » Fri Oct 16, 2015 8:28 pm

RyanMakara wrote:
tomato wrote:What lie, we're stomping with sm/bo.
For further advice on beeing awesome ask wingz/osmium. :)
Make a PvP video demonstrating your party's awesomeness and I'll consider believing this. :D
Pretty sure that's gankbus, they been playing together since live? They have the coordination and teamwork to pull of pretty much any shitty comp and beat people, especially if they are basing the statement off of SCs.

Skill in this game is 100% based off of how well you play as a 6 man, and not individual skill. Ray wants us to to 6v6 them this weekend but with how little we actually get our 6 man together and play in any kind of competitive fashion I pretty much already know the outcome of that fight.

SM/BO isn't like light years behind the other tanks, or so much so that it is going to be that big of a deciding factor when one side is cleary better than the other.

But the game should be balanced around the highest level of play, and if that situation does ever arise (doubtedly on a game like this) then the difference in the tanks becomes much more apparent, and you would see guilds actually running meta premades because that would be the only way to win, and doing otherwise would be gimping yourself.

But with the environment created on live and the one here, it really doesn't matter. There is no super competitive atmosphere where you absolutely have to milk the meta to succeed. I only saw one guild on order running 2 slayer cancermade, and maybe 2 guilds on destro running mara+chop. And still those guilds usually seem to run other comps as well.
<Lords of the Locker Room> <Old School>

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Chaoself
Posts: 218

Re: SW 2h viable in later tiers?

Post#60 » Fri Oct 16, 2015 8:31 pm

I just wanted to say: mine is longer.

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